Days: Wednesday, September 10th Thursday, September 11th Friday, September 12th
View this program: with abstractssession overviewtalk overview
Elena Formia (Vice Director of our Department of Architecture);
Sergio Luzzi (President of IIAV www.iiav.org); (VIDEO)
Patrizio Fausti (President of the Italian Association of Acoustics)
Daniele Ponteggia (President of AES Italia);
Boaz Rafaely is a Professor at Ben-Gurion University, where he leads the Acoustics Laboratory, conducting research in spatial audio signal processing. He has published over 200 papers in journals and conferences, and is the author of the book Fundamentals of Spherical Array Processing. Prof. Rafaely has previously served as Head of the School of Electrical and Computer Engineering at BGU, and Chair of the Technical Committee on Audio Signal Processing of the European Acoustical Association. He has also been an associate editor for IEEE Transactions on Audio, Speech and Language Processing, IEEE Signal Processing Letters, and Acta Acustica. Title of Keynote: Spatial Audio Recording and Encoding with Wearables.
The blending of advanced multichannel spatialized audio reproduction with virtual reality has granted the possibility to develop virtual scenes that either closely mimic real conditions or fit desired scenarios in a totally virtual paradigm. In parallel with these technological developments also a search for a fruitful and epistemologically valid way of employing such resources has been undertaken. Research in the areas of perception and cognition has thus been boosted, for instance in the study of the basic mechanisms by which audition functions, or in the study of various cognitive processes, from core executive functions such as memory and attention to more high level processes such as speech comprehension and reasoning. In addition, reaction of humans to peculiar or even critical audiovisual conditions can be based on similar premises.
Keywords: spatial sound, perception, cognition, ecological validity
Julia Schütze (CvO Universität Oldenburg, Germany)
| 10:15 | #70 - Effects of Visual Representation and Scene Complexity on Speech Perception, Spatial Hearing, and Loudness in Virtual Environments (Online Presentation) (abstract) |
| 10:30 | #77 - On the relationship between objective room acoustic parameters and perceived differences in spatially interpolated RIRs (abstract) |
| 10:45 | #83 - Virtual Acoustics and the Evocation of Awe in Historical Ritual Spaces (abstract) |
Research into faster computational methods for simulating complex acoustic environments in real-time.
Hybrid Models: Combining ray-tracing, wave-based, and AI-driven models for hyper-accurate simulations of sound in intricate spaces.
Direct and diffuse sound components in Spatial Audio.
Adriano Farina (University of Bologna, Italy)
| 11:30 | #17 - Efficient synthesis of large room impulse responses in the modal domain (abstract) |
| 11:45 | #61 - Audiovisual digital twins of acoustic spaces using multisource ambisonics impulse responses in virtual reality: a case study. (abstract) |
| 12:00 | #78 - Latency and Quality of Experience in Immersive Networked Music Performances using Higher-Order Ambisonics Spatial Audio (Online Presentation) (abstract) |
| 12:15 | #87 - Direct-Diffuse Sound Field Separation via Sparse Planewave Decomposition (abstract) |
Part 1:
For this session, we invite papers and posters about AI used in Acoustics and 3D Immersive Audio applications.
Audio Scene Analysis: Using AI to automatically detect, isolate, and analyze complex audio environments.
AI-Driven Sound Design: Applying machine learning to generate realistic 3D soundscapes or predict the acoustic behavior of spaces.
Virtual Acoustics Optimization: AI for simulating room acoustics faster and more accurately, including real-time predictions of reverberation and reflections.
Real-Time Spatial Audio and Networking
Low-Latency Audio Rendering: Advancements in delivering real-time spatial audio in networked environments like telepresence and remote collaboration.
3D Audio for Virtual Meetings: Research on binaural and spatial audio solutions to make remote communication more natural and reduce fatigue.
Jonathan Berger (CCRMA - Stanford University, United States)
| 12:30 | #59 - Binaural Scene Transfer: A Deep Learning Framework for Cross-Environment 3D Audio Rendering on Stereo Headphones (Online Presentation) (abstract) PRESENTER: Sanjay Majumder |
| 12:45 | #85 - Loss functions incorporating auditory spatial perception in deep learning – a review (abstract) |
| 13:00 | #82 - Producer-guided object-based proliferation of audio versions towards mass media personalisation (abstract) |
This session concerns the study of the acoustics of sacred spaces such as churches, mosques, places of worship generally located outdoors and in confined spaces (even caves). The purpose of the session is to discuss the effects of acoustics in these environments and how the acoustics influence perception and participation in religious services. Experiences relating to the acoustic correction of these environments can also be presented.
