TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| 3 | |
| 3D Modeling | |
| A | |
| abstract visualization | |
| acceleration data | |
| accelerometer | |
| aesthetics | |
| affective interaction | |
| affordances and constraints | |
| AI modes of creativity | |
| Analogue Sound | |
| Animation | |
| app-art | |
| Appropriation | |
| Artificial Evolution | |
| Artistic Research | |
| Artificial Neural Network | |
| arts and sciences | |
| audience | |
| auditory feedback | |
| Augmented reality | |
| augmented space | |
| Autism | |
| Autism Spectrum Disorder | |
| Automated Analysis of Movement alities | |
| automatic | |
| avatar | |
| B | |
| big data | |
| bioinformatic sensing | |
| Biosensors | |
| biosignal | |
| body art | |
| Body Extension | |
| body movement detection | |
| Body Network | |
| body percussion | |
| brain analysis | |
| Brain-body interface | |
| C | |
| choreographic coding dance and technology | |
| choreographic score | |
| Choreography | |
| Classification | |
| clinical application | |
| cognition | |
| cognitive neuroscience | |
| cognitive psychology | |
| Cognitive Science | |
| Collaboration | |
| Collaborative serious games | |
| Composing | |
| Composition | |
| Composition in Real Time | |
| computation and movement | |
| computational arts | |
| computer generated | |
| Computer programming | |
| conceptual blending | |
| Conducting | |
| Connectivity | |
| consciousness | |
| Contemplative practices | |
| Contemporary dance | |
| Contemporary music | |
| Control-display ratio | |
| Corporeality | |
| creative coding | |
| Creative process | |
| Creative Processes | |
| Creativity Support Tools | |
| Critical Appropriation | |
| Cultural Pattern | |
| curve and path dynamics | |
| cyber-interoceptive | |
| cybernetics | |
| D | |
| dance | |
| dance and technology | |
| Dance Education | |
| dance improvisation | |
| Dance Learning | |
| dance perception | |
| Dance repository | |
| Dance Technology | |
| Dancers Partnering | |
| data visualisation | |
| Database | |
| Dead Reckoning | |
| Descriptors | |
| Design Theory | |
| Diffraction | |
| Digital | |
| Digital arts | |
| Digital Dance | |
| Digital dancing | |
| digital musical instruments | |
| dimensionality | |
| distributed | |
| Diversity | |
| Dyadic Exchange | |
| Dyadic Interaction | |
| dynamics of human motion | |
| E | |
| e-textile | |
| Eastern philosophy | |
| Education | |
| electro-acoustic ensemble | |
| Electromyography | |
| Embodied and Whole Body Interaction | |
| embodied approach | |
| embodied cognition | |
| embodied interaction | |
| Embodied Knowledge | |
| Embodiment | |
| EMG | |
| emotion detection | |
| emotion recognition | |
| emotional relations | |
| Ethico-Aesthetics | |
| event-synchronization | |
| Experience Explicitation Interviews | |
| Expressive Gesture | |
| Expressive movement | |
| Expressive movement-based interaction | |
| F | |
| Factor Independence | |
| Feature Extraction | |
| film | |
| flow | |
| full-body interaction | |
| G | |
| Gait | |
| Gait Analysis | |
| Gait Rehabilitation | |
| Game | |
| Game theory | |
| Games | |
| generative composition | |
| gestural augmentation | |
| Gesture | |
| Gesture Evaluation | |
| Gesture recognition | |
| Gesture-based Interaction | |
| Gesture-recognition | |
| graffiti and tags generation | |
| graffiti tags | |
| Graph theory | |
| graphonomics | |
| Group Behavior | |
| group dynamics | |
| H | |
| Handheld motion control | |
| haptic | |
| hci | |
| heart rate | |
| Hemiparetic Gait | |
| Hidden Markov Models | |
| Holographic | |
| Hololens | |
| Human Avatar | |
| Human hand-writing movement modeling | |
| human motion | |
| Human movement qualities | |
| Human Movement Representation | |
| Human-Computer Interaction | |
| Human-robot interaction | |
| Human-virtual agent interaction | |
| I | |
| Image Processing and Computer Vision | |
| Immersion | |
| immersive modeling | |
| Immersive Virtual Environments | |
| Improvisation | |
| IMU | |
| Individuality | |
| Inertial Measurement Unit | |
| Interaction | |
| Interaction Design | |
| interactive composition | |
| Interactive dance | |
| Interactive design | |
| Interactive Machine Learning | |
| interactive object | |
| interactive physical theatre | |
| Interactive Sonication | |
| Interactive Systems | |
| Interactive Tecnology | |
| Interdisciplinary | |
| Internet | |
| interoception | |
| intervention | |
| K | |
| karate | |
| kinaesthetic awareness | |
| Kindergarten | |
| Kinesthetic Empathy | |
| L | |
| Laban | |
| laban effort system | |
| Laban Movement Analysis | |
| Linear Regression | |
