ICGI 2024: INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION 2024
TALK KEYWORD INDEX

This page contains an index consisting of author-provided keywords.

3
3D Content Creation
3D visualization
A
Accountability
acting rehearsal and performance
Ambient Visualization
Anesthesia
Artificial intelligence
Augmented Reality
B
Burn Patients
C
character-centered narrative
Child Centered Play Therapy
Children's Interests
Chronic Pain
CNN
Cognitive Bia
Collaboration
Collaborative virtual production
Computer vision
conflicts
Creativity
D
dataset specificity
Decision-Making
deep leaning
Deep learning
DeskVR
dietary management
Digital Games
Driving simulators
E
E-commerce
Education
Educational Mobile Tool
EFL
Employee Onboarding
Engagement
Environmental education
ESL
evaluation metrics
Extended Use Rehabilitation Center
F
Fashion recommendation
food labeling
Foreign
Foreign Language Learners
G
Generative Artificial Intelligence
geolocalization
gesture recognition
GPCG
H
Hand Gestures
Healthy nutrition
historical narrative
history
Human-Centered Design
Human-Computer Interaction
I
Idea Selection
image recognition
Immersive labeling
Immersive Virtual Reality
Incidental Visualization
Individual Differences
Information Visualization
Inworld AI
K
Knowledge Retention
L
Language Education
Large Language Models (LLMs)
M
machine learning
Metaverse
Mindfulness
Mixed reality
model-checking
motion capture
multimedia
Multisensory Immersion
N
NPC dialogue
O
Object manipulation
OCR
Origins
Overfishing
P
Pain
Participatory design
Perceptual Speed
perceptual-based
Phantom Effect
pixel-based
Player types
Point cloud
pose-estimation
Preoperative Anxiety
Privacy
R
Reading Motivation
Remote Work
S
Sensorial Stimulation
Sensory Stimulation
Serious Games
Shark conservation
slavery
smart homes
Social interaction
Stroke Rehabilitation
super-resolution
Sustainability
System Usability Scale (SUS)
T
Tool Design and Development
trigger-action programming
Tristão Vaz Teixeira
U
UAV
UI/UX
Unity Sentis
Usability
Usability Evaluation
User experience
User Interface
User Study
V
Vestibular Rehabilitation Therapy
Virtual Collaboration
Virtual Environments
Virtual fitting room
Virtual Reality
Virtual try-on
visual effects
Visual Working Memory
VR-CAVE
W
Walking Devices
Wearables
Y
YOLO