EVO*2021: EVOSTAR
TALK KEYWORD INDEX

This page contains an index consisting of author-provided keywords.

2
2D and 3D Art Generation
2D–3D registration
A
Absumption
action space
adaptation
Adaptive Algorithms
Adaptive Differential Evolution
Adversarial attacks
aesthetic measure
Agricultural data
Algorithm selection
Algorithmic Music Composition
allocation rules
Ant Colony Optimization
antifragile function correctness attraction
Anytime Algorithms
approximate circuit
artificial evolution
Artificial Immune System
Artificial Intelligence
Artificial life
Artificial Neural Network
artistic rendering
artistic style transfer
Aspiration and reservation levels
Assembly job shop scheduling
assembly line balancing
Association Rule Mining
Asthma
Audio Effect Programming
Audio processing
Auralization
Auto-ML
Autoencoder Neural Networks
Automated Algorithm Selection
automated design
Automated Testing
Automatic algorithm configuration
Automatic Design
Automatic Music Generation
Autonomous Surface Vehicles
B
Bayesian Networks
Behavior Trees
Benchmark
Benchmarking
Bias
Bio-inspired Agents
Bio-inspired Computing
biopharmaceuticals
Black-Box Optimization
Blending Problem
Boids
bounds limitations
Bus Stop Selection
C
cartesian genetic programming
Casual creators
Cellular Automata
Character-level DenseNet
Charging scheduling
chord classification
Chord Embeddings
classic puzzle game sokoban
classification
CLIP
cloud computing
clustering algorithm
CMA-ES
Co-Creative
Co-optimisation
Code smells detection
coevolution
cognition
Combinatorial Optimization
combinatorial optimzation
complexity
Composition
Compositional Pattern-Producing Networks
Compressor system simulation
computational aesthetic evaluation
Computational Aesthetics
computational art
Computational Creativity
computer composition
Concretism
concurrent programming
Construction project management
Context-dependent
Control valve placement
Convolutional Neural Network
Convolutional Neural Networks
Cooperative Evolution
Covariance Matrix
creative practice
Creative Prediction
Cross Domain Mapping
Cross-Domain Associations
cross-entropy
Crowding distance
D
Damage recovering
data preprocessing
Data Sharing
Decision Tree Ensemble
Decision-making
Decomposition
Deep and Shallow Learning
Deep Autoencoder
deep generative models
Deep Learning
Deep NeuroEvolution
deep reinforcement learning
Differential Evolution
Diffraction
Digital Circuit Design
Digital Collectible Card Games
direct manipulation
Distributed Speciation
Diversity
drawings
DRR
Duplex route
dynamic BinVal
Dynamic Optimization
E
Ecological momentary assessments
EDA-based optimization
edge detection
Electric Vehicle
embodied cognition
embodiment
Emotion categorization
Ensemble
Ensemble Modeling
Ensembles
entropy
entropy loss
Environments
Estimating Manning's coefficient
Evolutionary Algorithm
Evolutionary Algorithms
evolutionary art
Evolutionary Computation
evolutionary computing
Evolutionary deep learning
Evolutionary feature selection
Evolutionary Machine Learning
evolutionary multi-objective optimisation
Evolutionary Multiobjective Optimization
Evolutionary Planning
Evolutionary robotics
Evolvability
Evolvable Hardware
Evolving soft robot
Explainable AI
Exploratory Landscape Analysis
expressive
Extinction
F
Facial expression
facility location-allocation
Feature Analysis
Feature Construction
Feature relationships
Feature Selection
Feature selection(FS)
Fitness landscape analysis
fitness measure
Flow Prediction Problem
Flowshop
Fuzzy Logic
G
Game
Game of Life
Game Playing
GAN art
Generalizability
Generative Adversarial Network
generative adversarial networks
generative art
Generative Music
Generative Networks
Genetic Algorithm
genetic algorithms
Genetic Programming
Genotype-to-Phenotype Mapping
Genre Classification
Genre Recognition
GPT-2
GPU Computing
Grain Mixing
Grammar
grammar design
Grammatical Evolution
H
Hardware Description Languages (HDLs)
Hearthstone
Hearthstone AI Competition
Heuristic
Heuristics
hidden Markov model
hidden semi-Markov model
hinge-loss
human designer
Hybrid algorithms
Hybrid Heuristics
HyperNEAT
Hypernetwork
Hyperspectral Imaging
I
Image Enhancement
Image filtering
Image Generation
Image Processing
Indian Classical Music
Indirect encoding
Information Theory
Inspiration
Instrument Recognition
Integer linear programming
interactive constrained map elite
interactive digital entertainment
Interactive evolution
Interactive Evolutionary Computation
Interpretability