Haruna Saito (University of Bologna, Italy)
| 14:15 | #42 - AURALIZATION OF A PALEOCHRISTIAN CHURCH THROUGH A MULTICHANNEL LOUDSPEAKER SYSTEM: THE CASE STUDY OF "SANTA MARIA DI SIPONTO" (abstract) |
| 14:30 | #46 - The acoustics of the Orthodox Church of the Resurrection of Christ in Tirana (abstract) |
This special session focuses on 3D audio systems in the automotive and other audio technology industries, with a focus on nonlinear acoustics.
| 14:45 | #30 - Acoustic Directivity Characterization of a Smartphone System with Piezoelectric Speakers (abstract) |
| 15:00 | #31 - Characterization of Piezoelectric Speakers in Smartphones for Audio Signal Processing (abstract) |
| 15:15 | #32 - Preliminary study of the noise emitted by rumble strips using ambisonics technique (abstract) |
| 15:30 | #37 - Development and testing of an immersive 4D car audio system based on electrodynamic shakers (abstract) |
| 15:45 | #67 - Influence of Back Wall Reflections on Crosstalk Cancellation Systems with Directional Loudspeakers (abstract) |
#67 Crosstalk Cancellation demo with Audioscenic soundbar - Francesco Veronesi, Filippo Fazi and Jacob Hollebon
#1 Athanasius Kircher's Sonic Playground: An Acoustic VR Installation - Marta Rossi and Christos Michalakos
#42 Auralization of a Paleochristian Church Through a Multichannel Loudspeaker System - Gianluca Grazioli, Marco Maruotti and Giulio D'Amelio
#5 - Immersive acoustics within the National Theatre in Iasi, Romania (abstract) |
#16 - Measured soundscapes in Piazzale San Francesco in Parma and Trafalgar Square in London (abstract) |
#100 - Acoustics measurements of SS. Salvatore church, Bologna, Italy (abstract) |
#84 - Effects of Background noise on Communication Abilities and Subjective Effort in Listeners with Normal Hearing and Listeners with Impaired Hearing (abstract) |
#56 - Binaural spatial rendering algorithm based on VBAP technology: Evaluating the impact of different virtual loudspeaker arrays (Online Poster) (abstract) |
#53 - Higher-Order Statistical Analysis of Directional Room Reflections (abstract) |
#54 - Acoustic correction of a gym as a conference room (abstract) |
Experiencing the Sacred Through Sound: Acoustics in Ancient Religious Spaces (abstract) |
#96 - 3D Soundscape in Piazza Duomo of Parma, Italy (abstract) |
#3 - 3D immersive sound perception calculated for Stadttheater in Solothurn, Switzerland (abstract) |
#18 - Mausoleum of Theodoric: acoustic measurements within the lower floor (abstract) |
#19 - Mausoleum of Theodoric: acoustic measurements within the funerary room (abstract) |
#4 - Rare event for the Teatro Comunale in Bologna: Acoustic response without seats (abstract) |
View this program: with abstractssession overviewtalk overview
Jonathan Berger is the Denning Family Provostial Professor in Music at Stanford University. Berger is a composer of a wide range of genres including opera, orchestral, chamber, end electroacoustic music. He is also an active researcher, with expertise in computational music theory, music perception and cognition, psychoacoustics, and sonification. He has published over 70 academic articles in a wide variety of fields relating to music, science, and technology, including relevant work in digital audio processing in Neuron, Frontiers in Psychology, andthe Journal of the Audio Engineering Society. Among his awards and commissions are the Guggenheim Fellowship, the Rome Prize, fellowships from the National Endowment for the Arts, and commissions from Lincoln Center Chamber Music Society, the 92nd Street Y, The Spoleto Festival, the Kronos Quartet, and others. Berger is the Principal Investigator of a major grant from the Templeton Religion Trust’s Art Seeking Understanding initiative, to study the interplay of architectural acoustics and musical and ritual sound.
| 09:45 | #50 - Sound absorption measurements of air-filled plastic balloons (abstract) |
| 10:00 | #86 - ACOUSTICAL DESIGN OF THE SÃO CARLOS NATIONAL THEATRE RESTORATION AND MODERNIZATION PROJECT (abstract) |
| 10:15 | #88 - ACOUSTIC MODEL OF THE OLD CATHEDRAL OF BRESCIA (abstract) |
| 10:30 | #68 De Simone Theatre in the City of Benevento - acoustic measurements (abstract) |
In Memoriam: Professor Angelo Farina (1958–2025)
Professor Angelo Farina passed away in March 2025. Prof. Farina was the Chair of the Scientific Committee of I3DA. A beloved mentor, colleague, and pioneer in the field of acoustics, Professor Farina shaped generations of researchers through his innovative work and inspiring teaching. His groundbreaking contributions spanned many areas of acoustics, including immersive audio, room acoustics, and underwater acoustics. He will be missed dearly by colleagues, students, and friends around the world.
