DIGRA/FDG 2016: THE FIRST INTERNATIONAL JOINT CONFERENCE OF DIGRA AND FDG
PROGRAM FOR THURSDAY, AUGUST 4TH
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09:30-17:30 Session P4: Posters & Demos

Posters & Demos

Please see session P1, Monday's Poster & Demo session for details. 

Location: 1F06 (Environmental Studies 2 Lab): Posters & Demos
10:00-11:00 Session K3: Keynote Session: Richard Bartle

Keynote Address by:

Richard Bartle, Professor and Principal Teaching Fellow, University of Essex; creator of MUD and author of “Designing Virtual Worlds.”

“Bidirectional Research (Illustrated using an Unconventional Example)”

Chair:
Jim Whitehead (Society for the Advancement of the Science of Digital Games, USA)
Location: Lecture Theatre 3
11:30-13:00 Session S61
Location: Room 2G13
11:30
Daniel Vella (University of Malta, Malta)
"Who Am 'I' In The Game?": A Typology of Modes of Ludic Subjectivity
SPEAKER: Daniel Vella
12:00
Johnathan Harrington (University of Malta, Malta)
4x Gamer as Myth
11:30-13:00 Session S62
Location: Room 2G14
11:30
Orion Mavridou (University of Abertay Dundee, UK)
Playful Fandom: Gaming, Media and the Ludic Dimensions of Textual Poaching
12:00
Pierre-Yves Hurel (Université de Liège, Belgium)
Playing RPG Maker? Amateur Game Design and Video Gaming
11:30-13:00 Session S63
Location: Room 2F11
11:30
Mark R Johnson (University of York, UK)
World-Class Bullet Hell play with Mark Johnson
11:30-13:00 Session S64
Location: 1F01 - Environmental Studies Lab 1
11:30
Hartmut Koenitz (University of Georgia, USA)
Gabriele Ferri (Amsterdam University of Applied Sciences, Netherlands)
Mads Haahr (Trinity College Dublin, Ireland)
Tonguc Ibrahim Sezen (Istanbul Bilgi University, Turkey)
Digdem Sezen (Istanbul University, Turkey)
Celia Pearce (Northeastern University, USA)
Frank Lantz (New York University, USA)
Jesper Juul (The Royal Danish Academy of Fine Arts, Denmark)
Gordon Calleja (University of Malta, Malta)
“Speaking intelligently?” What do we understand about narratives in video games (and what not)?
SPEAKER: unknown
11:30-13:00 Session S97
Location: Lecture Theatre 1
11:30
Jan Wysocki (Heidelberg University, Germany)
Lars de Wildt (KU Leuven, Belgium)
Souvik Mukherjee (Presidency University, India)
Frank Bosman (Tilburg University, Netherlands)
Stef Aupers (KU Leuven, Netherlands)
Gregor Ahn (Heidelberg University, Germany)
Religion and Games – Perspectives on a New Research Field
SPEAKER: unknown
14:00-15:30 Session S65
Location: Lecture Theatre 3
14:00
Rui Soares (INESC-ID and Instituto Superior Técnico, Universidade de Lisboa, Portugal)
Francisco Leal (INESC-ID and Instituto Superior Técnico, Universidade de Lisboa, Portugal)
Rui Prada (INESC-ID and Instituto Superior Técnico, Universidade de Lisboa, Portugal)
Francisco Melo (INESC-ID and Instituto Superior Técnico, Universidade de Lisboa, Portugal)
Rapidly-Exploring Random Tree approach for Geometry Friends
SPEAKER: Rui Prada
14:30
Chong-U Lim (Massachusetts Institute of Technology, USA)
Antonios Liapis (University of Malta, Malta)
D. Fox Harrell (Massachussets Institute of Technology, USA)
Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering
14:00-15:30 Session S66
Location: Lecture Theatre 1
14:00
John Salisbury (Independent Scholar, UK)
Tom Cole (Goldsmiths, UK)
Grounded Theory in Games Research: Making the Case and Exploring the Options
SPEAKER: unknown
14:30
Timo Nummenmaa (School of Information Sciences, University of Tampere, Finland)
Ville Kankainen (School of Information Sciences, University of Tampere, Finland)
Sampo Savolainen (University of Tampere, Finland)
Annakaisa Kultima (University of Tampere, Finland)
Juho Karvinen (University of Tampere, Finland)
Kati Alha (University of Tampere, Finland)
Antti Syvänen (University of Tampere, Finland)
Heikki Tyni (Tampereen yliopisto, Finland)
The Diversity of Attitudes towards Play at the Workplace – A Case of an Academic Community
14:00-15:30 Session S67
Location: Lecture Theatre 2
14:00
Nyle Sky Kauweloa (University of Hawaii at Manoa, USA)
Jenifer Sunrise Winter (University of Hawaii, USA)
Collegiate E-sports as Work or Play
14:30
Samer Al Dafai (Brunel University London, UK)
Conventions within eSports: Exploring Similarities in Design
14:00-15:30 Session S68
Location: Room 2G12
14:00
Diane Carr (IOE UCL University of London, UK)
Delicate Subjects: Vulnerability and validation in action adventure games
SPEAKER: Diane Carr
14:20
Pawel Frelik (Maria Curie-Sklodowska University, Poland)
