TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| A | |
| Academic Intervention | |
| academics | |
| acceptance | |
| Accountability | |
| Accountability in Surveillance | |
| Actionable data | |
| activism | |
| activist research | |
| Adaptivity | |
| adoption | |
| affective states | |
| Affordances | |
| Africa | |
| Agency development | |
| Agility | |
| AI | |
| AI business value | |
| AI developers | |
| AI development life cycle | |
| AI Divide | |
| AI in Education | |
| AI practices | |
| Algorithm | |
| Algorithm accountability | |
| Algorithmic governance | |
| analyst forecasts | |
| Anthropomorphism | |
| Archival infrastructures | |
| Archival Practices | |
| Artificial Intelligence | |
| Artificial Intelligence (AI) | |
| Artificial Intelligence in Education | |
| assemblage theory | |
| Attribution | |
| Augmented Reality | |
| Autonomous driving systems | |
| Avatar | |
| B | |
| Barriers | |
| Behavioural view of the firm | |
| Bias in data | |
| Big Data Analytics | |
| Biometrics | |
| Blockchain | |
| Brazil | |
| Business Communication | |
| business ecosystem | |
| business transformation | |
| business value | |
| C | |
| C-level managers | |
| capital | |
| Carbon footprint | |
| caregivers | |
| Challenges | |
| chatbot | |
| Chatbots | |
| ChatGPT | |
| Circular Economy | |
| Climate data | |
| Climate health | |
| Climate health data | |
| Cognitive AI Framework | |
| Collaboration | |
| collaborative learning | |
| Collaborative-consumerism | |
| commercial activities | |
| commercial reform | |
| community-based learning | |
| Compliance | |
| Computational Efficiency | |
| Computing Education | |
| Contradiction | |
| Control Theory | |
| conversational agents | |
| Conversational AI | |
| COVID-19 | |
| Creative | |
| Creativity | |
| Critical Realism | |
| Critical Systems Heuristics | |
| Crowd dynamics | |
| Cultural Context | |
| Cultural-historical Activity Theory | |
| Culture | |
| Cybersecurity | |
| D | |
| Data Assets | |
| Data Ethics | |
| Data Governance | |
| Data Journey | |
| Data Marketplaces | |
| data protection | |
| Data Quality | |
| Data surveillance | |
| Data-driven Decision Making | |
| Decentralised Ecosystems | |
| Decentralised Finance (DeFi) | |
| Deep Learning | |
| Demand forecasting | |
| dementia care | |
| Design Justice | |
| Design Science Research | |
| Developing Countries | |
| Digital accountability | |
| Digital adoption | |
| Digital Divide | |
| Digital Economy | |
| Digital games | |
| Digital Health | |
| Digital identity | |
| Digital Inclusion | |
| Digital innovations | |
| Digital Leadership | |
| Digital Platforms | |
| Digital Society | |
| Digital Surveillance | |
| Digital Transformation | |
| Digital Workplace | |
| digitalization | |
| Discourse-driven control | |
| Distributed agency | |
| distributed ledger | |
| distribution bell curve | |
| Diversity | |
| E | |
| E-hailing algorithm | |
| Electronic Medical Records | |
| Emerging Technologies | |
| emotional intensity | |
| emotions | |
| engaged scholarship | |
| engagement | |
| Enjoyment | |
| Enterprise Risk Management | |
| Enterprise System | |
| Enterprise Systems | |
| environmental impact | |
| Equality | |
| Equity | |
| Ethical AI | |
| Ethical Use | |
| Ethics | |
| Ethics of AI | |
| experiential learning | |
| Explainable AI | |
| Exploratory Study | |
| F | |
| facial recognition | |
| Financial Inclusion | |
| Financial Services | |
| Fintech | |
| football fandom | |
| Forensic Methodologies | |
| Framework | |
| Fun | |
| Future of Professions | |
| Future of Work | |
| G | |
| Game | |
| Gen AI | |
| GenAI | |
| Generative AI | |
| Generative Artificial Intelligence | |
| Generative Artificial Intelligence (Gen-AI) | |
| Ghana | |
| Global challenges | |
| Global Education | |
| governance | |
| H | |
| Handyman services | |
| health | |
| healthcare | |
| Healthcare Workers | |
| Higher Education | |
| Human Interaction | |
| Human-AI hybrid | |
| Human-AI interaction | |
| Hyperautomation | |
| I | |
| ICT Information Paradigm | |
| immersive technology | |
| impact | |
| Incentivized Recycling | |
| Inclusion | |
| Inclusion Scores | |
| Inclusivity | |
| Information Adoption Model | |
| Information management | |
| Information on Communications | |
| information quality | |
| Information Systems | |
| Information Systems Design | |
| Initial Coin Offerings (ICOs) | |
| Initial opinions | |
| innovation | |
| Integration | |
| intelligence analysis | |
| Intelligence Community | |
