TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| 3 | |
| 3D acoustic array | |
| 3D acoustic characterisation | |
| 3D acoustic map | |
| 3D acoustic maps | |
| 3D acoustic measurements | |
| 3D acoustic modeling | |
| 3D acoustics | |
| 3D audio and Acoustics | |
| 3D microphone array | |
| 3D reconstruction | |
| 3D replicas | |
| 3D Sound | |
| 3D sound field visualization | |
| 3D spatial audio | |
| 4 | |
| 4D Gaussian Splatting | |
| 4K Video | |
| 6 | |
| 6 Degrees of Freedom | |
| 64ch microphone spherical array | |
| 6DoF | |
| A | |
| Acousmatic Music | |
| acoustic | |
| Acoustic design | |
| acoustic digital twin | |
| acoustic embodiment | |
| Acoustic Heritage | |
| Acoustic Mapping | |
| Acoustic measurements | |
| acoustic niche | |
| Acoustic simulations | |
| Acoustic space simulation | |
| actor localization | |
| additive manufacturing | |
| ADM | |
| AGORA' Listening room | |
| AI voice | |
| AI-assisted audio generation | |
| algorithmic composition | |
| ambisonic | |
| Ambisonics | |
| Ancient theatres | |
| Archaeoacoustics | |
| Architectural acoustics | |
| Arte dei Rumori | |
| artificial soundscapes | |
| Artistic Research | |
| Audience Engagement | |
| audio headrest | |
| audio navigation | |
| audio production | |
| audio spatialization | |
| audiovisual feedback | |
| audiovisual installation | |
| Auditorium of Collecchio | |
| Auditory Display | |
| Auditory illusion | |
| Auditory perception | |
| aulos | |
| Aural Architecture | |
| Auralization | |
| Autoencoder | |
| B | |
| Bacau theatre in Romania | |
| Barlad theatre | |
| baroque church | |
| Beamforming | |
| binaural | |
| Binaural beats | |
| binaural rendering | |
| binaural synthesis | |
| Bio-based acoustic panels | |
| BLE positioning | |
| body representation | |
| Bone Conduction | |
| browser-based framework | |
| C | |
| Case study | |
| Characterization test bed | |
| circular | |
| circular theatre | |
| Classroom acoustics | |
| comparative listening | |
| convolution | |
| Creative Practice | |
| cross-platform spatial audio | |
| crosstalk cancellation | |
| cultural heritage | |
| D | |
| Deep learning | |
| differentiated-order Ambisonics encoding | |
| Diffusion model | |
| Digital Archaeology | |
| Digital Heritage | |
| Digital Signal Processing | |
| Digital Twin | |
| Digital Twins | |
| Direct to reverberation | |
| Distance Perception | |
| distributed performance | |
| DIY | |
| Dolby Atmos | |
| DSP | |
| E | |
| Ecological assessment | |
| EigenMike EM64 | |
| electroacoustic composition | |
| electroacoustic improvisation | |
| electronic music | |
| Environmental Audio | |
| extent | |
| F | |
| FEM acoustic analysis | |
| Field Recording | |
| fixed-media reinterpretation | |
| Flow matching | |
| G | |
| Geometrical acoustics | |
| gestural control | |
| GIGP | |
| global comfort | |
| H | |
| Head-related transfer function | |
| Head-related transfer function (HRTF) | |
| hearing aids | |
| Heat Pump | |
| heritage | |
| Heritage acoustics | |
| heritage conservation | |
| high Order Ambisonics | |
| Higher Order Ambisonics | |
| Higher-Order-Ambisonics (HOA) | |
| historical electroacoustic music | |
| Historical spaces | |
| holography | |
| hospital environment | |
| HRTF interpolation | |
| human centred design | |
| Human-Computer Interaction | |
| Hutchinson Synthesis | |
| hybrid sonic spaces | |
| Hybrid Spatialisation | |
| Hydroponic materials | |
| I | |
| Iași municipality theatre | |
| Ideal theatre | |
| IKOsahedral Louspeaker | |
| ILD | |
| immersion | |
| Immersive Audio | |
| Immersive Audio Codec | |
| Immersive Audio Format | |
| immersive experiences | |
| Immersive Music | |
| Immersive platform | |
| immersive rendering | |
| Immersive Space Design | |
| Impulse response | |
| In-Camera Audio (ICA) | |
| Individual binaural spatial audio | |
| Interactive | |
| Interactive audio | |
| Interactive audio systems | |
| Interactive Auralization | |
| interactive systems | |
| Interaural Coherence | |
| Interface Design | |
| ISO 3382-1 | |