Emptiness Beckons: The Allure of Space in Speculative Game Fictions
SPEAKER: Pawel Frelik
14:00-15:30 Session S69
Location: Room 2G13
14:00
Faltin Karlsen (The Norwegian School of Information Technology, Norway)
Dark game design patterns in online games: exploitation, loyalty and engagement
14:20
Janne Paavilainen (University of Tampere, Finland)
Design Paradigms and Principles for Free-to-Play Games: A Developer Interview Study
14:00-15:30 Session S70
Location: Room 2G14
14:00
Piotr Sterczewski (Jagiellonian University, Poland)
Conceptualizing Social and Political Conflict in Games: Hegemony, Agonism and the Post-Political in Crusader Kings II, Democracy 3 and SimCity
14:20
William Robinson (Concordia University, Canada)
Game Design as Experiment: Jewish Labour Movements in 1910s Montreal
14:40
Adam Chapman (University of Gothenburg, Sweden)
Players Disempowering the Past: Play as Deconstructionist History
SPEAKER: Adam Chapman
14:00-15:30 Session S71
Location: Room 2F11
14:00
Hans-Joachim Backe (IT University Copenhagen, Denmark)
Riccardo Fassone (Università degli Studi di Torino, Italy)
Veli-Matti Karhulati (University of Turku, Finland)
Jaroslav Svelch (Charles University in Prague, Czech Republic)
What is the 'Game' in Meta-Game
SPEAKER: unknown
14:00-15:30 Session S72
Location: 1F01 - Environmental Studies Lab 1
14:00
Jennifer Jenson (York University, Canada)
Emily Flynn-Jones (York University, Canada)
Stephanie Fisher (York University, Canada)
Helen Kennedy (University of Brighton, UK)
Suzanne de Castell (UOIT, Canada)
The Inclusive Schoolmaster: Embedding Gender Studies, Critical Race Theory and Issues of Inclusivity and Diversity in Games Curriculum
SPEAKER: unknown
16:00-17:30 Session S73
Location: Lecture Theatre 3
16:00
Seth Cooper (Northeastern University, USA)
Sebastian Deterding (University of York, UK)
Theo Tsapakos (Northeastern University, USA)
Player Rating Algorithms for Balancing Human Computation Games: Testing the Effect of Bipartiteness
SPEAKER: unknown
16:30
Lindsay Wells (University of Tasmania, Australia)
Kristy de Salas (University of Tasmania, Australia)
Ian Lewis (University of Tasmania, Australia)
Adam Berry (CSIRO, Australia)
Behaviour Change Wheel Driven Normative Feedback in a Serious Game for Energy Conservation
16:00-17:30 Session S74
Location: Lecture Theatre 1
16:00
Martin Fasterholdt (IT University of Copenhagen, Denmark)
Martin Pichlmair (ITU Copenhagen, Denmark)
Christoffer Holmgård (New York University, USA)
You Say Jump, I Say How High? Operationalising the Game Feel of Jumping
SPEAKER: unknown
16:30
Marcello A. Gómez Maureira (LIACS Media Technology, Leiden University, Netherlands)
Fons Verbeek (LIACS, Universiteit Leiden, Imaging and Bioinformatics, Netherlands)
The Impact of Co-Located Play on Social Presence and Game Experience in a VR Game
16:00-17:30 Session S75
Location: Lecture Theatre 2
16:00
Jesper Juul (The Royal Danish Academy of Fine Arts - The School of Design, Denmark)
Anti-inspiration in Independent Games
SPEAKER: Jesper Juul
16:20
Scott Donaldson (Curtin University, Australia)
Metagaming and Subversive Play in League of Legends
16:40
Jan Svelch (Charles University, Czech Republic)
Resisting Patches and Errata: Motivations and Tactics
SPEAKER: Jan Svelch
16:00-17:30 Session S76
Location: Room 2G12
16:00
Alexander Duncan (New York University, USA)
When Lions Speak: Representations of Non-Human Avatars in Digital Games
16:20
Diane Carr (IOE UCL University of London, UK)
Players, Diverse Bodies and Embodied Interpretation: Issues in Research Design
SPEAKER: Diane Carr
16:40
Darshana Jayemanne (Abertay University, Australia)
Brendan Keogh (RMIT University, Australia)
“GAME OVER, MAN. GAME OVER”: UNDERSTANDING THE LIMITATIONS OF EGO-CENTRIC VIDEOGAME DESIGN AND ANALYSIS THROUGH ADAPTATIONS OF ALIEN
SPEAKER: unknown
16:00-17:30 Session S77
Location: Room 2G13
16:00
Mikhail Fiadotau (Tallinn University, Estonia)
Elena Bertozzi (Quinnipiac University, USA)
Anne Dippel (Friedrich-Schiller University of Jena, Germany)
Thiago Falcão (Anhembi Morumbi University, Brazil)
Knowing Societies Through Game Communities: Bringing Anthropology and Game Studies into Conversation
SPEAKER: unknown
16:00-17:30 Session S78
Location: Room 2G14
16:00
Benjamin Stokes (American University, USA)
Aubrey Hill (American University, USA)
Gerad O'Shea (Applied Curiosity Research, USA)
Increasing coherence in 'impact': crossing disciplines and framing

