TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
3 | |
360-degree camera | |
3D | |
3D distance field | |
3D Image | |
3D model reconstruction | |
3D modeling | |
3D point cloud | |
3D point cloud analysis | |
3D point cloud data of remains | |
3D point cloud processing | |
3D Point Cloud Registration | |
3D Point Clouds | |
3D scanner | |
3DCG | |
A | |
Abnorlality Detection | |
Adversarial network | |
advertisement | |
Aggregate Signature | |
Android applications | |
Annotation system | |
Ano-GAN | |
anomaly detection | |
apparel items | |
aquaculture | |
AR | |
arbitrary-viewpoint image | |
artificial intelligence | |
attractiveness of face | |
Attribute Prediction | |
audio-visual | |
auditory stimulus | |
Authenticity judgment | |
autoencoder | |
automatic feeding | |
Autonomous Driving | |
B | |
Basic academic ability | |
beauty industry | |
Before the Edo Period | |
bezier surface | |
BGM search system | |
Bible | |
binary classification | |
Blind image restoration | |
blue light | |
body responds | |
C | |
Cache | |
Camera Effect | |
Career Anchor | |
Career Learning | |
Career Matrix | |
Cenozoic Pleistocene Pleistocene | |
Cervical intervertebral disks | |
CG | |
Chibanian | |
class atmosphere | |
classical literature education | |
classification | |
clouds | |
CNN | |
collection | |
color palette generation | |
colorization | |
computer aided diagnosis | |
Computer Graphics | |
Computer vision | |
computer vision syndrome | |
Concentration co-functioning matrix | |
Condensation | |
Conditional GAN | |
conditional Generative Adversarial Network | |
Confucianism filial piety | |
Content management model | |
Content Protection | |
contrast sensitivity function | |
convolutional neural network | |
COVID-19 | |
Cramer GAN | |
cross-modal | |
culling | |
cultural heritage | |
cultural propagation | |
curvature | |
D | |
Dairy cow | |
data augumentation | |
data fitting | |
Day and Night reversal | |
deep learning | |
Deep Neural Network | |
DEM (Digital Elevation Model) | |
Depth estimation | |
Descriptor-free | |
digital guide | |
digital museum | |
Digital Pathology | |
Digital Signature | |
Disaster | |
Disaster Risk Management | |
Displacement Mapping | |
distance learning | |
Distortion correction | |
Domain Adaptation | |
DoN | |
drone | |
E | |
ECA | |
eGFR | |
End-to-End | |
epiglottis | |
Epsilon photography | |
equidistant projection | |
equirectangular image | |
equirectangular markers | |
Evaluation Methods of Motions | |
event data | |
eyeglasses | |
eyeliner | |
eyes | |
F | |
face | |
face attributes | |
Face De-identification | |
Facial expressions | |
factor analysis | |
fall prevention | |
feature calculation | |
Feature point | |
finger tracking | |
Fingerprint | |
fish-eye camera | |
fluid simulation | |
Foot Strike Motion | |
Free-Viewpoint Video | |
G | |
GAN | |
gastric atrophy | |
gastric X-ray image | |
Generative Adversarial Network (GAN) | |
Generative Adversarial Networks (GAN) | |
Genetic Alrorithm | |
geomagnetism reversal stratum | |
geometric illusion | |
GIS (Geographic Information System) | |
Glomerular Hyalinization | |
Glomerular Sclerosis | |
Graph Convolution Networks (GCN) | |
graphic design | |
H | |
hair simulation | |
Handwritten character recognition | |
Heat Propagation | |
High dynamic range imaging | |
high resolution method | |
Histograms | |
Histopathological Image Processing | |
historical building | |
Hough Transform | |
How to use drones | |
Human body | |
Human Pose Estimation | |
Hyakuin-Isshu | |
Hyper-spectral image | |
hyperspectral image | |
I | |
IBASHO | |
Image Based Lighting | |
Image processing | |
image recognition | |
Image Reconstruction | |
Image Registration | |
Images | |
Immersive feeling | |
Independence education | |
indoor localization | |
