PROGRAM
Days: Sunday, June 14th Monday, June 15th Tuesday, June 16th Wednesday, June 17th Thursday, June 18th
Sunday, June 14th
View this program: with abstractssession overviewtalk overview
09:30-11:00 Session 1A: DOCTORAL CONSORTIUM
Location: Classhall G
| 09:30 | The Influence of Historical Theory on Historical Game’s Design (abstract) |
| 09:45 | Co-Producing Play of the Past in the Present: Intergenerational Community Connection through Historical Video Games (abstract) |
| 10:00 | “We found another Swiss Game !” Reflexive Epistemology of Enthusiasm and Methodological Nationalism in Local Game Histories (abstract) |
| 10:15 | How do we afford gaming? a history of affordances and its ‘player’ (abstract) |
| 10:30 | ‘Perhapsing’ Through Collaborative Play: The Neighborhood that Once Was and Could Be. (abstract) |
09:30-11:00 Session 1B: DOCTORAL CONSORTIUM
Location: Classhall H
| 09:30 | Can independent curated video games teach critical media literacy? (abstract) |
| 09:45 | Collections Educator or Game Designer? Why not both? (abstract) |
| 10:00 | A Framework for Game-Based Learning in Health Science Education: Bridging Pedagogy, Technology and Educator Development at a Public University in the Gauteng Province, South Africa (abstract) |
| 10:15 | Walking the Psyche: Expanding the Poetics of Performative Virtual Architecture through Real-Time Game Engine (abstract) |
| 10:30 | PHARMACOLOGICAL PRAXIS: A LUDONARRATIVE CARTOGRAPHY OF THE INTERSECTIONAL IMPASSE (abstract) |
09:30-11:00 Session 1C: DOCTORAL CONSORTIUM
Location: Classhall J
| 09:30 | Videogame Spatial Cinematics: Towards an Interdisciplinary Framework for Analysing Spatial Cinematic Environments in Contemporary Games (abstract) |
| 09:45 | Digital forests, meadows, towns: Representation of landscape in Czech digital games (abstract) |
| 10:00 | Through Ruins, Dark Woodlands, White Cities: The Representation of Ancient Landscapes in Video Games (abstract) |
| 10:15 | The Videogame Aesthetics: On the Interplay of Narrative and Ludic Elements (abstract) |
| 10:30 | The Transition from Choice to Mastery in Videogame Aesthetics (abstract) |
10:00-13:00 Session 2A: WORKSHOP: Remnants of Play (Nick Webber, Jaakko Suominen)
Location: Classhall E
10:00-13:00 Session 2B: WORKSHOP: Games Against Death: Games, Mortality, and the Politics of Dying (Poppy Wilde, Martin Gibbs)
Location: Classhall C
10:00-13:00 Session 2C: WORKSHOP: Unveiling Racialised and Hostile Urbanism through Interactive Storytelling (Oriol Viu i Duran)
Location: Classhall D
11:00-11:30Coffee Break
11:30-13:00 Session 3A: DOCTORAL CONSORTIUM
Location: Classhall A
| 11:30 | Investigating Stakeholder Conflict in Blue Crab Management Using Video Games (abstract) |
| 11:45 | Role and anger: investigations for live streamers, co-players and common players (abstract) |
| 12:00 | Presentation of age(ing) and elderly people in digital games: The Pokémon game series (abstract) |
| 12:15 | Body and Game: Making and Playing a Game in Daoism (abstract) |
| 12:30 | Playing with my imaginary friends: Character art commissions as affective play (abstract) |
11:30-13:00 Session 3B: DOCTORAL CONSORTIUM
Location: Classhall A
| 11:30 | The Liminal Capacity of Code - Connecting Developer Intentions and Player Experience in Early Video Games (abstract) |
| 11:45 | Procedural Praxis: Making and Thinking Antifascism Through Games (abstract) |
| 12:00 | Making Monsters: Embodying Queerness in Game Development (abstract) |
