TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
2 | |
21st Century Skills | |
2D mapping | |
3 | |
3D printing | |
A | |
action planning | |
additive manufacturing | |
aeronautics | |
AfL | |
AI competencies | |
AI Education | |
AI in Education | |
AI literacy | |
aiMetalSorter | |
artificial intelligence | |
artificial intelligence | |
Artificial Intelligence (AI) | |
Artificial Intelligence Education | |
Assessment | |
Assessment for Learning | |
Assistive Robotics | |
Augmented Reality | |
Autism Spectrum Disorder | |
Automation | |
autonomous drone | |
autonomous robots | |
Autonomous Systems | |
B | |
Bibliometric analysis | |
Brownfield Automation | |
browser-based simulation | |
BYOD | |
C | |
Chatbot | |
child-robot interaction | |
Chinese Similar Synonym | |
chronic health conditions | |
Closed-loop systems | |
cloud-based CAD | |
Collaboration | |
computational thinking | |
Constructionism | |
containerization | |
Content analysis | |
Control hardware | |
control systems | |
D | |
Data Protection | |
Deep Learning | |
demo | |
demonstration | |
Denavit-Hartenberg | |
differential drive | |
Distance learning | |
ducky code system | |
E | |
e-learning | |
Early Childhood Education | |
Early mobilization system | |
Education Robotics | |
educational demo | |
Educational Escape Rooms (EERs) | |
Educational platform | |
Educational robotics | |
educational robotics | |
educational robotics effectiveness | |
Educational robots | |
Edutainment | |
Embedded Computing | |
embedded systems | |
engineering education | |
ESP32-S3 | |
F | |
failure acceptance | |
failure prediction | |
Feedback control | |
FIRST® LEGO® League | |
Flipped Learning | |
Formative Assessment | |
FPGA | |
free software | |
FutureSkills | |
G | |
Game-Based Learning (GBL) | |
Gamification | |
GPU | |
grpahical language | |
H | |
hands-on learning | |
higher education | |
Human Teachers | |
Human-Robot Interaction | |
Human-Robot Interaction (HCI) | |
Human-Robot Interaction (HRI) | |
Humanoid Robots | |
Hybrid Learning | |
I | |
Impact | |
Inclusion | |
Industrial Applications | |
Industry 4.0 | |
intelligent robotics | |
interactive learning | |
intrinsic motivation | |
IoT | |
iterative design | |
K | |
K-9 | |
Kindergarten | |
kinesthetic learning | |
L | |
Large Language Model | |
Large Language Models | |
Large Language Models (LLMs) | |
Large Vision Model | |
Learning Design | |
Learning Robot | |
LEGO SPIKE Prime robotic kit | |
Literacy | |
Logistics | |
M | |
Machine Learning | |
marine robots | |
Mathematical Problem Solving | |
Mathematical skills | |
Metacognition | |
micro:bit | |
mobile robot | |
Modular Robot Platform | |
motor blocks | |
N | |
NAO Robot | |
New Materialism | |
Nursing Education | |
Nursing robot | |
O | |
online education | |
Onshape | |
open-source software | |
outdoor robot competition | |
P | |
Papert | |
Peformativity | |
PID Control | |
pilot study | |
Practical learning | |
problem-based learning | |
project-based | |
Project-Based Learning | |
Q | |
Question-Answering System | |
R | |
regression function | |
Reinforcement Learning | |
remote access | |
remote laboratory | |
responsible recycling | |
RoboCupJunior | |
Robot Assistants | |
robot behavior | |
robot control | |
Robot Teachers | |
robot-assisted education | |
robotics | |
robotics activities | |
Robotics and Coding | |
Robotics competition | |
Robotics Education | |
Robotics Education Ontology | |
Robotics impact | |
robotics in education | |
Robotics Projects | |
robotour | |
Robots | |
ROS | |
Rubrics | |
S | |
school absenteeism | |
School Education | |
sense of belonging | |
sensorimotor | |
Service Robots | |
simulation | |
simulation tools | |
six-foot walking robot | |
Skill Development | |
Slot cars | |
social force model | |
social inclusion | |
Social Robots | |
Social Robots (SR) | |
Socially Assistive Robot | |
STEAM | |
STEAM Field Teachers Technology Integration | |
steering parameter | |
STEM | |
STEM Education | |
Storytelling | |
Student learning | |
Students | |
Success Criteria | |
Sustainable Development Goals | |
Synchronous Hybrid Learning | |
T | |
Tangible programming | |
Teacher Training | |
Teacher's Perspective | |
Technology Acceptance Model | |
Teleoperative System | |
Telepresence | |
Telepresence Robot | |
telepresence robots | |
TEMI V3 Robots | |
Tobot-Assisted Teaching | |
Training program | |
U | |
university course | |
User Evaluation | |
User Generated Content | |
V | |
vision-based machine learning | |
visual navigation system | |
Visual-Based Navigation | |
W | |
web IDE | |
Web-based and remote robotics | |
web-based simulators |