TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
3 | |
3D computer vision | |
A | |
adaptive assistance systems | |
affinity | |
Aging | |
AI | |
alerts | |
Ankle-foot prosthesis | |
Anomaly detection | |
Anthropomorphism | |
applications | |
artifact removal | |
Artificial Intelligence | |
assistive technology | |
attention | |
attention network | |
Augmented Reality | |
Automated driving | |
automation rate | |
Automation Systems | |
Autonomous Buses | |
Autonomous Mobile Robots | |
Autonomous Vehicle | |
Autonomous Vehicle-Pedestrian Interaction | |
aviation | |
B | |
BERT model | |
Biometric Methods | |
body sensor network | |
Brain Computer Interface (BCI) | |
Brain stimulation | |
brain-computer interface | |
C | |
Camera Calibration | |
CNN | |
Cognitive Buildings | |
Cognitive Load | |
Collaboration | |
Collaborative Manipulation | |
collaborative robotics | |
Communication | |
computed tomography | |
Convolutional Neural Network | |
convolutional neural network (CNN) | |
Cooperative systems | |
crowdsourcing | |
CT reconstruction | |
D | |
decision aids | |
Decision Making | |
Deep Learning | |
deep learning network | |
Deep Reinforcement Learning | |
default mode network | |
denoising | |
Depth Perception | |
Device evaluation | |
dexterous manipulation | |
DFL | |
Differential entropy | |
distracted driving | |
drive evaluation | |
driver model | |
driving | |
driving assistance | |
dynamical systems | |
E | |
education | |
EEG | |
eLearning | |
electroencephalography | |
Electroencephalography (EEG) | |
Ensemble Learning | |
EOG | |
Ethical Causality | |
Euclidean Path Modeling | |
Exoskeleton | |
Exosuit | |
Explainable AI | |
Exploratory search | |
extended reality | |
F | |
Face Recognition | |
Facial recognition | |
Fact-Finding search | |
Familiar and unfamiliar face classification | |
Feature extraction | |
Feedforward control | |
flexible robot manipulator | |
FLF | |
FN-DBSCAN | |
Fragrance diffuser | |
functional safety | |
fuzzy inference | |
fuzzy logic | |
G | |
GCN | |
Gesture recognition | |
gestures | |
global efficiency | |
Graph neural network | |
H | |
Haptic interface | |
haptics | |
HAR | |
highly automated driving | |
HRI | |
human autonomy teaming | |
human experience | |
human factors | |
Human feedback | |
human in the loop | |
Human reliability analysis (HRA) | |
human robot collaboration | |
Human-Agent Teaming | |
human-AI cooperation | |
human-AI interaction | |
Human-Autonomy Teams | |
Human-Centered AI | |
Human-Chatbot Interaction | |
Human-computer interaction | |
human-humanoid robot interaction | |
human-machine coordination | |
Human-Machine Interaction | |
Human-machine interface | |
Human-Machine Teaming | |
Human-Machine-Interaction | |
human-robot collaboration | |
Human-Robot Interaction | |
human-technology interaction | |
I | |
Identity Verification | |
Image Registration | |
Impedance control | |
imperfect AI | |
Industrial Internet of Things | |
industry 4.0 | |
information processing stages | |
Inner Speech Classification | |
intelligent cockpit assistant systems | |
Intelligent robots | |
Intelligent Transportation | |
inter-researcher similarity detection | |
Interaction Behaviors | |
interaction paradigm | |
Interactive Information Visualization | |
Interactive systems | |
Internet of Everything | |
intervening assistance | |
interviews | |
intimacy | |
IoE | |
J | |
Joint angle tracking | |
K | |
kinaesthetic feedback | |
Knowledge Graph | |
L | |
lane change behavior | |
laser devices | |
Leadership | |
Learning control | |
local efficiency | |
Loss Functions | |
Lower extremity rehabilitation | |
M | |
machine learning | |
Machine Vision | |
manufacturing systems | |
Medical Visualization | |
Mental Workload | |
Mobile telepresence robot | |
modified CREAM | |
monitoring task | |
motor adaptation | |
Multi-Agent Deep Reinforcement Learning | |
Multimodal display | |
Mutation Detection | |
N | |
NASA TLX | |
Natural human-robot interaction | |
Natural Language Interface | |
networks | |
neurotechnology | |
Non-chronological age | |
Nonlinear Dynamical Systems | |
nonverbal behaviors | |
O | |
Occlusion Mask | |
Olfactory perception | |
optical workspace surveillance | |
Organization | |
P | |
Panel test page | |
PCA | |
perception-aware | |
personal protective equipment | |
physical human robot interaction | |
Power Assist Robot | |
proactivity | |
Productivity | |
Projective Augmented Reality | |
prostheses | |
Prosthetic hand | |
Q | |
quantitative model | |
Quantum Cognition | |
R | |
random forest | |
Reading | |
Reinforcement Learning | |
remote experiment | |
remote human-subject experiments | |
Robot control | |
Robot learning | |
S | |
safety | |
SARS-COV-2 | |
Scanning | |
security | |
Semantic Representation | |
servo | |
Shared autonomy | |
Shared Space | |
signal detection | |
situated driving context | |
situation awareness response | |
Skimming | |
Smart Environments | |
smart mask | |
social analytics | |
Social Behaviour | |
Social navigation | |
Social Value Orientation | |
Soft Robotics | |
Speech recognition | |
speed and separation monitoring | |
spherical display | |
Spike Glycoprotein | |
standardization | |
Stroke | |
Successor Representation | |
T | |
t-SNE | |
tactile sensing | |
Takeover | |
taxonomy | |
Team agility | |
Team Coordination | |
Teamwork | |
technological ethics | |
technology | |
test stand | |
Test2 | |
Test3 | |
Textile-based design | |
tf-idf | |
thematic analysis | |
Theoretical Framework | |
Thermal Comfort | |
Trust | |
TSFEL | |
U | |
unconscious processing | |
Unmanned Air Vehicle Systems | |
Usability | |
user interaction | |
User Study | |
V | |
Variable Admittance Control | |
verbal cues | |
virtual reality | |
Virtual Reality Environment | |
visualization | |
W | |
warning assistance | |
wearable device | |
Wearable system | |
Weight Perception | |
Window selection | |
X | |
XAI | |
XIR |