intuition
IoT-based machine learning
Iterative Training
K
Kolmogorov Complexity
L
Lamarckian
Lateralization
Learning
Learning Classifier Systems
Learning Classifier Systems (LCS)
level design
level design agent
level generation
Lexicase selection
limiting
linear functions
Local Search
Logistics
M
Machine Learning
majority vote crossover
Manufacturing
MAP Elites
MAP-Elites
Mathematical Modeling
Memetic Algorithm
memetic algorithms
meta agent
Meta learning
Metaheuristics
Microscopic residual stress
Microstructure
Minecraft
Minimal trees
mixed initiative
mixed initiative co creation
mixed initiative design
mixed initiative level design
mixed initiative tool
Mixed Integer Programming
Mixture Density Networks
Model Encoding
Model-Based Reinforcement Learning
Model-based tuning
Model-Building Optimisation Algorithms
Modelling
Modelling and Simulation
MOEA/D
Molecular design
morphological evolution
Movement Generation
Multi Task
Multi-Agent Systems
multi-core SIMD parallel computing
Multi-layer Neural network
Multi-objective evolutionary algorithm
Multi-objective evolutionary algorithms
Multi-objective optimization
Multi-Scale Search
Multiclass classification
multimodal functions
Multiobjective optimization
Music Analysis
Music Composition
Music generation
Music Information Retrieval
Music segmentation
Musical
Musical Artificial Intelligence
mutation rate
mutational robustness
N
NEAT
Neighborhood Search
Network Dismantling
Network Planning
Neural Architectural Search
Neural Architecture Search
Neural cellular automata
neural network
neural networks
Neural style transfer
Neuro-evolution Strategies
Neuroevoltuion
Neuroevolution
Numerical Optimisation
O
Object Recognition
Omalizumab
One-Shot
Open-endedness
Opposition-based learning
Optimisation
Optimization
optimization in dynamic environment
Originality evaluation
Over-General Classifiers
P
Painting Reconstruction
Parallelization
Parameter Control
Parameter dependencies
Parameter tuning
particle swarm optimization
Pattern Analysis
Pattern Search
pattern-forming bacteria
Performance Regression
personalised medicine
Personalized Medicine
Phishing
Pigment Identification
Pigment Unmixing
PK-NN evolution
Planning
Plant Propagation Algorithm
playable level
Population Diversity
population size
portfolio optimization
Possibility theory
power consumption
Probabilistic Context-Free Grammar
Problem Structure
Procedural Content Generation
Profile-Based Optimisation
Profit Maximization
Program Synthesis
Protein Structure Prediction
Q
Quality Diversity
Quantum Circuit Compilation
Quantum Computing
Quantum Programming
R
Raga Recognition
randomized search heuristics
Real-Time Traffic Simulation
real-valued evolutionary algorithms
real-valued genotypes
Real-World Application
Recurrent Neural Networks
Reference point
reflective practice
Regeneration
Reinforcement Learning
Repopulation
representation
Representation Learning
Reproduction
Resource allocation
Restoration
restricting genotypes
River flow analysis
Robust bus transport network
Route network optimization
Routing Problems
runtime analysis
S
SabberStone
Salp swarm algorithm (SSA)
SBSE
Scheduling
School Bus Routing
Scottish Music
Sculpture
Search Trajectory Networks
self-adjusting algorithms
semantic manipulation
Serious Games
Set Covering
SHADE
Sharpe Index
Simulated Annealing
Simulation optimization
Sketch Image
SketchRNN
Software engineering
software plasticity
Software Validation
solution length
Sound event detection
Spatial Complexity
spin-flip symmetry
station-based allocation procedures
Steiner trees
SUMO
sUpervised Classifier System (UCS)
Supervised Music Classification
supply chain
Swarm Art
Swarm Intelligence
Swarm Robotics
Swarms
Symbolic Regression
symmetry
Synthesizer Programming
SystemVerilog
T
Tabu Search
TensorFlow
Terrain Generation
Test Automation
Text classification
tile change action
Time Series Data Predictions
Time Series Prediction
Traffic light planning
Traffic Signal Prioritisation
Trajectory Optimization
Transfer function (TF)
Transfer Learning
Transformer
Turing Test
U
uncertain software class labels
Uncertainty
Universal Adversarial Attacks
unsupervised
Unsupervised Learning
user session
V
Variable Markov Oracle
Variable-length
Vectorization
Verilog
VGG19
vision
Visualisation
VST
W
water pollution
Wavelet Transform
Weight Inheritance
Weight Initialize
White-box
Workforce allocation
World Models
Wrapper
X
X-ray simulation
XCS Classifier System
XCSF Classifier System