TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
3 | |
3D Modeling | |
A | |
abstract visualization | |
acceleration data | |
accelerometer | |
aesthetics | |
affective interaction | |
affordances and constraints | |
AI modes of creativity | |
Analogue Sound | |
Animation | |
app-art | |
Appropriation | |
Artificial Evolution | |
Artistic Research | |
Artificial Neural Network | |
arts and sciences | |
audience | |
auditory feedback | |
Augmented reality | |
augmented space | |
Autism | |
Autism Spectrum Disorder | |
Automated Analysis of Movement alities | |
automatic | |
avatar | |
B | |
big data | |
bioinformatic sensing | |
Biosensors | |
biosignal | |
body art | |
Body Extension | |
body movement detection | |
Body Network | |
body percussion | |
brain analysis | |
Brain-body interface | |
C | |
choreographic coding dance and technology | |
choreographic score | |
Choreography | |
Classification | |
clinical application | |
cognition | |
cognitive neuroscience | |
cognitive psychology | |
Cognitive Science | |
Collaboration | |
Collaborative serious games | |
Composing | |
Composition | |
Composition in Real Time | |
computation and movement | |
computational arts | |
computer generated | |
Computer programming | |
conceptual blending | |
Conducting | |
Connectivity | |
consciousness | |
Contemplative practices | |
Contemporary dance | |
Contemporary music | |
Control-display ratio | |
Corporeality | |
creative coding | |
Creative process | |
Creative Processes | |
Creativity Support Tools | |
Critical Appropriation | |
Cultural Pattern | |
curve and path dynamics | |
cyber-interoceptive | |
cybernetics | |
D | |
dance | |
dance and technology | |
Dance Education | |
dance improvisation | |
Dance Learning | |
dance perception | |
Dance repository | |
Dance Technology | |
Dancers Partnering | |
data visualisation | |
Database | |
Dead Reckoning | |
Descriptors | |
Design Theory | |
Diffraction | |
Digital | |
Digital arts | |
Digital Dance | |
Digital dancing | |
digital musical instruments | |
dimensionality | |
distributed | |
Diversity | |
Dyadic Exchange | |
Dyadic Interaction | |
dynamics of human motion | |
E | |
e-textile | |
Eastern philosophy | |
Education | |
electro-acoustic ensemble | |
Electromyography | |
Embodied and Whole Body Interaction | |
embodied approach | |
embodied cognition | |
embodied interaction | |
Embodied Knowledge | |
Embodiment | |
EMG | |
emotion detection | |
emotion recognition | |
emotional relations | |
Ethico-Aesthetics | |
event-synchronization | |
Experience Explicitation Interviews | |
Expressive Gesture | |
Expressive movement | |
Expressive movement-based interaction | |
F | |
Factor Independence | |
Feature Extraction | |
film | |
flow | |
full-body interaction | |
G | |
Gait | |
Gait Analysis | |
Gait Rehabilitation | |
Game | |
Game theory | |
Games | |
generative composition | |
gestural augmentation | |
Gesture | |
Gesture Evaluation | |
Gesture recognition | |
Gesture-based Interaction | |
Gesture-recognition | |
graffiti and tags generation | |
graffiti tags | |
Graph theory | |
graphonomics | |
Group Behavior | |
group dynamics | |
H | |
Handheld motion control | |
haptic | |
hci | |
heart rate | |
Hemiparetic Gait | |
Hidden Markov Models | |
Holographic | |
Hololens | |
Human Avatar | |
Human hand-writing movement modeling | |
human motion | |
Human movement qualities | |
Human Movement Representation | |
Human-Computer Interaction | |
Human-robot interaction | |
Human-virtual agent interaction | |
I | |
Image Processing and Computer Vision | |
Immersion | |
immersive modeling | |
Immersive Virtual Environments | |
Improvisation | |
IMU | |
Individuality | |
Inertial Measurement Unit | |
Interaction | |
Interaction Design | |
interactive composition | |
Interactive dance | |
Interactive design | |
Interactive Machine Learning | |
interactive object | |
interactive physical theatre | |
Interactive Sonication | |
Interactive Systems | |
Interactive Tecnology | |
Interdisciplinary | |
Internet | |
interoception | |
intervention | |
K | |
karate | |
kinaesthetic awareness | |
Kindergarten | |
Kinesthetic Empathy | |
L | |
Laban | |
laban effort system | |
Laban Movement Analysis | |
Linear Regression | |