| live coding | |
| Live Interactive Performance | |
| Live Performance | |
| Live-Feed Cameras | |
| M | |
| machine learning | |
| machine learning in musical performance | |
| Mass-Spring Simulation | |
| material computing | |
| Mathematics | |
| Media design | |
| mediated space | |
| meditation | |
| member | |
| Micro-movements | |
| Mirror | |
| mirror game | |
| MIRtoolbox | |
| model predictive control | |
| modeling movement qualities and expressive movement | |
| modelling movement | |
| modulated reality | |
| Montessori | |
| morphological computation | |
| Morphology | |
| Motion and Shape in Video analysis | |
| Motion Capture | |
| motion control | |
| Motion Recording | |
| motion sensing extensions | |
| motion sonification | |
| Motion tracking | |
| Motor Learning | |
| motor planning | |
| Movement | |
| Movement Analysis | |
| Movement and Sound Interaction | |
| Movement Annotation | |
| Movement computation in healthcare | |
| movement data | |
| movement description | |
| Movement Practice | |
| Movement Qualities | |
| movement quality | |
| movement representation | |
| Movement Research | |
| Movement Signal Processing | |
| Movement Sonification | |
| movement visualisations | |
| Multimedia | |
| multimedia art practice | |
| multimodal interactive performance | |
| multimodal interfaces | |
| multimodal sensing | |
| multiscale | |
| Music | |
| Music and Movement | |
| Music Performance | |
| Music Technology | |
| Music therapy | |
| musical gesture | |
| musical gesture recognition | |
| Musical Gestures | |
| Musical Interface | |
| myo | |
| Myoelectric control | |
| N | |
| narrative | |
| natural movement | |
| Network Analysis | |
| Network connectivity | |
| Neural Networks | |
| neuroscience | |
| non-anthropomorphic | |
| non-verbal communication | |
| Notation | |
| Notation systems (scores & scripts) | |
| O | |
| Observation | |
| On-Body Interaction | |
| one-shot learning | |
| P | |
| Participant Observer | |
| Participative | |
| Particle Filtering | |
| performance | |
| Performativity | |
| performing arts | |
| peripersonal space | |
| personalized statistics | |
| phenomenology | |
| physical theatre | |
| physical-digital systems | |
| physicality | |
| Physics | |
| Physiological computing | |
| Physiology | |
| piano pedalling techniques | |
| Player experience | |
| Point Clouds | |
| positivism | |
| postural adjustment | |
| procedural calligraphic and graffiti production | |
| procedural calligraphy | |
| Projected Image | |
| projection | |
| Public Engagement | |
| public space | |
| Q | |
| Qualitative research | |
| quality | |
| R | |
| Reading | |
| Reconstruction | |
| Residue | |
| responsive media | |
| Rhythmic interaction | |
| Rhythmicality | |
| Robot | |
| robotic art | |
| robotic movement | |
| S | |
| Schrifttanz | |
| segmentation | |
| semantic model for movement representation | |
| sensor mapping | |
| sensuality | |
| Skill Acquisition | |
| smart fabrics | |
| Smartphones | |
| smoothing splines | |
| Social computing | |
| social interaction | |
| social robotics | |
| Soft Circuits | |
| Soft robotic artefacts | |
| soft robotics | |
| Software | |
| Somaesthetics | |
| somatic | |
| somatic movement | |
| Somatic Movement Practice | |
| Somatic Practice | |
| somatic practices | |
| Sonication | |
| Sonification | |
| Sound | |
| sound art | |
| sound emotions | |
| Sound-art | |
| sound-motion | |
| soundpainting | |
| space | |
| Spatial rotation | |
| Stillness | |
| Stochastic Analyses | |
| Stochastic analysis | |
| stochastic optimal control | |
| Stress | |
| stretch sensor | |
| Stroke | |
| Symbiosis | |
| Synchronicity Connectivity | |
| synchronization | |
| T | |
| tangible interfaces | |
| Tangibles | |
| Teaching | |
| Technology | |
| Technology Design | |
| textile sensors | |
| Time domain features | |
| topology | |
| Touch | |
| training | |
| trance | |
| two-handed control | |
| U | |
| unsupervised | |
| User-Centered Design | |
| V | |
| valence and arousal | |
| Video | |
| Video-based motion tracking | |
| video-game-artwork | |
| Virtual bodies | |
| virtual reality | |
| Visualisation | |
| Visualising Movement | |
| Visualization | |
| visualization and sonifying of movement | |
| VR | |
| W | |
| wearable computing | |
| wearable technology | |
| Web interfaces | |
| Weighted directed graph | |
| Weighted Directed Graphs | |
| whole body interaction | |
| Writing | |
| “ | |
| “breaking of aesthetic and bodily habits” | |
| “Computer-aided choreography” | |
| “computer-generated and interactive media” | |
| “human-machine relationships” | |