TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| 2 | |
| 21st Century Skills | |
| 2D mapping | |
| 3 | |
| 3D printing | |
| A | |
| action planning | |
| additive manufacturing | |
| aeronautics | |
| AfL | |
| AI competencies | |
| AI Education | |
| AI in Education | |
| AI literacy | |
| aiMetalSorter | |
| artificial intelligence | |
| artificial intelligence | |
| Artificial Intelligence (AI) | |
| Artificial Intelligence Education | |
| Assessment | |
| Assessment for Learning | |
| Assistive Robotics | |
| Augmented Reality | |
| Autism Spectrum Disorder | |
| Automation | |
| autonomous drone | |
| autonomous robots | |
| Autonomous Systems | |
| B | |
| Bibliometric analysis | |
| Brownfield Automation | |
| browser-based simulation | |
| BYOD | |
| C | |
| Chatbot | |
| child-robot interaction | |
| Chinese Similar Synonym | |
| chronic health conditions | |
| Closed-loop systems | |
| cloud-based CAD | |
| Collaboration | |
| computational thinking | |
| Constructionism | |
| containerization | |
| Content analysis | |
| Control hardware | |
| control systems | |
| D | |
| Data Protection | |
| Deep Learning | |
| demo | |
| demonstration | |
| Denavit-Hartenberg | |
| differential drive | |
| Distance learning | |
| ducky code system | |
| E | |
| e-learning | |
| Early Childhood Education | |
| Early mobilization system | |
| Education Robotics | |
| educational demo | |
| Educational Escape Rooms (EERs) | |
| Educational platform | |
| Educational robotics | |
| educational robotics | |
| educational robotics effectiveness | |
| Educational robots | |
| Edutainment | |
| Embedded Computing | |
| embedded systems | |
| engineering education | |
| ESP32-S3 | |
| F | |
| failure acceptance | |
| failure prediction | |
| Feedback control | |
| FIRST® LEGO® League | |
| Flipped Learning | |
| Formative Assessment | |
| FPGA | |
| free software | |
| FutureSkills | |
| G | |
| Game-Based Learning (GBL) | |
| Gamification | |
| GPU | |
| grpahical language | |
| H | |
| hands-on learning | |
| higher education | |
| Human Teachers | |
| Human-Robot Interaction | |
| Human-Robot Interaction (HCI) | |
| Human-Robot Interaction (HRI) | |
| Humanoid Robots | |
| Hybrid Learning | |
| I | |
| Impact | |
| Inclusion | |
| Industrial Applications | |
| Industry 4.0 | |
| intelligent robotics | |
| interactive learning | |
| intrinsic motivation | |
| IoT | |
| iterative design | |
| K | |
| K-9 | |
| Kindergarten | |
| kinesthetic learning | |
| L | |
| Large Language Model | |
| Large Language Models | |
| Large Language Models (LLMs) | |
| Large Vision Model | |
| Learning Design | |
| Learning Robot | |
| LEGO SPIKE Prime robotic kit | |
| Literacy | |
| Logistics | |
| M | |
| Machine Learning | |
| marine robots | |
| Mathematical Problem Solving | |
| Mathematical skills | |
| Metacognition | |
| micro:bit | |
| mobile robot | |
| Modular Robot Platform | |
| motor blocks | |
| N | |
| NAO Robot | |
| New Materialism | |
| Nursing Education | |
| Nursing robot | |
| O | |
| online education | |
| Onshape | |
| open-source software | |
| outdoor robot competition | |
| P | |
| Papert | |
| Peformativity | |
| PID Control | |
| pilot study | |
| Practical learning | |
| problem-based learning | |
| project-based | |
| Project-Based Learning | |
| Q | |
| Question-Answering System | |
| R | |
| regression function | |
| Reinforcement Learning | |
| remote access | |
| remote laboratory | |
| responsible recycling | |
| RoboCupJunior | |
| Robot Assistants | |
| robot behavior | |
| robot control | |
| Robot Teachers | |
| robot-assisted education | |
| robotics | |
| robotics activities | |
| Robotics and Coding | |
| Robotics competition | |
| Robotics Education | |
| Robotics Education Ontology | |
| Robotics impact | |
| robotics in education | |
| Robotics Projects | |
| robotour | |
| Robots | |
| ROS | |
| Rubrics | |
| S | |
| school absenteeism | |
| School Education | |
| sense of belonging | |
| sensorimotor | |
| Service Robots | |
| simulation | |
| simulation tools | |
| six-foot walking robot | |
| Skill Development | |
| Slot cars | |
| social force model | |
| social inclusion | |
| Social Robots | |
| Social Robots (SR) | |
| Socially Assistive Robot | |
| STEAM | |
| STEAM Field Teachers Technology Integration | |
| steering parameter | |
| STEM | |
| STEM Education | |
| Storytelling | |
| Student learning | |
| Students | |
| Success Criteria | |
| Sustainable Development Goals | |
| Synchronous Hybrid Learning | |
| T | |
| Tangible programming | |
| Teacher Training | |
| Teacher's Perspective | |
| Technology Acceptance Model | |
| Teleoperative System | |
| Telepresence | |
| Telepresence Robot | |
| telepresence robots | |
| TEMI V3 Robots | |
| Tobot-Assisted Teaching | |
| Training program | |
| U | |
| university course | |
| User Evaluation | |
| User Generated Content | |
| V | |
| vision-based machine learning | |
| visual navigation system | |
| Visual-Based Navigation | |
| W | |
| web IDE | |
| Web-based and remote robotics | |
| web-based simulators | |