| 12:15 | Exploring Videogame Design in Academic Contexts: A Research-Creation Approach to Ideation (abstract) |
| 12:30 | The Braiding Framework: A Semiotic Approach to Engaging and Meaningful Games (abstract) |
11:30-13:00 Session 3C: DOCTORAL CONSORTIUM
Location: Classhall A
| 11:30 | Platformization of Virtual Morality: Mediation, Emotion, and Power in Embedded Philanthropy of Chinese Mobile Games -- An empirical analysis based on SEM and fsQCA (abstract) |
| 11:45 | You’re Just an NPC: The Colonial Poetics of Play in Late Modernity (abstract) |
| 12:00 | “My France Hurts:” Rethinking Cultural Odor in Pokémon Legends: Z-A (abstract) |
| 12:15 | The Sumerian Game: Study of the construction, use and reception of foreign past imaginaries in video games (abstract) |
| 12:30 | Transfiguring In and Out of Worlds: Archaeological Knowledge as Narrative Video Games (abstract) |
11:30-13:00 Session 3D: DOCTORAL CONSORTIUM
Location: Classhall F
| 11:30 | Argentine video games: work processes, production conditions and symbolic disputes from the Global South. (abstract) |
| 11:45 | The Social Production of Space Between Global Play and Local Production in Southern European Digital Games (abstract) |
| 12:00 | On the World Videogame: Language, Nation, and Reality Across Borders (abstract) |
| 12:15 | Playable Heritage: Wu Hua Mi Xin as an Interactive Museum within China’s Digital Culture and Museum Development (abstract) |
| 12:30 | From Resource to Kin: Designing for Environmental Resilience in the Okanagan (abstract) PRESENTER: Yuanyuan Xu |
13:00-14:00Lunch Break
14:00-17:00 Session 4A: WORKSHOP: The Feel of It: Minimalism for Analogue Games (David King)
Location: Classhall E
14:00-17:00 Session 4C: WORKSHOP: All-Island Mapping Exercise for Irish Games Sector (Darragh Lydon, Robert Emerson)
Location: Classhall D
14:00-15:30 Session 4D: DOCTORAL CONSORTIUM
Location: Classhall G
| 14:00 | How time flies! A flow-driven design framework for educational games (abstract) |
| 14:15 | Defining Single-player Video Games NPC Societies: An Ethnographic Approach (abstract) |
| 14:30 | Gaming Behaviours as Windows into Implicit Psychological Needs and Motivations (abstract) |
| 14:45 | Speculative Sentiment: The Dementia Narrative in Digital Games (abstract) |
| 15:00 | Playing with ADHD: Exploring Crip resonances between ADHD and game-making (abstract) |
14:00-15:30 Session 4E: DOCTORAL CONSORTIUM
Location: Classhall H
| 14:00 | Pixelated Ideology: Hegemonic Intermediality in Video Games (abstract) |
| 14:15 | Playing with Existence: Values in Post-Apocalyptic Gameworlds (abstract) |
| 14:30 | Multilayered Queerness in Videogames: Mechanics, Aesthetics, Narrative, and Production (abstract) |
| 14:45 | My Avatar Made Me Buy it: The Interaction of Avatar and User Gender in Shaping Consumer Behaviour (abstract) |
| 15:00 | Algorithmic Imperialism in the Architecture of NLP Agents and Play (abstract) |
14:00-15:30 Session 4F: DOCTORAL CONSORTIUM
Location: Classhall J
| 14:00 | Gender Representations and Gender Dynamics: A Feminist Analysis of “Female-oriented Mobile Games” in China (abstract) |
| 14:15 | Nostalgia-play in Chilean tabletop role-playing communities: Reflections to analyse game practices in a global north-global south dialogue. (abstract) |
| 14:30 | Queercrip Mythmaking in Contemporary Role-Playing Games (abstract) |
| 14:45 | Mapping women’s legacy in video game: constellation of Japanese creators in the 2000s (abstract) |
14:00-15:30 Session 4G: DOCTORAL CONSORTIUM
Location: Classhall F
| 14:00 | Representations of Suicide in Computer Games (abstract) |