To honor his life, legacy, and outstanding scientific achievements, this memorial session is dedicated to Professor Farina.
With focus on the fields where Professor Farina left a lasting impact, including but not limited to: Room and architectural acoustics; Acoustic measurements and impulse response analysis; Auralization and binaural rendering; Underwater acoustics; Signal processing in audio and acoustics; Acoustic modeling and simulation.
| 11:30 | #8 - DPA4560 vs Meta Rayban: a binaural comparison (abstract) |
| 11:45 | #15 - Two soundscapes in comparison: Piazza Cavour in Rimini and Buckingham Palace Square in London (abstract) |
| 12:00 | #94 - Preliminary testing of minimum audible angles inside a novel Ambisonics test bench (abstract) |
| 12:15 | #101 - Spatial Audio for WebXR: Perceptual Evaluation of Sound Localization Technologies on the Browser (Online Presentation) (abstract) |
| 12:30 | #69 - X-MCFX: Comparison of partitioning schemes in a non-equal partitioned multi-channel convolver (abstract) |
| 12:45 | Investigating the Physical Limitations of Near-Field Source Encoding with Higher-Order Ambisonics (abstract) |
Technologies such as holography, head-mounted displays, full-dome immersive video projection, kinesthetic communication (haptic technology), transparent monitors, and three-dimensional (3D) sound and electronic sensors facilitate sophisticated and interactive environments using augmented and virtual reality. The scope of this augmentation is participant immersion, which is the ultimate goal of an effective virtual or augmented experience. It is a common belief that aurality constitutes an essential part of VR and AR and offers additional details and a visceral sense to the immersive experience. Aurality encloses the synthesis, spatialisation, and reception of sound in a virtual world. In this session, we welcome research papers that lie in all the individual aspects of aurality and sound spatialisation as well as novel engineering efforts and applications that bridge VR and AR development with immersive sound and auralisation.
Luna Valentin (CCRMA, Stanford University, United States)
| 14:00 | #25 - Real-Time Distance-Extended Binaural Auralization in Hybrid Acoustic Spaces (abstract) |
| 14:15 | #35 - Rethinking Immersive Sound Design: A Fourfold Model of Emergent Spatial Perception (abstract) |
| 14:30 | #26 - Ambisonic Virtual Acoustics Playback Toolkit (abstract) |
| 14:45 | #40 - Perceptual Factors Influencing Listener Preferences in Head-tracked Binaural Renderers (abstract) PRESENTER: Rai Sato |
| 15:00 | #55 - A Binaural Capability to Mirror a Loudspeaker Configuration (Online Presentation) (abstract) |
| 15:15 | #47 - Comparing Methods for Generating Binaural Room Impulse Responses for Auditory Navigation in Indoor AR (Online Presentation) (abstract) PRESENTER: Shurui Zhu |
| 15:30 | #41 - Comparison of HRTF Interpolation Algorithms based on Neural Network (abstract) |
| 15:45 | #52 - A Novel Methodology For Sound Spatialisation And VR Acoustics In The Web (abstract) |
| 16:00 | #60 Dynamic Spatial Sidechain for First-Order Ambisonics (abstract) |
| 16:15 | #71 Spatial Acoustics Library for MATLAB (SALM): A Computational Toolkit for Spatial Audio Processing (abstract) PRESENTER: César Salvador |
| 16:30 | herisSon – Spatial Room Impulse Response (SRIR) measurement tool (abstract) |
#26 Ambisonic Virtual Acoustics Playback Toolkit - Eito Murakami, Luna Valentin, Nima Farzaneh and Jonathan Berger
#27 What did they hear ? Immersion in Chauvet Cave - Luna Valentin, Eito Murakami, Nima Farzaneh and Jonathan Berger
#83 Virtual Acoustics and the Evocation of Awe in Historical Ritual Spaces - Nima Farzaneh, Anna Marie Gruzas, Eito Murakami and Jonathan Berger
#60 Dynamic Spatial Sidechain for First-Order Ambisonics - Summer Krinsky
#1 - Athanasius Kircher’s Sonic Playground: An Acoustic Virtual Reality Installation (abstract) |
#2 - Acoustic analysis of a temporary unseated opera theatre: Teatro Sociale in Bellinzona (abstract) |
#7 - Acoustic characteristics of Youth Theatre of Piatra-Neamț in Romania (abstract) |
#6 - Acoustic performance of Victor Ion Popa Theatre – Bârlad, Romania (abstract) |
#13 - Acoustic characteristics of Bacău Theatre in Romania (abstract) |
