ICGI 2024: INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION 2024
PROGRAM

Days: Thursday, November 7th Friday, November 8th

Thursday, November 7th

View this program: with abstractssession overviewtalk overview

09:35-10:30 Session 1: Advances in AI for Graphics and Interaction
Chair:
09:35
Exploring Super Resolution Deep Learning Approaches (abstract)
09:55
Boosting Children’s Reading Motivation with LLM-Generated Story Crossovers (abstract)
PRESENTER: Inês Carmo
10:15
Learning through dialogues with NPCs using generative AI (abstract)
11:00-12:15 Session 2: Computer Graphics and Computer Vision
11:00
An Immersive Labeling Method for Large Point Clouds (journal track) (abstract)
PRESENTER: Tianfang Lin
11:20
Development of a virtual fitting room integrating computer vision, artificial intelligence and virtual reality technologies (abstract)
11:40
Nutritional Insight: Using OCR to Decode Food Labels for Better Health (abstract)
PRESENTER: Tiago Carvalho
12:00
Spatial navigation concepts based on pose estimation for a VR-CAVE setting (abstract)
15:00-15:30 Session JLE: José Luís Encarnação Award
15:00
SIT6: Indirect touch-based object manipulation for DeskVR (abstract)
15:30-16:20 Session 3: Mixed Reality for Real-World Impact
15:30
Supporting motion-capture acting with collaborative Mixed Reality (journal track) (abstract)
PRESENTER: Alberto Cannavò
15:50
BraveHearts AR – A Mobile Game to Reduce Fear in Pediatric Surgery (abstract)
16:05
Augmented Furniture: Enhancing Online Shopping with AR and 3D Visualization (abstract)
16:20-16:50 Session P1: Coffee Break / Posters
Addressing Accountability in Immersive 3D Content Creation Platforms (abstract)
Image Processing for Privacy Enhancement in Location-Based AR Games (abstract)
Helping end-users detect home automation conflicts (abstract)
Mixed reality simulators and artificial intelligence in professional training (abstract)
Multisensory Immersion with Walking Devices and Virtual Reality Headsets (abstract)
16:50-17:50 Session 4: Virtual Reality for Real-World Impact
16:50
A serious game to increase children’s awareness about the vital role of sharks in marine ecosystems (abstract)
17:10
Incidental Versus Ambient Visualizations: Comparing Cognitive and Mechanical Tasks (abstract)
17:30
Beyond the Prototype: Extended Use of a Virtual Reality Supermarket in a Rehabilitation Center (abstract)
Friday, November 8th

View this program: with abstractssession overviewtalk overview

09:30-10:40 Session 5: Immersive VR for Health & Training
09:30
Learning a Foreign Language: Traditional Listening vs Interactive Immersive Virtual Reality (abstract)
09:50
Virtual onboarding: using the metaverse for induction of new employees on remote work (abstract)
10:10
Interactive Virtual Rooms: A New Approach to Anxiety and Pain Management (abstract)
10:25
Playful Therapy: Integrating VR Games for Vestibular Rehab (abstract)
11:20-12:20 Session K2: Keynote
11:20
GPCGI - A vision extended to 35 years... or more... (abstract)
14:00-15:35 Session 6: Human Computer Interaction
14:00
The Phantom Effect in Information Visualization (journal track) (abstract)
PRESENTER: Tomás Alves
14:20
Impact of different UI on Foreign Language Learning using iVR (abstract)
14:40
Fostering Informed Decision-Making: A Visual and Textual Approach to Sustainability Metrics for Idea Selection (abstract)
PRESENTER: Ana Rodrigues
15:00
Gesture-Based Drone Control Using Wearable Data and 1D CNN (abstract)
15:20
A multimedia character-centric approach for history educational purposes (abstract)
PRESENTER: Nuno Silva