PROGRAM
Days: Thursday, November 7th Friday, November 8th
Thursday, November 7th
View this program: with abstractssession overviewtalk overview
09:35-10:30 Session 1: Advances in AI for Graphics and Interaction
Chair:
09:35 | Exploring Super Resolution Deep Learning Approaches (abstract) |
09:55 | Boosting Children’s Reading Motivation with LLM-Generated Story Crossovers (abstract) PRESENTER: Inês Carmo |
10:15 | Learning through dialogues with NPCs using generative AI (abstract) |
11:00-12:15 Session 2: Computer Graphics and Computer Vision
Chair:
11:00 | An Immersive Labeling Method for Large Point Clouds (journal track) (abstract) PRESENTER: Tianfang Lin |
11:20 | Development of a virtual fitting room integrating computer vision, artificial intelligence and virtual reality technologies (abstract) |
11:40 | Nutritional Insight: Using OCR to Decode Food Labels for Better Health (abstract) PRESENTER: Tiago Carvalho |
12:00 | Spatial navigation concepts based on pose estimation for a VR-CAVE setting (abstract) |
15:00-15:30 Session JLE: José Luís Encarnação Award
Chair:
15:00 | SIT6: Indirect touch-based object manipulation for DeskVR (abstract) |
15:30-16:20 Session 3: Mixed Reality for Real-World Impact
Chair:
15:30 | Supporting motion-capture acting with collaborative Mixed Reality (journal track) (abstract) PRESENTER: Alberto Cannavò |
15:50 | BraveHearts AR – A Mobile Game to Reduce Fear in Pediatric Surgery (abstract) |
16:05 | Augmented Furniture: Enhancing Online Shopping with AR and 3D Visualization (abstract) |
16:20-16:50 Session P1: Coffee Break / Posters
Addressing Accountability in Immersive 3D Content Creation Platforms (abstract) |
Image Processing for Privacy Enhancement in Location-Based AR Games (abstract) |
Helping end-users detect home automation conflicts (abstract) |
Mixed reality simulators and artificial intelligence in professional training (abstract) |
Multisensory Immersion with Walking Devices and Virtual Reality Headsets (abstract) |
16:50-17:50 Session 4: Virtual Reality for Real-World Impact
Chair:
16:50 | A serious game to increase children’s awareness about the vital role of sharks in marine ecosystems (abstract) |
17:10 | Incidental Versus Ambient Visualizations: Comparing Cognitive and Mechanical Tasks (abstract) |
17:30 | Beyond the Prototype: Extended Use of a Virtual Reality Supermarket in a Rehabilitation Center (abstract) |
Friday, November 8th
View this program: with abstractssession overviewtalk overview
09:30-10:40 Session 5: Immersive VR for Health & Training
Chair:
09:30 | Learning a Foreign Language: Traditional Listening vs Interactive Immersive Virtual Reality (abstract) |
09:50 | Virtual onboarding: using the metaverse for induction of new employees on remote work (abstract) |
10:10 | Interactive Virtual Rooms: A New Approach to Anxiety and Pain Management (abstract) |
10:25 | Playful Therapy: Integrating VR Games for Vestibular Rehab (abstract) |
11:20-12:20 Session K2: Keynote
Chair:
11:20 | GPCGI - A vision extended to 35 years... or more... (abstract) |
14:00-15:35 Session 6: Human Computer Interaction
Chair:
14:00 | The Phantom Effect in Information Visualization (journal track) (abstract) PRESENTER: Tomás Alves |
14:20 | Impact of different UI on Foreign Language Learning using iVR (abstract) |
14:40 | Fostering Informed Decision-Making: A Visual and Textual Approach to Sustainability Metrics for Idea Selection (abstract) PRESENTER: Ana Rodrigues |
15:00 | Gesture-Based Drone Control Using Wearable Data and 1D CNN (abstract) |
15:20 | A multimedia character-centric approach for history educational purposes (abstract) PRESENTER: Nuno Silva |