TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| 3 | |
| 360° video | |
| 3D acoustic analysis | |
| 3D Acoustic analysis | |
| 3D acoustic maps | |
| 3D acoustic measurements | |
| 3D acoustic measurements | |
| 3D acoustics | |
| 3D and 2D multi-speaker setups | |
| 3D Audio | |
| 3D Audio | |
| 3D sound analysis | |
| 3D sound distribution | |
| 3D visualisation | |
| 4 | |
| 4D immersive audio | |
| 6 | |
| 6DoF Spatial Audio | |
| A | |
| Abbazia di Pomposa | |
| absorption | |
| acoustic analysis | |
| Acoustic Auralization | |
| Acoustic Design | |
| acoustic environment | |
| acoustic measurements | |
| acoustic measurements | |
| acoustic measurements | |
| acoustic modelling | |
| acoustic quality parameters | |
| Acoustic survey | |
| Acoustical Modeling | |
| Acoustics | |
| acoustics of sacred spaces | |
| ADM | |
| Agora | |
| Agora | |
| AI Voice Generation | |
| air-filled balloons | |
| Ambisonic Convolution Reverb | |
| ambisonics | |
| Ambisonics | |
| Angelo Farina | |
| AR/VR | |
| archaeoacoustics | |
| archaeoacoustics | |
| Archeoacoustics | |
| Architectural Acoustics | |
| Armenia | |
| Armenian Heritage | |
| artificial intelligence in acoustics | |
| Assistive Technology | |
| Audio | |
| Audio Augmented Reality | |
| audio objects | |
| audio signal processing | |
| Audio Spatialization | |
| audiovisual digital twin | |
| Auditory Experience | |
| auditory perception | |
| auditory scene analysis | |
| Auditory Sensory Augmentation | |
| Augmented Reality Audio | |
| Aural Heritage | |
| auralisation | |
| auralization | |
| automotive audio | |
| Awe | |
| B | |
| Bacau | |
| Back Wall Reflections | |
| Barland | |
| Bellinzona | |
| Benevento | |
| Binaural | |
| Binaural Audio | |
| Binaural glasses | |
| Binaural Rendering | |
| Binaural spatial rendering | |
| Binaural Technology | |
| Bologna | |
| Bone Conduction | |
| C | |
| Church Acoustics | |
| City of Benevento | |
| Clinical settings | |
| complex acoustic environments | |
| content adaptation | |
| Crosstalk Cancellation | |
| Crosstalk Cancellation | |
| Cultural Heritage | |
| Cultural Heritage Reconstruction | |
| D | |
| Dance Choreography | |
| Dataset | |
| De Simone" Theatre | |
| deep learning | |
| deep neural network | |
| dereverberation | |
| Design thinking | |
| diffuse field | |
| Digital Heritage | |
| Digital Humanities | |
| digital signal processing | |
| direct field | |
| Directional reverberation | |
| Directional Room Impulse Responses | |
| directivity | |
| Distance-Based HRIR | |
| Dolby Atmos | |
| Driver monitoring | |
| Dummy Head | |
| E | |
| Echo Density | |
| Elastic net regularisation | |
| Electroacoustic performance | |
| electrodynamic shaker | |
| Emotional Experience | |
| Extended Realities | |
| Eyring | |
| F | |
| facial expression | |
| Faenza | |
| Faenza | |
| G | |
| Game Audio | |
| H | |
| Harp | |
| head related transfer function | |
| head-mounted display | |
| Head-Related Transfer Function | |
| hearing impairment | |
| Heritage Acoustics | |
| Heritage Soundscape | |
| High-order ambisonics | |
| Historical Acoustics | |
| HOA | |
| HRTF interpolation | |
| Hybrid Spaces | |
| I | |
| Iasi | |
| Image Source Method | |
| Immersion | |
| Immersive | |
| immersive 3D audio | |
| Immersive audio | |
| immersive audio | |
| Immersive Audio Composition | |
| Immersive Audio Reproduction | |
| immersive audio system | |
| Immersive Audio-Visual Experience | |
| immersive environment | |
| Immersive Experience | |
| Immersive Media | |
| Immersive Networked Music Performance | |
| impulse response | |
| Impulse response measurement | |
| Impulse Responses | |
| Indoor Navigation | |
| Internet of Musical Things | |
| Internet of Musical Things | |
| Interpolation | |
| interpretive spatial design | |
| Irish Traditional Music | |
| ISO 3382 | |
| Isotropy | |
| Italy | |
| K | |
| Kurtosis | |
| L | |
| large Concert Hall | |
| late antiquity | |
| latency | |
| LiDAR | |
| Listener Preference | |
| listening test | |
