This paper addresses the issue of dissemination of disinformation in UGC, or Sandbox video games. First, it discusses the specific principles of disinformation dissemination in video games and the so-called procedural rhetoric. Second, the paper deals with the problematic understanding and detection of disinformation in video games, including the unclear application of the Digital Services Act in the context of the essence of user-generated content and outlines the issues that arise from this problematic application, such as the practical ineffectiveness of content moderation or, on the contrary, the po-tential infringements on the artistic freedom and freedom of expression of UGC game users.
Legal Aspects of Content Moderation in the Context of Disinformation in UGC Video Games