TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| 4 | |
| 4G | |
| 5 | |
| 5G | |
| 5G fifth generation of cellular technologies | |
| A | |
| abstract argumentation framework | |
| Access | |
| Accountability | |
| Adaptability | |
| Advanced NLP Analytics | |
| Agent-based Simulation | |
| Agile C2 | |
| Agile Command and Control | |
| Agility | |
| AI artificial intelligence | |
| Air Defense | |
| Alignment | |
| allocation of decision rights | |
| Analysis | |
| analytics | |
| Architecture | |
| Artificial Intelligence | |
| Assessment | |
| Asymmetric Frontlines | |
| Auftragstaktik | |
| Augmented | |
| Augmented Intelligence | |
| Automated Planning | |
| automation | |
| Autonomic Computing | |
| Autonomous Systems | |
| Autonomous Vehicles | |
| B | |
| Battlefield Information Collection and Exploitation System | |
| Battlefield of the Future | |
| Battlespace information management | |
| BICES | |
| Big Data | |
| C | |
| C2 | |
| C2 Agility | |
| C2 approach theory | |
| C2 Approaches | |
| C2 challenges in expeditionary and irregular warfare | |
| C2 Maturity | |
| C2 measures of performance | |
| C2-Simulation Interoperability | |
| C2SIM | |
| C2Sim language | |
| Capability Management | |
| Cgntive Load Mitigations | |
| Civil-Military Cooperation | |
| Closed Network Nation | |
| Coalition | |
| Coalition and Mission Partner | |
| Coalition and Multinational Partnership | |
| Coalition design | |
| code | |
| code scanning | |
| Cognitive Architecture | |
| Cognitive Load | |
| collaboration | |
| Command | |
| Command and Control | |
| Command and Control (C2) | |
| Command and control theory | |
| command and control to simulation | |
| Command arrangements | |
| Command Post Training | |
| Commercial Solutions for Classified | |
| Common operational picture (COP) | |
| Communications | |
| Composite Networks | |
| Concepts | |
| Conceptual Scenario | |
| Conflict resolution | |
| Constructive Simulation | |
| contested urban environment (CUE) | |
| Context-awareness | |
| Control | |
| cooperation | |
| COP | |
| courses of action | |
| Critical Thinking | |
| Cross-layer middleware | |
| CSfC | |
| Cultural diversity | |
| Cyber | |
| Cyber Domain | |
| Cyberspace Operational Planning | |
| D | |
| Data Analytics | |
| DCGS-A | |
| Decentralised C2 | |
| decision making | |
| Decision Rights | |
| Decision Superiority | |
| Decision Support | |
| Decision-making | |
| Defence Experimentation | |
| Demonstration | |
| Disadvantaged grids | |
| Displays | |
| distributed development environment | |
| distripution of information | |
| E | |
| Edge Networks | |
| Effective planning | |
| Electronic Warfare | |
| Emergent | |
| Emotion | |
| Enterprise Level Security | |
| Escalation | |
| European Defence Agency | |
| evaluation criteria | |
| exchange | |
| Execution | |
| Experimentation | |
| Explanation | |
| Exploitation | |
| F | |
| Framework | |
| function secret sharing | |
| Future | |
| G | |
| Game Theory | |
| Global Maritime Partnership | |
| Global Network of Navies | |
| Graph Database | |
| Group Behaviour | |
| group dynamics | |
| H | |
| HAMMER | |
| happiness equation | |
| Headquarters | |
| Historical case study | |
| homomorphic encryption | |
| HQ | |
| human factors | |
| human information interaction | |
| Human Variability | |
| Hybrid Forces | |
| I | |
| IIoT Industrial Internet of things | |
| improved performance | |
| Information | |
| Information Exploitation | |
| Information fusion | |
| information graphics | |
| Information Infrastructure | |
| Information Integration | |
| Information Management | |
| Information Operation | |
| information processing | |
| Information Sharing | |
| Information Superiority | |
| Information Warfare | |
| infrastructure | |
| Institutional Leadership | |
| Integration | |
| Integration Framework | |
| intelligence analysis | |
| international | |