| 14:15 | Is it a survival horror, an action horror or a Metal Gear Solid 3-related title? The categorisation of Resident Evil 4 from gamers’ point of view (abstract) |
| 14:30 | Devil, Mecha, Implant:A Media Archaeological Study of ‘Flesh Modification’ (abstract) |
| 14:45 | 9Night and Good Mourning: Game Mechanics towards Memory Work (abstract) |
15:30-16:00Coffee Break
16:00-17:30 Session 5A: DOCTORAL CONSORTIUM
Location: Classhall G
| 16:00 | An exploration of methods for preserving live-service videogames: the role and responsibility of the developer-curator (abstract) |
| 16:15 | Perspectives of Critical Theory on Video Game Culture and Industry (abstract) |
| 16:30 | The Good VR Machine – postcolonial interventions in empathy, peace and justice (abstract) |
| 16:45 | Child Safety in Platform Gaming: Balancing Protection and Freedom (abstract) |
16:00-17:30 Session 5B: DOCTORAL CONSORTIUM
Location: Classhall H
| 16:00 | Learning to E-sport: A study of learning opportunities around competitive games (abstract) |
| 16:15 | Spectatorship of Professional Gamers: Embodied Relatability and the Pleasures of Non-Hegemonic Masculinity (abstract) |
| 16:30 | Descent Into Video Games (abstract) |
| 16:45 | Playing together: analysis of gaming and sociocultural practices in Cooperative Games (abstract) |
| 17:00 | Duet for Flute and Video Game: A Dynamic System for Co-Op Musical Play (abstract) |
16:00-17:30 Session 5C: DOCTORAL CONSORTIUM
Location: Classhall J
| 16:00 | Identity in Gaming: A Study of Player and Non-Player Character Names and Usernames in Single- and Multiplayer Modes (abstract) |
| 16:15 | Rules as Ontological Structures: A Three-Layer Framework for Understanding Freedom and Constraint in Digital Games (abstract) |
| 16:30 | Temporal Features and Player Values: A Means-Ends Account of Time in Digital Play (abstract) |
| 16:45 | Play More, Do Less: Time, Action, and Access in Slow Games (abstract) |
16:00-17:30 Session 5D: DOCTORAL CONSORTIUM
Location: Classhall F
| 16:00 | Unlocking Pleasure: The Material Politics of "Backdoors" in Chinese Console Gaming (abstract) |
| 16:15 | Local Times And Temporalities In The Social History Of Play (abstract) |
| 16:30 | Playing As More Than Just a Continent: Representation of Southeast Asia in Video Games (abstract) |
| 16:45 | Web-based Serial Narratives: Actual Plays in the Italian Context (abstract) |
Monday, June 15th
View this program: with abstractssession overviewtalk overview
09:30-11:00 Session 6A: Play, Power, and Poetics: Critical Encounters in Contemporary Game Worlds
Location: Arts Theatre
| 09:30 | WoW gets Trumped: Politics and Play in Azeroth during the Trump Era (abstract) |
| 09:50 | Combat System Design for Action Games: Key Concepts and Styles (abstract) |
| 10:10 | China’s Game on Ancient Japan: Pleasure, Identity, and Poetry from “Man’yōshū” in “Genshin Impact” (abstract) |
| 10:30 | Portraying Unfavorable Sociocultural Circumstances Through the Videoludic Picaresque (abstract) |
09:30-11:00 Session 6B: Play, Power, and Poetics: Critical Encounters in Contemporary Game Worlds
Location: Classhall F
| 09:30 | Who Deserves to Survive the Post-Apocalypse? Deaths of Child Characters in The Walking Dead (abstract) |
| 09:50 | Monstrous Desires in Pornographic Videogames (abstract) |
| 10:10 | Disco Elysium: Existential Reflection within Crisis (abstract) |
| 10:30 | How Streaming Facilitates Affective Transformation: A Case Study of Horror Game Spectatorship (abstract) |
