TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| 2 | |
| 2.4 GHz band position/direction sensor | |
| 2018 Osaka North Earthquake | |
| 2018 Typhoon Jebi | |
| 3 | |
| 350-degree image | |
| 360-degree Image | |
| 360° camera | |
| 3D computer graphics | |
| 3D display system | |
| 3D Drawing | |
| 3D Point Clouds | |
| 3D printer | |
| 3DCG | |
| A | |
| Abnormality detection | |
| absorption | |
| Action Slip | |
| advertising | |
| aggregate | |
| aggregate distribution | |
| Aggregate shape | |
| Aging | |
| alliance | |
| Animated Lines | |
| Anime | |
| arrangement | |
| artificial light sources | |
| Astronomy | |
| AUC maximization | |
| audio projection | |
| Augmented Reality | |
| aura effect | |
| Autonomic nervous activity | |
| Autonomous Driving | |
| B | |
| ballistic | |
| Behavioral Patterns | |
| beta motion | |
| binaural recording | |
| bioinformatics | |
| biological information | |
| Biometric | |
| blockchain | |
| Blood vessel detection | |
| blur | |
| C | |
| Candle flame | |
| Cartoon Generation | |
| Cattle's Movement | |
| CCD Camera | |
| CG | |
| changing the line thickness | |
| character recognition | |
| checkerboard | |
| CLAFIC method | |
| classification | |
| classification support vector machine | |
| cloth simulation | |
| cloud processing | |
| CNN | |
| co-occurrence matrix | |
| co-occurrence network diagram | |
| Coaching System | |
| Cognitive Failures Questionnaire (CFQ) | |
| color restoration | |
| Combustion state | |
| Complex Projective Geometry | |
| Composite | |
| Computer Graphics | |
| Computer Vision | |
| Computer-based test | |
| content management | |
| contrast | |
| convolutional neural networks | |
| cooperative activities | |
| Curvature manipulation | |
| Curvatures estimate | |
| D | |
| data augmentation | |
| data-driven | |
| DCNN | |
| deep learning | |
| Deep-learning | |
| defensive reactions | |
| depth image | |
| Design | |
| Design System | |
| detector | |
| deterioration | |
| digital archive | |
| Digital content | |
| digital pathology | |
| digital pen | |
| digital signage | |
| disaster | |
| disaster restoration | |
| displacement mapping | |
| Display | |
| Display guidance service of indoor facilities | |
| Distributed Video Coding | |
| Doppler radar | |
| dot pattern | |
| Drawing | |
| Driving ability | |
| DTW | |
| E | |
| e-learning | |
| e-Paper | |
| edge effect | |
| Education | |
| embedded training | |
| emergency | |
| emoji | |
| End-to-End | |
| Ensemble Learning | |
| Environment Monitoring | |
| Equirectangular Image | |
| Error Proneness Questionnaire (EPQ) | |
| Estimate the load | |
| Ethereum | |
| evaluation method | |
| Evaluation Methods of Motions | |
| Evaluation of Sports Motions | |
| Exaggeration | |
| Extraction of Mouth Movement | |
| Eye tracking | |
| eye-movement | |
| eyestrain | |
| Eyestrain reduction | |
| F | |
| Face Impression | |
| facial speech analysis | |
| FCN(Fully Convolutional Networks) | |
| Feelings | |
| few-shot classification | |
| fiber-level details | |
| finger characters recognition | |
| flow analysis | |
| Fluid dynamic simulation | |
| Fluid Simulation | |
| Fluorescent dye | |
| food display | |
| forest monitoring | |
| fractal | |
| Free Pouring | |
| G | |
| Game Design | |
| Game Development | |
| Game Engine | |
| Gamepad | |
| gaze object | |
| general education | |
| General radiography | |
| Generative Adversarial Networks | |
| gestalt collapse | |
| google earth engine | |
| GOSHUIN"(stamps) collection | |
| GPU | |
| grip strength test | |
| guide map | |
| H | |
| H&E-stained histopathological image | |
| hair interaction | |
| hair simulation | |
| handcrafts | |
| head mounted display | |
| Heart Simulation | |
| Hematoxylin and Eosin (HE) | |
| hierarchical Poisson disk sampling | |
| High Dynamic Range image | |
| high-definition video | |
| high-resolution camera | |
| histopathology | |
| historical old video | |
| HMM | |
| Hough Transform | |
| HTML5 | |
| human detection | |
| human tracking | |
| hyperspectral image | |
| I | |
| ICP algorithm | |
| iGA | |
| illumination | |
| image analysis | |
| Image assessment | |
| Image Classification | |
| image matting | |
| image measurement | |
| Image processing | |
| Image reference support system | |
| Image restoration | |
| Image Retrieval | |
| image segmentation | |
| image sensor | |
| imaging | |
| impression transformation vector | |
| Information acquisition | |
| information dimension | |
| Information embedding | |
| Inpainting | |
| Interaction | |
| Interactive System | |
| Interactive tool | |
| Interlock between Upper and Lower Limbs | |
| intricate material environments | |
| invertebrate fossils | |
| J | |
| Japanese classical literature | |
| Japanese cursive style character (kuzushiji) | |
| Japanese deixis | |
| Joint Coordinates | |
| joints | |
| K | |
| Kanji | |
| Kansei Retrieval | |
| Keypoint | |
| Kinect v2 sensor | |
| L | |
| land cover mapping | |
| LANDSLIDE | |
| Latte Art | |
| layout | |