#22 - Vehicle Sound Interaction: A Preliminary Study on Driver’s Experience Affected by Immersive Sound Reproduction (abstract) |
#23 - A Preliminary Study on the Effect of Spatial Sound Reproduction based on Physiological Responses and Facial Expressions of the Listener (abstract) |
#36 - An Immersive Low-Latency Audio System for Social Interaction with Elderly People (abstract) |
#73 - Evaluating Presence in Immersive Virtual Reality Concert Experiences (abstract) |
#80 - Calculation of Reverberation Time in Educational Environments: A Comparison of Analytical Models (Online Poster) (abstract) |
#64 - Interlaboratory comparison of multi-speaker setups for spatialized audio reproduction within clinical settings (abstract) |
#29 - Resolution Upscaling of Spatial Room Impulse Response Based on Elastic Net Regularisation (abstract) |
#43 - The city of Benevento and its theaters (abstract) PRESENTER: Gino Iannace |
#90 - Comparative Acoustic Survey of Teatro Masini, Faenza: Insights from the 2020 and 2025 Investigations (abstract) |
View this program: with abstractssession overviewtalk overview
Philip Nelson holds the post of Professor of Acoustics in the Institute of Sound and Vibration Research at the University of Southampton. He has personal research interests in the fields of acoustics, vibrations, signal processing, control systems and fluid dynamics. He served from 2005-2013 as Pro Vice-Chancellor of the University of Southampton, with particular responsibility for Research and Enterprise. From 2014-2018 he served as Chief Executive of the UK Engineering and Physical Sciences Research Council. He is the recipient of both the Tyndall and Rayleigh Medals of the Institute of Acoustics and served as President of the International Commission for Acoustics from 2004-2007. He is a Fellow of the Royal Academy of Engineering and was made a Commander of the Order of the British Empire in the 2018 New Year Honours for his services to UK Engineering and Science.
What if we could not only see but also hear and compose within the lost soundscapes of history? Advances in immersive audio and visual technologies are redefining how we reconstruct, analyze, and even compose within historical spaces. This session explores how spatialized sound, virtual acoustics, and interactive performance environments breathe new life into cultural heritage sites, shaping new creative and research paradigms in musicology, sound studies, anthropology, and beyond.
From reconstructing ancient ritual performances to composing new works within historically resonant spaces, this panel will investigate how immersive environments enable novel interactions between architecture, acoustics, and musical creativity. How do composers engage with reconstructed soundscapes? How can digital tools allow us to reimagine lost musical traditions? What role does spatial audio play in contemporary composition inspired by historical sites?
We invite innovative, practice-based projects—especially those incorporating composition, interactive demos, and performance-based research—to explore how immersive technologies can be a bridge between the past and future of music and sonic expression.
Jonathan Berger (CCRMA - Stanford University, United States)
| 09:45 | #102 - Aural Dissipation: Investigating Spatial Acoustic Behavior Through Electroacoustic Harp Performance and Multichannel Spatialization in a Cooling Tower (abstract) PRESENTER: Valeria Zane |
| 10:00 | #27 - What Did They Hear? - An immersive presentation of the Chauvet-Pont-D'Arc cave. (abstract) PRESENTER: Luna Valentin |
| 10:15 | #72 - Virtual Reconstruction of Historical Heritage: A 6DoF Immersive Audio-Visual Reproduction of Magoksa Temple (abstract) |
| 10:30 | #20 - A Tripartite Framework for Immersive Music Production: Concepts and Methodologies (Online Presentation) (abstract) |
| 10:45 | #39 - "When We Went In: The D-Day Experience in Light and Sound" - A Site-specific Immersive Audio and Video Remembrance (Online Presentation) (abstract) |
| 11:00 | Sound as a Gateway to the Past: Enhancing Cultural Heritage with Audio Augmented Reality through Bone Conduction in the Memorie Sonore Project (abstract) |
For this session, we invite papers and posters about AI used in Acoustics and 3D Immersive Audio applications.