ABSTRACT. In the past decade game design for “impact” has proliferated. Yet fragmentation is also growing between researchers, designers and funders in their ability to compare game proposals and communicate effectively about impact. Success in this endeavor may require new umbrella language to guide meaningful comparison and improve efficacy — especially across stakeholders. Fortunately, strategies for reducing friction and aligning design with research are surfacing. Such umbrella language must be based on research, yet also be designed in its own right.

16:20
René Glas (Utrecht University, Netherlands)
Jasper van Vught (Utrecht University, Netherlands)
Jesse de Vos (Netherlands Institute for Sound and Vision, Netherlands)
Game Preservation within a Dutch Audiovisual Heritage Institution
SPEAKER: unknown
16:40
Paolo Ruffino (The University of York, UK)
Burying E.T. the Extra-Terrestrial: Undoing Game Archaeology
SPEAKER: Paolo Ruffino
16:00-17:30 Session S79
Location: Room 2F11
16:00
Joshua Tanenbaum (University of California, Irvine, USA)
Nicole Crenshaw (University of California, Irvine, USA)
Karen Tanenbaum (University of California, Irvine, USA)
“Its’a Me, Mario!”: Costumed Gaming’s Effects on Character Identification
SPEAKER: unknown
16:20
Craig Anderson (University of Wisconsin - Madison, USA)
Engaging Elements in a Commercial Game
16:40
Manuela Ferrari (McMaster University, Canada)
Dan Clark (Moonray Studios, Canada)
Nike Bush (Moonray Studios, Canada)
Suzanne Archie (McMaster University, Canada)
Debris: Exploring the video game values that can help reduce mental illness stigma
16:00-17:30 Session S80
Location: 1F01 - Environmental Studies Lab 1
16:00
Ann Lewis (Iowa State University, USA)
Jorge Blanco-Herrera (Iowa State University, USA)
Jeffrey Rokkum (Iowa State University, USA)
Sara Prot (Coventry University, UK)
Video Games in Psychology: A Survey of Psychological Research in Interactive Media
SPEAKER: unknown