| Internet of Things | |
| Interoperability | |
| Interventions | |
| IoBT Internet of battle things | |
| IoIT Internet of intelligent things | |
| IoMT Internet of military things | |
| IoT | |
| IoT Internet of things | |
| IPv6 Internet protocol version 6 | |
| J | |
| jamming | |
| Joint | |
| Joint and Coalition C2 | |
| K | |
| Knowledge Acquisition | |
| Knowledge Graphs | |
| knowledge representation | |
| Knowledge Superiority | |
| Knowledge System | |
| Knowledge Systems | |
| L | |
| laboratory | |
| link-node visualization | |
| LPD low probability of detection | |
| LPI low probability of intercept | |
| LTE | |
| M | |
| Machine Learning | |
| Management | |
| Maritime | |
| Maritime C2 | |
| Maturity | |
| Maturity model | |
| MDC2 | |
| Message Broker | |
| Metrics | |
| Mission Command | |
| Mission Partner Environment | |
| Mission partners | |
| mission planning | |
| Mission Preparation | |
| Mission Threads | |
| Missions and Means Framework | |
| Model-Based Systems Engineering (MBSE) | |
| Modelling | |
| MPE | |
| MQTT | |
| Multi-Domain Command and Control | |
| Multiagent Planning | |
| Multiagent Systems | |
| multigenre networks | |
| Multilateral Interoperability Programme | |
| N | |
| Narrative Dominance | |
| NATO | |
| NATO C3 Taxonomy | |
| NATO Core Services | |
| NATO SoF | |
| NATO Special Operations Headquarters | |
| Naval | |
| NetForce | |
| Netowrks | |
| Network | |
| network emulation | |
| network experimentation | |
| Network Integration and Interoperability (Network I&I) | |
| Network integration Evaluations | |
| network structure | |
| Network Topology Analysis | |
| Network-Enabled | |
| networks | |
| Non-cooperative game theory | |
| Non-munitions | |
| Norms | |
| O | |
| Ontologies | |
| ontology | |
| OODA-loop | |
| Open Network Society | |
| open source | |
| Operational Decision Support | |
| Operational Planning | |
| orchestration | |
| organization performance | |
| P | |
| patterns of interaction | |
| Perception | |
| Performance | |
| Petri-net | |
| planning | |
| policies | |
| privacy | |
| Privilege | |
| Proactive decision support | |
| Probabalistic State Machines | |
| Protecting Information | |
| Provenance | |
| Publish-Subscribe | |
| Q | |
| QoS | |
| Quantum Computer resistant encryption | |
| R | |
| Reach-back | |
| Reality | |
| Recommendations | |
| Recommender Systems | |
| Robotics | |
| RuNet | |
| S | |
| Scalability | |
| Scenarios | |
| secure multi-party computation | |
| self-synchronization | |
| Semantic Analysis | |
| sensemaking | |
| Service Oriented Architecture | |
| Simulation | |
| Situation awareness | |
| Smart Devices | |
| SOA | |
| social media data types | |
| social media exploitation | |
| social media influence | |
| Socio-technical systems | |
| Sociotechnical System | |
| software development | |
| Special Operations | |
| Spectrum | |
| Spectrum Sharing | |
| Swarm Collaboration | |
| Synchronisation | |
| System of Systems Engineering (SOSE) | |
| system of systems interoperability | |
| Systems Science | |
| T | |
| Tactical domain | |
| Tactical environment | |
| Targeting | |
| Team information sharing | |
| Teamwork | |
| Technology Adoption | |
| text analytics | |
| Thousand Ship Navy | |
| Topology control | |
| Topology Design | |
| track data | |
| Train as you Fight | |
| Training | |
| Tranny and Organizational Challenges | |
| Transactive memory | |
| Trust | |
| U | |
| U.S. Special Operations Command | |
| Unit Modernization | |
| Unity of Effort | |
| Unmanned Aerial Vehicles | |
| Unmanned Air Vehicles | |
| Unmanned Surface Vehicles | |
| Unmanned Systems | |
| Unmanned Undersea Vehicles | |
| V | |
| Value of Information | |
| value of information (VoI) metric | |
| video analytics | |
| Video Services | |
| Virtual | |
| Virtual Environments | |
| Virtual World | |
| visual saliency | |
| visualisation | |
| W | |
| Web services | |
