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Posters & Demos
Please see session P1, Monday's Poster & Demo session for details.
Keynote Address by:
Richard Bartle, Professor and Principal Teaching Fellow, University of Essex; creator of MUD and author of “Designing Virtual Worlds.”
“Bidirectional Research (Illustrated using an Unconventional Example)”
11:30 | "Who Am 'I' In The Game?": A Typology of Modes of Ludic Subjectivity SPEAKER: Daniel Vella |
12:00 | 4x Gamer as Myth SPEAKER: Johnathan Harrington |
11:30 | Playful Fandom: Gaming, Media and the Ludic Dimensions of Textual Poaching SPEAKER: Orion Mavridou |
12:00 | Playing RPG Maker? Amateur Game Design and Video Gaming SPEAKER: Pierre-Yves Hurel |
11:30 | World-Class Bullet Hell play with Mark Johnson SPEAKER: Mark R Johnson |
11:30 | “Speaking intelligently?” What do we understand about narratives in video games (and what not)? SPEAKER: unknown |
11:30 | Religion and Games – Perspectives on a New Research Field SPEAKER: unknown |
14:00 | Rapidly-Exploring Random Tree approach for Geometry Friends SPEAKER: Rui Prada |
14:30 | Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering SPEAKER: Antonios Liapis |
14:00 | Grounded Theory in Games Research: Making the Case and Exploring the Options SPEAKER: unknown |
14:30 | The Diversity of Attitudes towards Play at the Workplace – A Case of an Academic Community SPEAKER: Timo Nummenmaa |
14:00 | Collegiate E-sports as Work or Play SPEAKER: Nyle Sky Kauweloa |
14:30 | Conventions within eSports: Exploring Similarities in Design SPEAKER: Samer Al Dafai |
14:00 | Delicate Subjects: Vulnerability and validation in action adventure games SPEAKER: Diane Carr |
14:20 | Emptiness Beckons: The Allure of Space in Speculative Game Fictions SPEAKER: Pawel Frelik |
14:00 | Dark game design patterns in online games: exploitation, loyalty and engagement SPEAKER: Faltin Karlsen |
14:20 | Design Paradigms and Principles for Free-to-Play Games: A Developer Interview Study SPEAKER: Janne Paavilainen |
14:00 | Conceptualizing Social and Political Conflict in Games: Hegemony, Agonism and the Post-Political in Crusader Kings II, Democracy 3 and SimCity SPEAKER: Piotr Sterczewski |
14:20 | Game Design as Experiment: Jewish Labour Movements in 1910s Montreal SPEAKER: William Robinson |
14:40 | Players Disempowering the Past: Play as Deconstructionist History SPEAKER: Adam Chapman |
14:00 | The Inclusive Schoolmaster: Embedding Gender Studies, Critical Race Theory and Issues of Inclusivity and Diversity in Games Curriculum SPEAKER: unknown |
16:00 | Player Rating Algorithms for Balancing Human Computation Games: Testing the Effect of Bipartiteness SPEAKER: unknown |
16:30 | Behaviour Change Wheel Driven Normative Feedback in a Serious Game for Energy Conservation SPEAKER: Kristy de Salas |
16:00 | You Say Jump, I Say How High? Operationalising the Game Feel of Jumping SPEAKER: unknown |
16:30 | The Impact of Co-Located Play on Social Presence and Game Experience in a VR Game SPEAKER: Marcello A. Gómez Maureira |
16:00 | Anti-inspiration in Independent Games SPEAKER: Jesper Juul |
16:20 | Metagaming and Subversive Play in League of Legends SPEAKER: Scott Donaldson |
16:40 | Resisting Patches and Errata: Motivations and Tactics SPEAKER: Jan Svelch |
16:00 | When Lions Speak: Representations of Non-Human Avatars in Digital Games SPEAKER: Alexander Duncan |
16:20 | Players, Diverse Bodies and Embodied Interpretation: Issues in Research Design SPEAKER: Diane Carr |
16:40 | “GAME OVER, MAN. GAME OVER”: UNDERSTANDING THE LIMITATIONS OF EGO-CENTRIC VIDEOGAME DESIGN AND ANALYSIS THROUGH ADAPTATIONS OF ALIEN SPEAKER: unknown |
16:00 | Knowing Societies Through Game Communities: Bringing Anthropology and Game Studies into Conversation SPEAKER: unknown |
16:00 | Increasing coherence in 'impact': crossing disciplines and framing SPEAKER: Benjamin Stokes ABSTRACT. In the past decade game design for “impact” has proliferated. Yet fragmentation is also growing between researchers, designers and funders in their ability to compare game proposals and communicate effectively about impact. Success in this endeavor may require new umbrella language to guide meaningful comparison and improve efficacy — especially across stakeholders. Fortunately, strategies for reducing friction and aligning design with research are surfacing. Such umbrella language must be based on research, yet also be designed in its own right. |
16:20 | Game Preservation within a Dutch Audiovisual Heritage Institution SPEAKER: unknown |
16:40 | Burying E.T. the Extra-Terrestrial: Undoing Game Archaeology SPEAKER: Paolo Ruffino |
16:00 | “Its’a Me, Mario!”: Costumed Gaming’s Effects on Character Identification SPEAKER: unknown |
16:20 | Engaging Elements in a Commercial Game SPEAKER: Craig Anderson |
16:40 | Debris: Exploring the video game values that can help reduce mental illness stigma SPEAKER: Manuela Ferrari |
16:00 | Video Games in Psychology: A Survey of Psychological Research in Interactive Media SPEAKER: unknown |