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![]() Title:Spatial Audio Simulation in Video Games Conference:ACIIDS2026 Tags:acoustics, ambient sound, reverb and video game Abstract: This study investigates the current state of spatial audio solutions in video games, focusing on accessibility. The research specifically compares two prominent approaches in the Unity engine: the commercial Wwise Reflect + RoomVerb and the open-source Steam Audio. The primary evaluation metric is the subjective player experience, assessed through a custom game environment and a Likert-scale survey administered to 26 participants. Results indicate a significant user preference and lower perceived dissatisfaction for the commercial Wwise Reflect + RoomVerb solution compared to standalone Steam Audio, particularly concerning reverberation effects. A key finding is that the implementation of a simple, non-physically accurate, ceiling-height-steered reverb effect closed the quality gap, demonstrating no statistically significant difference between the enhanced Steam Audio and the commercial Wwise solution. | ||||
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