information media | |
Inkjet print | |
Interaction | |
interface | |
Iridescent | |
ITO | |
J | |
Japanese ancient architecture | |
Japanese Castle | |
Japanese Traditional Building | |
Japanese-style castles | |
JavaScript application | |
K | |
keypoint patches | |
Keyword search | |
Kuzushiji dataset | |
Kuzushiji recognition | |
Kyoto City Bus | |
L | |
Leap Motion | |
Learning-based method | |
lens calibration | |
level of detail | |
Life Story | |
Light environment in VR space | |
light field | |
Line Drawing Task | |
live lectures | |
Liveliness | |
Low Overlapping 3D Point Clouds | |
low-gravity | |
LRF | |
Luminance and chrominance | |
M | |
M-Net | |
Machine learning | |
makeup | |
Mask image | |
Maslow | |
Meat Processing Robot | |
medical image processing | |
Medical imaging | |
Mid-air display | |
morphable 3D face model | |
Motion blur | |
motion sensor device | |
Motivation | |
moving object extraction and masking | |
MRI imaging | |
Multi-channelization | |
multi-modal | |
multi-task | |
multi-view image | |
multi-view stereo | |
Multiple resolution | |
museum | |
museum exhibition | |
N | |
nanocomposite inks | |
Narrative research | |
National treasures in Kyoto | |
ND-PCA | |
Night sky | |
Normalized Burn Ratio (NBR) | |
Normalized Difference Vegetation Index (NDVI) | |
O | |
omnidirectional epipolar geometry | |
omnidirectional image | |
Online Learning | |
Online Live Distribution | |
OpenVSLAM | |
Operational Land Imager (OLI) | |
Optical flow | |
P | |
Pancreatic cancer | |
Panoramic image | |
Participation Feeling | |
peripheral vision | |
Photoacoustic | |
Physically unclonable function | |
Piece-wise Registration | |
pix2pix | |
Plane Detection | |
plastic deformation | |
playability | |
Point Cloud | |
polypyrrole | |
Pose estimation | |
position based dynamics | |
position recognition | |
Post-capture control | |
Preference | |
printed electronics | |
Privacy protection | |
Procedural Modeling | |
Projection | |
pseudo-haptics sensation | |
Q | |
quantification | |
R | |
RANSAC | |
Re-focusing | |
Reaction Delay Root Mean Square | |
Real-time rendering | |
Reflection | |
Reflection removal | |
regional activation | |
Registration | |
remote working | |
Rendering | |
restration | |
Retinal Image | |
RGB image | |
S | |
Sales Promotion | |
Satellite images | |
Scene Understanding | |
Search by human eyes | |
Segmentation | |
Segmentation and spotting of motion pictures | |
self attention approach | |
self-attention | |
Self-efficacy | |
Self-growing content | |
Self-Understanding | |
Semantic Segmentation | |
semi-global matching | |
Services Computing | |
SfM (Structure from Motion) | |
sign language | |
similarity image search | |
Simulated annealing | |
Simulated Driving Task | |
single-pixel classification | |
skincare | |
SLAM | |
Sliding Voxel | |
smartphone | |
Social media | |
softpool | |
Spectral super-resolution | |
Speech segmentation into vowels | |
spherical light field | |
Structure from Motion | |
Superimpose | |
surveillance camera | |
Symulation | |
T | |
Takigi Noh | |
Texture analysis | |
Texture synthesis | |
Thin-film interference | |
Three player GAN | |
time series graph | |
Time-series clustering methods | |
TRPG | |
Typing Fingering | |
Typing Learning System | |
U | |
U-net | |
UAV | |
unsupervised learning | |
User Behavior | |
user test | |
V | |
video conferencing system | |
Video Content Delivery System | |
Video Textures | |
videofluorography | |
viewpoint dependency in impression formation | |
virtual museum | |
Virtual reality | |
Visualization | |
VKOP | |
volleyball analysis | |
volume | |
volume model | |
Voting-based algorithm | |
VR | |
vulnerable pedestrian | |
W | |
Water Drops | |
Water Repellency | |
web camera | |
WebAssembly | |
WebGL | |
working at home |