TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
2 | |
2.4 GHz band position/direction sensor | |
2018 Osaka North Earthquake | |
2018 Typhoon Jebi | |
3 | |
350-degree image | |
360-degree Image | |
360° camera | |
3D computer graphics | |
3D display system | |
3D Drawing | |
3D Point Clouds | |
3D printer | |
3DCG | |
A | |
Abnormality detection | |
absorption | |
Action Slip | |
advertising | |
aggregate | |
aggregate distribution | |
Aggregate shape | |
Aging | |
alliance | |
Animated Lines | |
Anime | |
arrangement | |
artificial light sources | |
Astronomy | |
AUC maximization | |
audio projection | |
Augmented Reality | |
aura effect | |
Autonomic nervous activity | |
Autonomous Driving | |
B | |
ballistic | |
Behavioral Patterns | |
beta motion | |
binaural recording | |
bioinformatics | |
biological information | |
Biometric | |
blockchain | |
Blood vessel detection | |
blur | |
C | |
Candle flame | |
Cartoon Generation | |
Cattle's Movement | |
CCD Camera | |
CG | |
changing the line thickness | |
character recognition | |
checkerboard | |
CLAFIC method | |
classification | |
classification support vector machine | |
cloth simulation | |
cloud processing | |
CNN | |
co-occurrence matrix | |
co-occurrence network diagram | |
Coaching System | |
Cognitive Failures Questionnaire (CFQ) | |
color restoration | |
Combustion state | |
Complex Projective Geometry | |
Composite | |
Computer Graphics | |
Computer Vision | |
Computer-based test | |
content management | |
contrast | |
convolutional neural networks | |
cooperative activities | |
Curvature manipulation | |
Curvatures estimate | |
D | |
data augmentation | |
data-driven | |
DCNN | |
deep learning | |
Deep-learning | |
defensive reactions | |
depth image | |
Design | |
Design System | |
detector | |
deterioration | |
digital archive | |
Digital content | |
digital pathology | |
digital pen | |
digital signage | |
disaster | |
disaster restoration | |
displacement mapping | |
Display | |
Display guidance service of indoor facilities | |
Distributed Video Coding | |
Doppler radar | |
dot pattern | |
Drawing | |
Driving ability | |
DTW | |
E | |
e-learning | |
e-Paper | |
edge effect | |
Education | |
embedded training | |
emergency | |
emoji | |
End-to-End | |
Ensemble Learning | |
Environment Monitoring | |
Equirectangular Image | |
Error Proneness Questionnaire (EPQ) | |
Estimate the load | |
Ethereum | |
evaluation method | |
Evaluation Methods of Motions | |
Evaluation of Sports Motions | |
Exaggeration | |
Extraction of Mouth Movement | |
Eye tracking | |
eye-movement | |
eyestrain | |
Eyestrain reduction | |
F | |
Face Impression | |
facial speech analysis | |
FCN(Fully Convolutional Networks) | |
Feelings | |
few-shot classification | |
fiber-level details | |
finger characters recognition | |
flow analysis | |
Fluid dynamic simulation | |
Fluid Simulation | |
Fluorescent dye | |
food display | |
forest monitoring | |
fractal | |
Free Pouring | |
G | |
Game Design | |
Game Development | |
Game Engine | |
Gamepad | |
gaze object | |
general education | |
General radiography | |
Generative Adversarial Networks | |
gestalt collapse | |
google earth engine | |
GOSHUIN"(stamps) collection | |
GPU | |
grip strength test | |
guide map | |
H | |
H&E-stained histopathological image | |
hair interaction | |
hair simulation | |
handcrafts | |
head mounted display | |
Heart Simulation | |
Hematoxylin and Eosin (HE) | |
hierarchical Poisson disk sampling | |
High Dynamic Range image | |
high-definition video | |
high-resolution camera | |
histopathology | |
historical old video | |
HMM | |
Hough Transform | |
HTML5 | |
human detection | |
human tracking | |
hyperspectral image | |
I | |
ICP algorithm | |
iGA | |
illumination | |
image analysis | |
Image assessment | |
Image Classification | |
image matting | |
image measurement | |
Image processing | |
Image reference support system | |
Image restoration | |
Image Retrieval | |
image segmentation | |
image sensor | |
imaging | |
impression transformation vector | |
Information acquisition | |
information dimension | |
Information embedding | |
Inpainting | |
Interaction | |
Interactive System | |
Interactive tool | |
Interlock between Upper and Lower Limbs | |
intricate material environments | |
invertebrate fossils | |
J | |
Japanese classical literature | |
Japanese cursive style character (kuzushiji) | |
Japanese deixis | |
Joint Coordinates | |
joints | |
K | |
Kanji | |
Kansei Retrieval | |
Keypoint | |
Kinect v2 sensor | |
L | |
land cover mapping | |
LANDSLIDE | |
Latte Art | |
layout | |