Audio Scene Analysis: Using AI to automatically detect, isolate, and analyze complex audio environments.
AI-Driven Sound Design: Applying machine learning to generate realistic 3D soundscapes or predict the acoustic behavior of spaces.
Virtual Acoustics Optimization: AI for simulating room acoustics faster and more accurately, including real-time predictions of reverberation and reflections.
Real-Time Spatial Audio and Networking
Low-Latency Audio Rendering: Advancements in delivering real-time spatial audio in networked environments like telepresence and remote collaboration.
3D Audio for Virtual Meetings: Research on binaural and spatial audio solutions to make remote communication more natural and reduce fatigue.
Marta Rossi (Abertay University, UK)
| 11:45 | #62 - Deep Neural Network for Personalization of Parametric Head-Related Transfer Functions in a Median Plane (Online Presentation) (abstract) |
| 12:00 | #21 - User-Centered Evaluation of Smart Musical Instruments with Embedded Real-Time Pattern Detection (abstract) |
| 12:15 | #48 - Application of Ambisonic Microphones and AI Agents for Automatic Localization and Classification of Ambient Sound Sources (abstract) |
| 12:30 | #44 - Interactive IoMusT-Based Concerts: Real-Time Pattern Recognition and Audience Experience (abstract) |
| 12:45 | #28 - MoTT: A Speech Dataset for Modular Composition of Turn-Taking Conversations (Online Presentation) (abstract) PRESENTER: Davide Fantini |
This session aims to investigate how acoustic modelling and virtual reality (VR), combined with advanced 3D audio technologies such as binaural audio and ambisonics, are transforming our understanding of the relationship between space, performance, and audience.
This session welcomes contributions that:
- Present case studies, experiments, and innovative projects demonstrating the effectiveness of acoustic and virtual technologies for research and the enhancement of tangible and intangible heritage.
- Explore the use of VR and 3D audio technologies for the analysis, reconstruction, and experience of historical performance spaces.
- Investigate the development of new forms of immersive performance and audience engagement, and new creative inputs for musicians, dancers, singers, composers, and conductors.
Antonella Bevilacqua (University of Parma, Italy)
| 13:00 | Space, Performance, and Audience in Sonic Heritage Studies: An Overview of Acoustic Integration (abstract) |
| 13:15 | #63 - Reconstructing Reverberance: The First Step in a Spatial Archive of Armenian Sacred Architecture (abstract) |
#17 Multirate Modal Reverberator in Tetrad - Michele Ducceschi
#73 Réaltaht - An Irish Traditional VR Concert Experience - Joseph Clarke
#25 Technical Demonstration: Distance Extension of HRIRs in Hybrid Acoustic Environments - Pasquale Mainolfi
# SIPARIO Portable Modular Wave Field Synthesis soundbars - Adriano Farina
#11 - Comparative analysis of acoustic parameter measurements over time: A case study of the National Theatre in Zagreb (abstract) |
#65 - Soundscapes across London: insight through Westminster Square and St James Park (abstract) |
#92 - Acoustic Measurements of Santa Maria Church, Pomposa Abbey, Italy (abstract) |
#93 - Acoustic characteristics of Teatro 900 in Tresigallo, Italy (abstract) |
#97 - Soundscape in Piazzale della Pilotta in Parma, Italy (abstract) |
#98 - Soundscape in Piazza Garibaldi in Parma, Italy (abstract) |
#99 - Soundscapes in Piazza della Repubblica of Tresigallo, Italy (abstract) |
#103 - Crosstalk Cancellation for Two Listeners (abstract) |
#57 - Acoustics of Sisto V Hall in Naples: A Precious Barrelled Vaulted Room (abstract) |
#10 - Comparison of Room Acoustic for the Small & Large Concert Halls at Vatroslav Lisinski Centre (abstract) |
#9 - Vatroslav Lisinski Large Concert Hall: Investigation on acoustic characteristics (abstract) |
#14 - Soundscapes analysis: Piazza Tre Martiri in Rimini and Piccadilly Circus in London (abstract) |
#89 - Soundscapes across two historical cities: Piazza del Popolo in Faenza and Leicester Sq in London (abstract) |