| Lecture | |
| LED | |
| LIC | |
| life crisis | |
| Light source separation | |
| lighting | |
| Likelihood | |
| Line drawing | |
| Los Overlapping Ratio | |
| Low gravity generator | |
| luminance estimation | |
| luminance map | |
| M | |
| Machine Learning | |
| macropathology | |
| magnification | |
| Mahalanobis distance | |
| masculine and feminine faces | |
| matching system | |
| material structure | |
| micro-geometry | |
| Microcirculation | |
| microsaccade | |
| Microstructure | |
| Microwave device | |
| Mixed Reality | |
| model ensemble | |
| morphable 3D face model | |
| motion capture system | |
| motion histogram | |
| motion picture segmentation | |
| Mountain forest | |
| moving object | |
| Multi-light localization | |
| multifractal | |
| Multifractal analysis | |
| multiple scattering | |
| multispectral imaging | |
| municipal cities | |
| muscle strength evaluation | |
| museum exhibition | |
| N | |
| Near infrared light | |
| Neural network | |
| Neural Networks | |
| night views | |
| noisy poses | |
| non-contact | |
| nuclei | |
| nucleus detection | |
| O | |
| Occlusion | |
| Optical Character Recognition (OCR) | |
| oxygen saturation | |
| P | |
| pairing | |
| Paper | |
| parametric speaker | |
| Particle method | |
| pattern recognition | |
| PCA | |
| peripheral vision | |
| person re-iedntification | |
| personal device | |
| physical activity | |
| physical unclonable function(PUF) | |
| pix2pix | |
| plane-parallel theory | |
| Planes Detection | |
| Point cloud | |
| Point Clouds | |
| Poisson image editing | |
| polygon | |
| pose estimation | |
| Position Based Dynamics | |
| postural configuration | |
| Practice Support | |
| prediction | |
| Pressure Sensitivity | |
| Privacy | |
| procedural animation | |
| Provenance | |
| pseudo stereoscopic vision | |
| Psychomotor responsiveness | |
| Pupillary fluctuations | |
| Q | |
| questionnaire survey | |
| R | |
| Radiation technologist | |
| RANSAC | |
| RaspberryPi | |
| ray tracing | |
| Real estate properties | |
| real time rendering | |
| Recall oriented | |
| Recognition | |
| reconstruction Structure from Motion | |
| Registration | |
| Regularized canonical correlation analysis | |
| remote construction | |
| Remote control | |
| rendering | |
| repetitive motion | |
| research collaboration | |
| Retinal authentication | |
| RGB color picture | |
| Robotics in Forestry | |
| route panorama | |
| run-length matrix | |
| S | |
| satellite images | |
| Scagnostics | |
| scattering | |
| Scene Construction | |
| screen shake | |
| see-through HMD | |
| segmentation | |
| SegNet | |
| Self localiztion method | |
| Self Organizing Map | |
| services computing | |
| Shadow elimination | |
| Shadowing | |
| Shape generation | |
| Shigisan-engi handscrolls | |
| sightseeing | |
| sign language recognition | |
| skin cancer classification | |
| Sky model | |
| smart contract | |
| Social Media Analysis | |
| Social Media Engagement | |
| spatial measurement | |
| spectral reflectance | |
| Speech Output | |
| Sprinting Motion | |
| Sprinting Motions | |
| stage event | |
| stream lines | |
| Stress assessment | |
| subjective evaluation | |
| Supervoxel Segmentation | |
| supply chain | |
| support vector machine | |
| Support Vector Machines | |
| suppression | |
| T | |
| tabletop display | |
| Tangential Angle Parameterization Curves | |
| Tearing | |
| teeth | |
| template matching | |
| Tesseract | |
| Text Classification | |
| Text Extraction | |
| Text-to-Speech (TTS) | |
| texture features | |
| texture mapping | |
| the wearable activity tracker | |
| the worshiping | |
| thermal image | |
| Third-person point of view | |
| turbulence | |
| U | |
| U-net Convolution Neural Network | |
| UAV | |
| underwater imaging | |
| Unmanned construction system | |
| User Experience Design | |
| V | |
| VAE | |
| Verhoeff’s Van Gieson (EVG) | |
| Video Analysis | |
| video archive | |
| Video database | |
| Video Summarization | |
| video texture | |
| viewpoint dependency of impression perception | |
| Virtual Learning Environment | |
| virtual museum | |
| virtual reality | |
| visual effects | |
| visual environment | |
| Visual Image Manipulation | |
| visual perception | |
| Visual Programming | |
| visual simulation | |
| Visualization | |
| Visualization of Behavior of Livestock | |
| visually induced motion sickness (VIMS) | |
| VKOP | |
| volume rendering | |
| VR | |
| W | |
| W-DRM system | |
| Wall | |
| Water flow animation | |
| watershed transform | |
| weakly-supervised learning | |
| web technology | |
| web-based signage | |
| Weighted Prediction | |
| Welfare equipment | |
| Wheelchair | |
| Wi-Fi redirection | |
| wind | |
| work accuracy | |
| work efficiency | |
| ・ | |
| ・Ambient illuminance | |
| ・Body movement | |
| ・LF/HF ratio | |
| ・Subjective score | |
| ・Visual induced motion sickness | |
| | |
| Agricultural marketing | |
| Agriculture | |
| Creating Shared Value | |
| SDGs | |
| Social Networking Service | |
| Sustainable | |