TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
4 | |
4G | |
5 | |
5G | |
5G fifth generation of cellular technologies | |
A | |
abstract argumentation framework | |
Access | |
Accountability | |
Adaptability | |
Advanced NLP Analytics | |
Agent-based Simulation | |
Agile C2 | |
Agile Command and Control | |
Agility | |
AI artificial intelligence | |
Air Defense | |
Alignment | |
allocation of decision rights | |
Analysis | |
analytics | |
Architecture | |
Artificial Intelligence | |
Assessment | |
Asymmetric Frontlines | |
Auftragstaktik | |
Augmented | |
Augmented Intelligence | |
Automated Planning | |
automation | |
Autonomic Computing | |
Autonomous Systems | |
Autonomous Vehicles | |
B | |
Battlefield Information Collection and Exploitation System | |
Battlefield of the Future | |
Battlespace information management | |
BICES | |
Big Data | |
C | |
C2 | |
C2 Agility | |
C2 approach theory | |
C2 Approaches | |
C2 challenges in expeditionary and irregular warfare | |
C2 Maturity | |
C2 measures of performance | |
C2-Simulation Interoperability | |
C2SIM | |
C2Sim language | |
Capability Management | |
Cgntive Load Mitigations | |
Civil-Military Cooperation | |
Closed Network Nation | |
Coalition | |
Coalition and Mission Partner | |
Coalition and Multinational Partnership | |
Coalition design | |
code | |
code scanning | |
Cognitive Architecture | |
Cognitive Load | |
collaboration | |
Command | |
Command and Control | |
Command and Control (C2) | |
Command and control theory | |
command and control to simulation | |
Command arrangements | |
Command Post Training | |
Commercial Solutions for Classified | |
Common operational picture (COP) | |
Communications | |
Composite Networks | |
Concepts | |
Conceptual Scenario | |
Conflict resolution | |
Constructive Simulation | |
contested urban environment (CUE) | |
Context-awareness | |
Control | |
cooperation | |
COP | |
courses of action | |
Critical Thinking | |
Cross-layer middleware | |
CSfC | |
Cultural diversity | |
Cyber | |
Cyber Domain | |
Cyberspace Operational Planning | |
D | |
Data Analytics | |
DCGS-A | |
Decentralised C2 | |
decision making | |
Decision Rights | |
Decision Superiority | |
Decision Support | |
Decision-making | |
Defence Experimentation | |
Demonstration | |
Disadvantaged grids | |
Displays | |
distributed development environment | |
distripution of information | |
E | |
Edge Networks | |
Effective planning | |
Electronic Warfare | |
Emergent | |
Emotion | |
Enterprise Level Security | |
Escalation | |
European Defence Agency | |
evaluation criteria | |
exchange | |
Execution | |
Experimentation | |
Explanation | |
Exploitation | |
F | |
Framework | |
function secret sharing | |
Future | |
G | |
Game Theory | |
Global Maritime Partnership | |
Global Network of Navies | |
Graph Database | |
Group Behaviour | |
group dynamics | |
H | |
HAMMER | |
happiness equation | |
Headquarters | |
Historical case study | |
homomorphic encryption | |
HQ | |
human factors | |
human information interaction | |
Human Variability | |
Hybrid Forces | |
I | |
IIoT Industrial Internet of things | |
improved performance | |
Information | |
Information Exploitation | |
Information fusion | |
information graphics | |
Information Infrastructure | |
Information Integration | |
Information Management | |
Information Operation | |
information processing | |
Information Sharing | |
Information Superiority | |
Information Warfare | |
infrastructure | |
Institutional Leadership | |
Integration | |
Integration Framework | |
intelligence analysis | |
international | |
Internet of Things | |
Interoperability | |
Interventions | |
IoBT Internet of battle things | |
IoIT Internet of intelligent things | |
IoMT Internet of military things | |
IoT | |
IoT Internet of things | |
IPv6 Internet protocol version 6 | |
J | |
jamming | |
Joint | |
Joint and Coalition C2 | |
K | |
Knowledge Acquisition | |
Knowledge Graphs | |
knowledge representation | |
Knowledge Superiority | |
Knowledge System | |
Knowledge Systems | |
L | |
laboratory | |
link-node visualization | |
LPD low probability of detection | |
LPI low probability of intercept | |
LTE | |
M | |
Machine Learning | |
Management | |
Maritime | |
Maritime C2 | |
Maturity | |
Maturity model | |
MDC2 | |
Message Broker | |
Metrics | |
Mission Command | |
Mission Partner Environment | |
Mission partners | |
mission planning | |
Mission Preparation | |
Mission Threads | |
Missions and Means Framework | |
Model-Based Systems Engineering (MBSE) | |
Modelling | |
MPE | |
MQTT | |
Multi-Domain Command and Control | |
Multiagent Planning | |
Multiagent Systems | |
multigenre networks | |
Multilateral Interoperability Programme | |
N | |
Narrative Dominance | |
NATO | |
NATO C3 Taxonomy | |
NATO Core Services | |
NATO SoF | |
NATO Special Operations Headquarters | |
Naval | |
NetForce | |
Netowrks | |
Network | |
network emulation | |
network experimentation | |
Network Integration and Interoperability (Network I&I) | |
Network integration Evaluations | |
network structure | |
Network Topology Analysis | |
Network-Enabled | |
networks | |
Non-cooperative game theory | |
Non-munitions | |
Norms | |
O | |
Ontologies | |
ontology | |
OODA-loop | |
Open Network Society | |
open source | |
Operational Decision Support | |
Operational Planning | |
orchestration | |
organization performance | |
P | |
patterns of interaction | |
Perception | |
Performance | |
Petri-net | |
planning | |
policies | |
privacy | |
Privilege | |
Proactive decision support | |
Probabalistic State Machines | |
Protecting Information | |
Provenance | |
Publish-Subscribe | |
Q | |
QoS | |
Quantum Computer resistant encryption | |
R | |
Reach-back | |
Reality | |
Recommendations | |
Recommender Systems | |
Robotics | |
RuNet | |
S | |
Scalability | |
Scenarios | |
secure multi-party computation | |
self-synchronization | |
Semantic Analysis | |
sensemaking | |
Service Oriented Architecture | |
Simulation | |
Situation awareness | |
Smart Devices | |
SOA | |
social media data types | |
social media exploitation | |
social media influence | |
Socio-technical systems | |
Sociotechnical System | |
software development | |
Special Operations | |
Spectrum | |
Spectrum Sharing | |
Swarm Collaboration | |
Synchronisation | |
System of Systems Engineering (SOSE) | |
system of systems interoperability | |
Systems Science | |
T | |
Tactical domain | |
Tactical environment | |
Targeting | |
Team information sharing | |
Teamwork | |
Technology Adoption | |
text analytics | |
Thousand Ship Navy | |
Topology control | |
Topology Design | |
track data | |
Train as you Fight | |
Training | |
Tranny and Organizational Challenges | |
Transactive memory | |
Trust | |
U | |
U.S. Special Operations Command | |
Unit Modernization | |
Unity of Effort | |
Unmanned Aerial Vehicles | |
Unmanned Air Vehicles | |
Unmanned Surface Vehicles | |
Unmanned Systems | |
Unmanned Undersea Vehicles | |
V | |
Value of Information | |
value of information (VoI) metric | |
video analytics | |
Video Services | |
Virtual | |
Virtual Environments | |
Virtual World | |
visual saliency | |
visualisation | |
W | |
Web services |