live coding | |
Live Interactive Performance | |
Live Performance | |
Live-Feed Cameras | |
M | |
machine learning | |
machine learning in musical performance | |
Mass-Spring Simulation | |
material computing | |
Mathematics | |
Media design | |
mediated space | |
meditation | |
member | |
Micro-movements | |
Mirror | |
mirror game | |
MIRtoolbox | |
model predictive control | |
modeling movement qualities and expressive movement | |
modelling movement | |
modulated reality | |
Montessori | |
morphological computation | |
Morphology | |
Motion and Shape in Video analysis | |
Motion Capture | |
motion control | |
Motion Recording | |
motion sensing extensions | |
motion sonification | |
Motion tracking | |
Motor Learning | |
motor planning | |
Movement | |
Movement Analysis | |
Movement and Sound Interaction | |
Movement Annotation | |
Movement computation in healthcare | |
movement data | |
movement description | |
Movement Practice | |
Movement Qualities | |
movement quality | |
movement representation | |
Movement Research | |
Movement Signal Processing | |
Movement Sonification | |
movement visualisations | |
Multimedia | |
multimedia art practice | |
multimodal interactive performance | |
multimodal interfaces | |
multimodal sensing | |
multiscale | |
Music | |
Music and Movement | |
Music Performance | |
Music Technology | |
Music therapy | |
musical gesture | |
musical gesture recognition | |
Musical Gestures | |
Musical Interface | |
myo | |
Myoelectric control | |
N | |
narrative | |
natural movement | |
Network Analysis | |
Network connectivity | |
Neural Networks | |
neuroscience | |
non-anthropomorphic | |
non-verbal communication | |
Notation | |
Notation systems (scores & scripts) | |
O | |
Observation | |
On-Body Interaction | |
one-shot learning | |
P | |
Participant Observer | |
Participative | |
Particle Filtering | |
performance | |
Performativity | |
performing arts | |
peripersonal space | |
personalized statistics | |
phenomenology | |
physical theatre | |
physical-digital systems | |
physicality | |
Physics | |
Physiological computing | |
Physiology | |
piano pedalling techniques | |
Player experience | |
Point Clouds | |
positivism | |
postural adjustment | |
procedural calligraphic and graffiti production | |
procedural calligraphy | |
Projected Image | |
projection | |
Public Engagement | |
public space | |
Q | |
Qualitative research | |
quality | |
R | |
Reading | |
Reconstruction | |
Residue | |
responsive media | |
Rhythmic interaction | |
Rhythmicality | |
Robot | |
robotic art | |
robotic movement | |
S | |
Schrifttanz | |
segmentation | |
semantic model for movement representation | |
sensor mapping | |
sensuality | |
Skill Acquisition | |
smart fabrics | |
Smartphones | |
smoothing splines | |
Social computing | |
social interaction | |
social robotics | |
Soft Circuits | |
Soft robotic artefacts | |
soft robotics | |
Software | |
Somaesthetics | |
somatic | |
somatic movement | |
Somatic Movement Practice | |
Somatic Practice | |
somatic practices | |
Sonication | |
Sonification | |
Sound | |
sound art | |
sound emotions | |
Sound-art | |
sound-motion | |
soundpainting | |
space | |
Spatial rotation | |
Stillness | |
Stochastic Analyses | |
Stochastic analysis | |
stochastic optimal control | |
Stress | |
stretch sensor | |
Stroke | |
Symbiosis | |
Synchronicity Connectivity | |
synchronization | |
T | |
tangible interfaces | |
Tangibles | |
Teaching | |
Technology | |
Technology Design | |
textile sensors | |
Time domain features | |
topology | |
Touch | |
training | |
trance | |
two-handed control | |
U | |
unsupervised | |
User-Centered Design | |
V | |
valence and arousal | |
Video | |
Video-based motion tracking | |
video-game-artwork | |
Virtual bodies | |
virtual reality | |
Visualisation | |
Visualising Movement | |
Visualization | |
visualization and sonifying of movement | |
VR | |
W | |
wearable computing | |
wearable technology | |
Web interfaces | |
Weighted directed graph | |
Weighted Directed Graphs | |
whole body interaction | |
Writing | |
“ | |
“breaking of aesthetic and bodily habits” | |
“Computer-aided choreography” | |
“computer-generated and interactive media” | |
“human-machine relationships” |