Tags:building design, gamification, integration, learning, Minecraft, programming and testing
Abstract:
The article examines the integration of the content of the educational program from "Informatics: programming practicum" of training future computer science teachers in a higher educational institution to the Minecraft education game process. The peculiarities and possibilities of Minecraft education regarding the gamification of the educational process, which are confirmed in many studies and publications, are considered. Methods of integration of individual topics from the programming workshop into the Minecraft gameplay are proposed. Examples of tasks, projects and creative tasks are given. The results of the research-experimental verification of the methods of integration of programming learning into the Minecraft game process are described, which confirmed its effectiveness based on the application of the non-parametric Mann-Whitney test. The perspective and wide possibilities of integration of other educational subjects into the gameplay of Minecraft are noted.
Gamification Method Using Minecraft for Training Future Teachers of Computer Science