| Intelligence Cycle | |
| Inter-Organisational Collaboration | |
| Interoperable Financial Technologies | |
| Intra-Organisational Contexts | |
| Intrusiveness | |
| Inventory management | |
| investment efficiency | |
| IS | |
| J | |
| Job design | |
| K | |
| Key resources | |
| L | |
| Labor Market Disruption | |
| Large Language Models | |
| Latourian Actor-Network Theory | |
| Leadership Qualities | |
| Learning Success | |
| life cycle assessment (LCA) | |
| Literature review | |
| low visibility conditions | |
| M | |
| Machine Learning | |
| Machine Learning techniques | |
| market competition | |
| Master Data | |
| Master Data Management | |
| Matchmaking | |
| Material Engagement Theory | |
| mental health | |
| Metaverse | |
| metaverses | |
| mHealth | |
| Migraine | |
| Misinformation | |
| Model optimisation | |
| Monetization | |
| Morality | |
| Morphogenesis | |
| N | |
| NASSS framework | |
| national security | |
| Network Theory | |
| Networked images | |
| Nigeria | |
| nostalgia | |
| O | |
| Obstacle detection | |
| ODL | |
| Open and Distance Learning | |
| Open Distance Learning | |
| Open-Source Knowledge Networks | |
| OpenAI | |
| operational efficiency | |
| Organisational Efficiency | |
| P | |
| Parental Surveillance | |
| patient consent | |
| Perceptions | |
| Performance | |
| Personalised Learning | |
| Personalized learning | |
| Phishing | |
| Plastic Waste Management | |
| point of care testing | |
| Policy Beneficiaries | |
| Politics of visibility | |
| Power | |
| Practices | |
| Predictive Risk intelligence | |
| Pricing Data | |
| Privacy | |
| Privacy and Algorithmic Governance | |
| Privacy Concerns | |
| PRME | |
| Proactive Approach | |
| Process Automation | |
| productivity | |
| prospective theorising | |
| Public Policy and Strategy | |
| public/private | |
| Q | |
| qualitative research | |
| R | |
| Radiology | |
| RAI principles | |
| Random Forest | |
| Reflexivity | |
| Regulation | |
| Relational Service and Enterprise | |
| relational value | |
| relational view | |
| Remote Interaction | |
| research design | |
| research security | |
| Responsible | |
| Responsible AI | |
| Responsible AI use | |
| retro games | |
| Risk Intelligence | |
| Road accidents | |
| S | |
| Scoping Review | |
| Second Order Cybernetics | |
| Security | |
| Security Convergence | |
| Security Environment | |
| self-testing | |
| Sense of Belonging | |
| Sentiment analysis | |
| Service industry | |
| SHAP | |
| Sharing Economy | |
| Similarity Measurement | |
| Simulation | |
| SLR | |
| Small and Medium-sized Enterprises | |
| smart homes | |
| smart technology | |
| SMEs | |
| SMOTE | |
| social design | |
| Social interactions | |
| social media | |
| Social Media Engagement | |
| Social Media Fatigue | |
| Social Presence | |
| Social response theory | |
| Social structure | |
| Socialisation behaviours | |
| Socio-Technical | |
| socio-technical impacts | |
| Socio-Technical Systems | |
| Socratic Method | |
| Source Credibility | |
| Stakeholder Engagement | |
| Startups | |
| stock price crash risk | |
| Structural equation modelling | |
| student engagement | |
| Student Perceptions | |
| Success factors | |
| Supply Chain 5.0 | |
| Supply chain management | |
| Supply Chain Orientation | |
| Surveillance | |
| Survey research | |
| sustainability | |
| Sustainable AI | |
| Sustainable work | |
| Switching Intention | |
| Synthetic Data | |
| T | |
| TabNet | |
| task-technology fit | |
| tax administration | |
| tax avoidance | |
| Teaching Quality | |
| Teams | |
| Technology | |
| Technology acceptance model | |
| technology adoption | |
| technology innovation | |
| Temporal dynamics | |
| The Right to Be Forgotten (RTBF) | |
| thematic analysis | |
| Touching | |
| training | |
| Transnational governance | |
| transparency | |
| Trust | |
| Trustworthy AI | |
| U | |
| UK | |
| UKAIS | |
| Unconscious Bias | |
| Universal Design for Learning (UDL) | |
| usability | |
| User context | |
| user engagement | |
| V | |
| value capture | |
| value cocreation | |
| value creation | |
| value generation | |
| value system | |
| virality | |
| Virtual Business Meeting | |
| Virtual Engagement | |
| virtual office | |
| virtual reality | |
| virtual workplace | |
| Visual Cultures | |
| VRChat | |
| vulnerabilities | |
| Vulnerability | |
| W | |
| Women's Health | |
| Work Systems Framework | |
| workplace analytics | |
| workplace training | |
| X | |
| XAI | |
| XR | |
| Y | |
| YouTube | |