| Live Concert Experiences | |
| London | |
| London | |
| Loudspeaker | |
| Loudspeaker Directivity | |
| low-latency audio system | |
| M | |
| machine learning | |
| MATLAB Library | |
| Mausoleum in Ravenna | |
| Measurements | |
| media personalisation | |
| Memorial Session | |
| meta xr | |
| minimun audible angle | |
| Mixer | |
| modal synthesis | |
| Movement Perception through sound | |
| Multichannel spatialization | |
| Multichannel spherical arrays | |
| multimodal perception | |
| Multisensory concerts | |
| Music | |
| Music Information Retrieval | |
| Music Production | |
| N | |
| Naples | |
| narrative importance | |
| NAtional Theatre of Croatia | |
| neural network | |
| next-generation audio | |
| nonlinear device | |
| numerical dispersion | |
| O | |
| Opera House | |
| Orthodox Church | |
| P | |
| parametric HRTF | |
| PArma | |
| Parma | |
| Participatory practice | |
| partitioned multichannel convolution | |
| Pattern Recognition | |
| Perception | |
| Perceptual Evaluation | |
| perceptual loss | |
| perceptual modeling | |
| Performance | |
| phenomenology | |
| physiological responses | |
| Piatra Neamt | |
| PIazza Duomo | |
| Piazza Pilotta | |
| Piccadilly | |
| piezoelectric transducer | |
| piezoelectric transducer | |
| portable device | |
| portable devices | |
| prediction | |
| Presence | |
| Projection Mapping | |
| Psychoacoustics | |
| Q | |
| Quality of Experience | |
| Questionnaires | |
| R | |
| radiation pattern | |
| Ravenna | |
| Real-Time Audio Processing | |
| Real-Time Processing | |
| Regularisation | |
| Reinforcement systems | |
| Restoration | |
| reverberant characteristics | |
| Reverberant space | |
| Reverberation Time | |
| Rimini | |
| RIR | |
| RIRs | |
| Romania | |
| Room Acoustics | |
| room acoustics | |
| room acoustics simulation | |
| Room Impulse Response | |
| Room Impulse Responses | |
| rumble strips | |
| S | |
| Sabine | |
| sabine's formula | |
| Sacred Heritage | |
| Sacred Space | |
| San Salvatore | |
| School | |
| Self-Transcendence | |
| shoebox concert hall | |
| Sidechain Processing | |
| signal processing | |
| signal processing | |
| signal processing | |
| Sipario | |
| SIRR | |
| Sisto V Hall | |
| Site-specific installation | |
| small-size loudspeaker | |
| small-size loudspeaker | |
| Smart Musical Instruments | |
| social interaction | |
| Sonic Heritage | |
| Sonic Movement | |
| sound classification | |
| Sound design | |
| sound intensity | |
| sound localization | |
| Sound localization | |
| sound scenography | |
| sound semantics | |
| sound source localization | |
| Soundbars | |
| soundscape | |
| Soundscape | |
| Soundscapes | |
| Space | |
| Spatial Acoustics | |
| Spatial Audio | |
| Spatial Audio | |
| Spatial audio quality perception | |
| Spatial Diffusion | |
| spatial microphones | |
| spatial perception | |
| spatial perception | |
| Spatial Room Impulse Response | |
| Spatial room impulse response | |
| Speech | |
| speech intelligibility | |
| spherical microphone array | |
| Spherical standing waves | |
| Stalls without seats | |
| subjective test | |
| Switzerland | |
| Switzerland | |
| T | |
| Teatro '900 | |
| Teatro Comunale of Bologna | |
| Teatro Masini | |
| Teatrul Municipal Bacovia | |
| test bench | |
| theaters | |
| Theodoric The Great | |
| Tresigallo | |
| Tresigallo | |
| Turn-taking | |
| U | |
| UNESCO World Heritage | |
| unreal engine | |
| V | |
| Vatroslav Lisinski Auditorium | |
| Vatroslav Lisinski small Concert Hall | |
| VBAP | |
| Vector base amplitude panning | |
| virtual acoustic environments | |
| Virtual Acoustics | |
| virtual acoustics | |
| virtual heritage | |
| virtual loudspeaker array | |
| virtual reality | |
| virtual reality | |
| Virtual Reality (VR) | |
| Vision Loss | |
| Voice | |
| von Mises–Fisher distribution | |
| W | |
| Wave Field Synthesis | |
| Web Audio | |
| web-based spatial audio rendering | |
| Web3D spatial audio | |
| WebXR | |
| WFS | |
| X | |
| X-MCFX plug-in | |
| XR | |
| Z | |
| Zagreb | |
| Zagreb | |