| Italy | |
| ITD | |
| L | |
| laser scanning | |
| latency / real-time constraints | |
| layers | |
| LED Volume Acoustics | |
| LiDAR | |
| Listening effort | |
| listening tests | |
| Live Performance | |
| live theater | |
| liveness | |
| Localization Error | |
| Luigi Russolo | |
| M | |
| Marinati Room in Comacchio | |
| measurement techniques | |
| measurements | |
| metadata documentation | |
| micro-residency exchange | |
| Microexpressions | |
| microphone array | |
| MIMO acoustic measurements | |
| mixed reality | |
| mixing | |
| mobile augmented reality | |
| mobile electroencephalograpy | |
| Modena | |
| Montecastello di Vibio | |
| Muitichannel Audio | |
| Multi-channel Rendering | |
| multi-user | |
| Multichannel microphone array | |
| multichannel microphone arrays | |
| Multichannel spatialization | |
| Multilayer Perception | |
| Multimodal Dataset | |
| Multiplayer games | |
| multipurpose hall | |
| musical acoustics | |
| Musical clarity | |
| Musical Heritage | |
| musicology | |
| MVDR | |
| N | |
| Natural Soundscapes | |
| navigable composition | |
| Near-Field Compensated Higher-Order Ambisonics | |
| non auditory effects | |
| non-invasive technologies | |
| Numerical Analysis | |
| O | |
| object-based audio | |
| Objective Evaluation | |
| open-air theatres | |
| opera theatres | |
| Oratorian architecture | |
| oratory acoustics | |
| organ balcony acoustics | |
| OSC | |
| P | |
| Panel placement | |
| parametric additive synthesis | |
| Perception and Cognition | |
| Perceptual evaluation | |
| Perceptual organization | |
| performer perception | |
| Piacenza Municipal theatre | |
| Piatra Neamț theatre | |
| Piazza Trepponti in Comacchio | |
| Point cloud | |
| Pompeii Odeon and Theatre | |
| porous materials | |
| practice-based research | |
| probabilistic distributions | |
| procedural audio | |
| process-based practice | |
| Prototyping | |
| Proximity voice chat | |
| Psychoacoustic Metrics | |
| Psychoacoustics | |
| R | |
| Ray-traced audio | |
| Real Teatro di Corte in Caserta | |
| real-time audio | |
| real-time spatialisation | |
| reconstructed sacred spaces | |
| relational space | |
| reverberation chamber | |
| reverberation time | |
| Room acoustics | |
| Room acoustics simulation | |
| rooms | |
| rotation | |
| S | |
| San Gregorio and Ciro Church in Bologna | |
| San Salvatore Church in Bologna | |
| scenery | |
| Score | |
| sculptural sound | |
| shared spatial framework | |
| Signal processing | |
| Site-specific audio | |
| sonic ecosystems | |
| sonification | |
| Sound diffusion | |
| Sound Event Detection (SED) | |
| Sound field reproduction | |
| sound localization | |
| sound perception | |
| sound spatialization | |
| Soundcsape Archaeology | |
| Soundscape | |
| Soundscape design | |
| soundscapes | |
| source separation | |
| Spatial Audio | |
| Spatial Audio Rendering Algorithm | |
| Spatial Audio Systems | |
| Spatial authoring | |
| Spatial composition | |
| spatial consciousness | |
| spatial filtering | |
| Spatial Grammar | |
| Spatial parameters | |
| spatialized sound | |
| spectral unmixing | |
| Speech Intelligibility | |
| spherical acoustics | |
| spherical array microphone system | |
| spherical array microphones | |
| spherical harmonics | |
| spherical loudspeaker array | |
| stalls without seats | |
| stereo panning | |
| subjective quality | |
| Sunflower residues | |
| Sustainable buildings | |
| Synchronised Audio and Video | |
| T | |
| tangible interface | |
| Teatro Comunale in Bologna | |
| teatro galli in Rimini | |
| Teatro Grande in Brescia | |
| Teatro Verdi in Terni | |
| theatres | |
| Transferability | |
| translation | |
| trinagular meshes | |
| U | |
| Urban Soundscapes | |
| usability | |
| V | |
| vaulted | |
| virtual acoustic simulation | |
| virtual acoustics | |
| Virtual Production | |
| Virtual Reality | |
| virtual wing | |
| Voice communication | |
| VOICING Project | |
| W | |
| Wave Field Synthesis | |
| WebXR | |
| WFS System | |
| X | |
| XR heritage | |
| XR spatial audio | |