I3DA2025: IMMERSIVE AND 3D AUDIO: FROM ARCHITECTURE TO AUTOMOTIVE 2025
TALK KEYWORD INDEX

This page contains an index consisting of author-provided keywords.

3
360° video
3D acoustic analysis
3D Acoustic analysis
3D acoustic maps
3D acoustic measurements
3D acoustic measurements
3D acoustics
3D and 2D multi-speaker setups
3D Audio
3D Audio
3D sound analysis
3D sound distribution
3D visualisation
4
4D immersive audio
6
6DoF Spatial Audio
A
Abbazia di Pomposa
absorption
acoustic analysis
Acoustic Auralization
Acoustic Design
acoustic environment
acoustic measurements
acoustic measurements
acoustic measurements
acoustic modelling
acoustic quality parameters
Acoustic survey
Acoustical Modeling
Acoustics
acoustics of sacred spaces
ADM
Agora
Agora
AI Voice Generation
air-filled balloons
Ambisonic Convolution Reverb
ambisonics
Ambisonics
Angelo Farina
AR/VR
archaeoacoustics
archaeoacoustics
Archeoacoustics
Architectural Acoustics
Armenia
Armenian Heritage
artificial intelligence in acoustics
Assistive Technology
Audio
Audio Augmented Reality
audio objects
audio signal processing
Audio Spatialization
audiovisual digital twin
Auditory Experience
auditory perception
auditory scene analysis
Auditory Sensory Augmentation
Augmented Reality Audio
Aural Heritage
auralisation
auralization
automotive audio
Awe
B
Bacau
Back Wall Reflections
Barland
Bellinzona
Benevento
Binaural
Binaural Audio
Binaural glasses
Binaural Rendering
Binaural spatial rendering
Binaural Technology
Bologna
Bone Conduction
C
Church Acoustics
City of Benevento
Clinical settings
complex acoustic environments
content adaptation
Crosstalk Cancellation
Crosstalk Cancellation
Cultural Heritage
Cultural Heritage Reconstruction
D
Dance Choreography
Dataset
De Simone" Theatre
deep learning
deep neural network
dereverberation
Design thinking
diffuse field
Digital Heritage
Digital Humanities
digital signal processing
direct field
Directional reverberation
Directional Room Impulse Responses
directivity
Distance-Based HRIR
Dolby Atmos
Driver monitoring
Dummy Head
E
Echo Density
Elastic net regularisation
Electroacoustic performance
electrodynamic shaker
Emotional Experience
Extended Realities
Eyring
F
facial expression
Faenza
Faenza
G
Game Audio
H
Harp
head related transfer function
head-mounted display
Head-Related Transfer Function
hearing impairment
Heritage Acoustics
Heritage Soundscape
High-order ambisonics
Historical Acoustics
HOA
HRTF interpolation
Hybrid Spaces
I
Iasi
Image Source Method
Immersion
Immersive
immersive 3D audio
Immersive audio
immersive audio
Immersive Audio Composition
Immersive Audio Reproduction
immersive audio system
Immersive Audio-Visual Experience
immersive environment
Immersive Experience
Immersive Media
Immersive Networked Music Performance
impulse response
Impulse response measurement
Impulse Responses
Indoor Navigation
Internet of Musical Things
Internet of Musical Things
Interpolation
interpretive spatial design
Irish Traditional Music
ISO 3382
Isotropy
Italy
K
Kurtosis
L
large Concert Hall
late antiquity
latency
LiDAR
Listener Preference
listening test
Live Concert Experiences
London
London
Loudspeaker
Loudspeaker Directivity
low-latency audio system
M
machine learning
MATLAB Library
Mausoleum in Ravenna
Measurements
media personalisation
Memorial Session
meta xr
minimun audible angle
Mixer
modal synthesis
Movement Perception through sound
Multichannel spatialization
Multichannel spherical arrays
multimodal perception
Multisensory concerts
Music
Music Information Retrieval
Music Production
N
Naples
narrative importance
NAtional Theatre of Croatia
neural network
next-generation audio
nonlinear device
numerical dispersion
O
Opera House
Orthodox Church
P
parametric HRTF
PArma
Parma
Participatory practice
partitioned multichannel convolution
Pattern Recognition
Perception
Perceptual Evaluation
perceptual loss
perceptual modeling
Performance
phenomenology
physiological responses
Piatra Neamt
PIazza Duomo
Piazza Pilotta
Piccadilly
piezoelectric transducer
piezoelectric transducer
portable device
portable devices
prediction
Presence
Projection Mapping
Psychoacoustics
Q
Quality of Experience
Questionnaires
R
radiation pattern
Ravenna
Real-Time Audio Processing
Real-Time Processing
Regularisation
Reinforcement systems
Restoration
reverberant characteristics
Reverberant space
Reverberation Time
Rimini
RIR
RIRs
Romania
Room Acoustics
room acoustics
room acoustics simulation
Room Impulse Response
Room Impulse Responses
rumble strips
S
Sabine
sabine's formula
Sacred Heritage
Sacred Space
San Salvatore
School
Self-Transcendence
shoebox concert hall
Sidechain Processing
signal processing
signal processing
signal processing
Sipario
SIRR
Sisto V Hall
Site-specific installation
small-size loudspeaker
small-size loudspeaker
Smart Musical Instruments
social interaction
Sonic Heritage
Sonic Movement
sound classification
Sound design
sound intensity
sound localization
Sound localization
sound scenography
sound semantics
sound source localization
Soundbars
soundscape
Soundscape
Soundscapes
Space
Spatial Acoustics
Spatial Audio
Spatial Audio
Spatial audio quality perception
Spatial Diffusion
spatial microphones
spatial perception
spatial perception
Spatial Room Impulse Response
Spatial room impulse response
Speech
speech intelligibility
spherical microphone array
Spherical standing waves
Stalls without seats
subjective test
Switzerland
Switzerland
T
Teatro '900
Teatro Comunale of Bologna
Teatro Masini
Teatrul Municipal Bacovia
test bench
theaters
Theodoric The Great
Tresigallo
Tresigallo
Turn-taking
U
UNESCO World Heritage
unreal engine
V
Vatroslav Lisinski Auditorium
Vatroslav Lisinski small Concert Hall
VBAP
Vector base amplitude panning
virtual acoustic environments
Virtual Acoustics
virtual acoustics
virtual heritage
virtual loudspeaker array
virtual reality
virtual reality
Virtual Reality (VR)
Vision Loss
Voice
von Mises–Fisher distribution
W
Wave Field Synthesis
Web Audio
web-based spatial audio rendering
Web3D spatial audio
WebXR
WFS
X
X-MCFX plug-in
XR
Z
Zagreb
Zagreb