HIGHLIGHTS26: HIGHLIGHTS 2026
TALK KEYWORD INDEX

This page contains an index consisting of author-provided keywords.

A
acceptance games
Active learning
Active learning of automata
Aggregation and limit operators
algebra
Algebraic Automata Theory
Algebraic Geometry
Algebraic Language Theory
algorithmic automata theory
algorithmic metatheorems
Alternating parity automata
Alternation
Ambiguity
Anytime Algorithms
approximate integration
Asymptotic Analysis
Atomic-Gliders
Automata
automata on infinite trees
Automata theoretic properties
Automata Theory
Automated Theorem Proving
Automated verification
automaton
automaton variants
B
Bayesian belief / epistemic uncertainty
Beep
Bekić's Theorem
best-effort control
Beyond worst-case synthesis
bidding games
Bisimilarity
bisimulation distance
Bitsize Bound
bounded treewidth
boundedness problem
Branching vector addition system
Büchi automata
Büchi–Landweber theorem
C
canonical automata
Carathéodory bounds
Categorical Semantics
Cellular automata
Church synthesis
circuit complexity
coin-flipping measure
Communication Complexity
Completeness
complex event recognition
Complexity
complexity theory
Compositional Verification
Compositionality
Computational Complexity
concurrency modelling
Concurrent games
Constant Runtime
context-free grammars
continuous distributions
controller synthesis
cost register automata
Counter automata
counter machines
Counter systems
Coverability
coverability problem
Current-State Estimation
D
data
data VASS
Decidability
decision procedures
Decomposition
decoupled planning
deductive program verification
Deep Neural Networks
degree of ambiguity
Descriptive set theory
determinacy
determinization
Diophantine equations
disambiguation
Discrete bidding games
Discrete-Timed Automata
Distance bwetween words
Distributed computing
distributionally robust MDPs
distributive laws
distributive monoidal categories
downward closures
Downward-closure
DP-completeness
Dynamic programming
E
Edit Distance
energy games
entropic value-at-risk
enumeration
equational theory
equivalence problem
equivariant ideal
Ergodic Theory
Exponential Polynomial
exponential space
Expressive power
Expressivity
F
Fast-growing hierarchy
Fibrations
Fine-grained complexity
Finitary objectives
finite automata
Finite memory determinacy
Finite Model Theory
finite presentations
Finite state automata
Finite state transducers
finite transducers
Finite-valued
Finiteness
First-order logic
first-order logic with counting
Formal language theory
formal languages
Formal Methods
formal power series
foundations of probabilistic systems and games verification
functional equivalence
G
game quantifiers
game theory
Games
games on graphs
Games played on graphs
geometric dimension
graph dimension
Graph games
group action
guarded command language
H
Hamming distance
Hausdorff Distance
hereditary graph classes
Higher Diemsnion Automata
Higher Dimensional Automata
Higher-order pushdown automata
history determinism
Hoare logic
hybrid systems
Hyper-rectangle
hyperproperties
I
index problem
Inductive invariants
infinite games
Infinite state automata
Infinite Trees
infinite-state systems
Infinite-state-systems
integer reachability
Interactive Theorem Proving
interpolation
Interpretation
Invariant First-order logic
Invariants
J
join queries with insertion order
K
key1
key2
key3
Kleene Algebra
knowledge compilation
Krohn-Rhodes Theorem
L
Lagrangians
Language generators
Language Similarity
Lean
linear dynamical systems
Linear Loops
Linear Recurrence Sequence
linear recurrence sequences
linear recursive sequences
list functions
locally bounded expansion
logic
Logics
Loop invariants
lower bound techniques
LTL
LTL-Synthesis
M
Machine Learning
Markov categories
Markov decision processes
Markov Decision Processes (MDP)
Markov Processes
martingales
Matrix Semigroups
mean-payoff games
Membership
Membership problems
memory
Memory requirements
Metric Spaces
ML in Formal Methods
modal logic
model checking
model representation
Modular model of computation
Modular Synthesis
moments
monadic second-order logic
Moore Automaton
Morphic Words
MSO
Mu-calculus
multi-player games
Multi-sequential
multiagent system
multiplayer game
N
Nash equilibrium
nested words
Networks
NL-completeness
Nominal Automata
non zero sum games
nowhere dense
Number theory
O
oligomorphic
Omega automata
omega-automata
omega-regular
omega-regular properties
One-counter automata
online learning
Opacity
Optimal strategies
Orbit Problem
orbit-finite sets
Order invariant FO
P
PAC learning
Parallel abstract interpretation
parallel complexity
parameterized verification
Parametrized systems
Parikh image
parity automata
parity games
Parity objectives
partial-information games
partially observable stochastic games
Partially-ordered automata
Partical Observation
Passive learning
Petri nets
Planning
Polynomial ideals
Polynomial programs
Population protocols
positional language
Powerset domain
Predictive analysis
Presburger arithmetic
primal-dual
probabilistic inference
probabilistic programs
probabilistic system
probabilistic verification
probability
program logics
Program Repair
Program Verification
Proof Checking
Proof Systems
pumping
pumping sequence family
Pushdown Systems
Q
quantified SMT
quantifier elimination
quantitative loop invariants
Quantitative monitoring
Quantitative Verification
quantum circuit
R
Randomised Smoothing
Rational relations
Rational synthesis
reachability
Reachability games
Real-time systems
Recursive Equation Systems
refinement
register automata
Regular Expressions
regular functions
Regular languages
Regular model checking
Reinforcement Learning
Relation algebra
Reparameterization
replaceAll operations
ring theory
risk-sensitive decision making
robust Bellman equation
RPNI
Run-time monitoring
Runtime Composition
Runtime monitoring
Runtime verification
S
safe reinforcement learning
safety games
Schanuel conjecture
Security properties
Semantic labelling
Semantics
separation
separation logic
Shared randomness
Shielding
Shuffle ideals
Signal temporal logic
Skolem problem
SMT
SMT solving
space complexity
stabilization
Stochastic games
Strategy complexity
Strategy repair
strategy synthesis
Strategy Templates
streaming
streams
string solving
string transductions
structural graph theory
succinctness
Sure-almost-sure satisfaction
Symbolic algebraic computations
Symbolic dynamics
Syntactic Objects
Synthesis
System analysis and verification
T
T-nets
temporal logic
Threshold problem
Timed Automata
Timed logics
Timed systems
Topology
Transducers
Transformers
Tree automata
Tree languages
Tree logics
U
unambiguous automata models
Unambiguous star-free languages
universal automaton
V
valence systems
Value approximability
Value iteration
Value reuse / value transfer
Vampire
Van der Put Series
VASS
VC dimension
vector addition systems
Verification
Visibly pushdown automata
Visibly pushdown languages
W
Wasserstein ambiguity sets
weakest preexpectations
weighted automata
Weighted timed games
weighted tree transducers
well-quasi orders
Window mean payoff
Word Combinatorics
X
XNFA
Z
Z3-Noodler
Zero-sum games
ω
ω-automatic relations
ω-regular games