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Posters & Demos
Please see session P1, Monday's Poster & Demo session for details.
10:00 | Developing Ideation Cards for Mixed Reality Game Design SPEAKER: Richard Wetzel ABSTRACT. Mixed reality games (MRGs) pose new challenges but also opportunities to designers. In order to make the design space of MRGs easily accessible and enable collaborative design in a playful manner we have developed Mixed Reality Game Cards. These ideation cards synthesize design knowledge about MRGs and are inspired by a variety of other successful ideation cards. We describe six studies, illustrate the iterative development of our cards, and reflect how the structure of our cards might influence future ideation cards. |
10:30 | Game Jams as an opportunity for Industry Development SPEAKER: Kristy de Salas |
10:00 | Squeezing and extending the platform: The case of the Sinclair ZX Spectrum SPEAKER: Jaroslav Svelch |
10:20 | Format(ive) Wars: Formation of the British Videogames Industry in the 1980s SPEAKER: Alex Wade |
10:00 | Critical Acclaim and Commercial Success in Mobile Free-to-Play Games SPEAKER: Kati Alha |
10:00 | Finding Meaning in Abstract Games: A Deep Reading of Sage Solitaire SPEAKER: Mike Treanor |
10:30 | Enacting aporia: Roger Caillois’ game typology as formalist methodology SPEAKER: Michel Ottens |
10:00 | The Emancipated Player SPEAKER: Gerald Farca ABSTRACT. Elevating video games to the same aesthetic level as other forms of representational art, this paper explores humankind’s inherent drive towards aesthetic beauty and the creation of meaning. To analyse this specific type of player, slumbering in all of us, I propose the emancipated player. The emancipated player represents an open-minded and critical player type who willingly engages in the act of play and who primarily wants to experience play’s aesthetic effect. As a refinement of player involvement in video games, the emancipated player’s experience in the gameworld can be regarded as a specific phenomenology of play and becomes particularly fruitful for the analysis of virtualized storyworlds or video game narratives. |
10:30 | An Impression of Home: Player Nostalgia and the Impulse to Explore Game Worlds SPEAKER: Robin J. S. Sloan |
10:00 | What Does it Mean to be Orlanthi? Hermeneutic Challenge in King of Dragon Pass SPEAKER: Jonne Arjoranta |
10:30 | Constructing the Female Gamer: Cheritz, Korean Women’s Games and the Romance of Global Capitalism SPEAKER: Sarah Christina Ganzon |
10:00 | Designing for constructive failure: reflections on the design and execution of an introduction to simulation gaming SPEAKER: Maaike de Jong |
10:20 | For a Proportion Principle-based Gameplay Design SPEAKER: Enrique Perez |
10:40 | Playful Fabrication: Speculative Game Designs for 3D Printers SPEAKER: unknown |
10:00 | Pathfinder SPEAKER: Christos Michalakos |
Keynote Address by:
Jo Twist, CEO, Ukie
“Fixing the pipeline: the future of the UK games industry”