Lecture | |
LED | |
LIC | |
life crisis | |
Light source separation | |
lighting | |
Likelihood | |
Line drawing | |
Los Overlapping Ratio | |
Low gravity generator | |
luminance estimation | |
luminance map | |
M | |
Machine Learning | |
macropathology | |
magnification | |
Mahalanobis distance | |
masculine and feminine faces | |
matching system | |
material structure | |
micro-geometry | |
Microcirculation | |
microsaccade | |
Microstructure | |
Microwave device | |
Mixed Reality | |
model ensemble | |
morphable 3D face model | |
motion capture system | |
motion histogram | |
motion picture segmentation | |
Mountain forest | |
moving object | |
Multi-light localization | |
multifractal | |
Multifractal analysis | |
multiple scattering | |
multispectral imaging | |
municipal cities | |
muscle strength evaluation | |
museum exhibition | |
N | |
Near infrared light | |
Neural network | |
Neural Networks | |
night views | |
noisy poses | |
non-contact | |
nuclei | |
nucleus detection | |
O | |
Occlusion | |
Optical Character Recognition (OCR) | |
oxygen saturation | |
P | |
pairing | |
Paper | |
parametric speaker | |
Particle method | |
pattern recognition | |
PCA | |
peripheral vision | |
person re-iedntification | |
personal device | |
physical activity | |
physical unclonable function(PUF) | |
pix2pix | |
plane-parallel theory | |
Planes Detection | |
Point cloud | |
Point Clouds | |
Poisson image editing | |
polygon | |
pose estimation | |
Position Based Dynamics | |
postural configuration | |
Practice Support | |
prediction | |
Pressure Sensitivity | |
Privacy | |
procedural animation | |
Provenance | |
pseudo stereoscopic vision | |
Psychomotor responsiveness | |
Pupillary fluctuations | |
Q | |
questionnaire survey | |
R | |
Radiation technologist | |
RANSAC | |
RaspberryPi | |
ray tracing | |
Real estate properties | |
real time rendering | |
Recall oriented | |
Recognition | |
reconstruction Structure from Motion | |
Registration | |
Regularized canonical correlation analysis | |
remote construction | |
Remote control | |
rendering | |
repetitive motion | |
research collaboration | |
Retinal authentication | |
RGB color picture | |
Robotics in Forestry | |
route panorama | |
run-length matrix | |
S | |
satellite images | |
Scagnostics | |
scattering | |
Scene Construction | |
screen shake | |
see-through HMD | |
segmentation | |
SegNet | |
Self localiztion method | |
Self Organizing Map | |
services computing | |
Shadow elimination | |
Shadowing | |
Shape generation | |
Shigisan-engi handscrolls | |
sightseeing | |
sign language recognition | |
skin cancer classification | |
Sky model | |
smart contract | |
Social Media Analysis | |
Social Media Engagement | |
spatial measurement | |
spectral reflectance | |
Speech Output | |
Sprinting Motion | |
Sprinting Motions | |
stage event | |
stream lines | |
Stress assessment | |
subjective evaluation | |
Supervoxel Segmentation | |
supply chain | |
support vector machine | |
Support Vector Machines | |
suppression | |
T | |
tabletop display | |
Tangential Angle Parameterization Curves | |
Tearing | |
teeth | |
template matching | |
Tesseract | |
Text Classification | |
Text Extraction | |
Text-to-Speech (TTS) | |
texture features | |
texture mapping | |
the wearable activity tracker | |
the worshiping | |
thermal image | |
Third-person point of view | |
turbulence | |
U | |
U-net Convolution Neural Network | |
UAV | |
underwater imaging | |
Unmanned construction system | |
User Experience Design | |
V | |
VAE | |
Verhoeff’s Van Gieson (EVG) | |
Video Analysis | |
video archive | |
Video database | |
Video Summarization | |
video texture | |
viewpoint dependency of impression perception | |
Virtual Learning Environment | |
virtual museum | |
virtual reality | |
visual effects | |
visual environment | |
Visual Image Manipulation | |
visual perception | |
Visual Programming | |
visual simulation | |
Visualization | |
Visualization of Behavior of Livestock | |
visually induced motion sickness (VIMS) | |
VKOP | |
volume rendering | |
VR | |
W | |
W-DRM system | |
Wall | |
Water flow animation | |
watershed transform | |
weakly-supervised learning | |
web technology | |
web-based signage | |
Weighted Prediction | |
Welfare equipment | |
Wheelchair | |
Wi-Fi redirection | |
wind | |
work accuracy | |
work efficiency | |
・ | |
・Ambient illuminance | |
・Body movement | |
・LF/HF ratio | |
・Subjective score | |
・Visual induced motion sickness | |
| |
Agricultural marketing | |
Agriculture | |
Creating Shared Value | |
SDGs | |
Social Networking Service | |
Sustainable |