09:30-11:00 Session 6C: Communities of Play: Identity, Home, and Inclusive Player Experiences
Location: Classhall A
| 09:30 | Playing Home: Gaming Practices and Imagined Communities among Chinese Overseas Students (abstract) |
| 09:50 | Not Just Competition: Building Inclusive Communities through Grassroots Esports in Norway (abstract) |
| 10:10 | Label Offensive and Defensive in Interest-Based Battlefields: Identity Politics and Public Opinion Polarization in China’s ACG Communities (abstract) |
| 10:30 | Digital Gaming, Disability, and Social Capital: Understanding Intersectional Pleasures and Community Formation (abstract) |
09:30-11:00 Session 6D: Echoes of Play: Classical Pasts and Generative Presents
Location: Classhall E
| 09:30 | Have Generative AIs Made Games More Fun? The Past and Present of Text-Based Generative AI in Games (abstract) |
| 09:50 | Hobbyist Developers: Studying Notable Nintendo DS Homebrew Games (abstract) |
| 10:10 | The Classical Roman Reception in Genshin Impact: Within the region of the Sea of Bygone Eras (abstract) |
| 10:30 | Selling the American Dream: U.S. Gold, Intersectional Pleasures, and the Ludoindustrial Complex (abstract) |
09:30-11:00 Session 6E: Crafting Play Under Pressure: Labour, Sustainability, and Production Cultures
Location: Classhall G
| 09:30 | That’s My Jam: Understanding the Value of Canadian Game Jams (abstract) |
| 09:50 | Misleading omissions of loot box presence disclosures: widespread unfair commercial practices in video game advertising on social media in Ireland and the EU (abstract) |
| 10:10 | Landfill: Designing for Low-Carbon Pleasures (abstract) |
| 10:30 | Understanding Game Monetization in China from a Gameworker Perspective (abstract) |
09:30-11:00 Session 6F: Infinite Worlds, Finite Systems: Capital, Colonial Logics, and the Theory of World‑Building
Location: Classhall H
| 09:30 | The Infinite Game in the Engine of Control: Proletarianization, Platform Capitalism, and the Future of Playful Pleasure (abstract) |
| 09:50 | A World to Build: World-building and Capitalism in Games (abstract) |
| 10:10 | Three rights to play: Liberal, Fascist, and Compositionist (abstract) |
| 10:30 | Lifting the Fog of War: Militarism, Colonialism and Encyclopedic Pleasures in Digital Play (abstract) |
09:30-11:00 Session 6G: Teaching Through Play: Faith, Inclusion, and Graduate Learning Practices
Location: Classhall J
| 09:30 | Play, Faith, and Inclusion: Community Games as Tools for Learning, Expression, and Intersectional Pleasure in Catechism Education among Catholic Students (abstract) PRESENTER: Jerry Joseph Onampally |
| 09:50 | Exploring Critical Utopian Gaming Pedagogy in a youth club in Barcelona (abstract) PRESENTER: Kevin Marín-Rubio |
| 10:10 | The Texture of Play: Feeling Your Way Through Teaching with Games (abstract) |
09:30-11:00 Session 6H: Play Ecologies in Transition: Analogue Media, Queer Methods, and Social Spaces
Location: AHI Sem
| 09:30 | Queer Resistance Through Sexual Role-play: BDSM Larp, Arousal, and Communal Resistance (abstract) |
| 09:50 | Ecosystems and conflict in environmental themed analog wargames (abstract) |
| 10:10 | Flanki: Drinking Games and Traditions of Students at AGH University of Kraków (abstract) |
| 10:30 | “Writing Back” To Which Empire?: Constructing Chinese Identities in Tabletop Roleplaying Games in Singapore (abstract) |
11:00-11:30Coffee Break
13:00-14:00Lunch Break
14:00-17:00 Session 9A: WORKSHOP: Games and Pr0n 2.0_ Methodologies (Mike Hyslop Graham, Maria Ruotsalainen, Tanja Välisalo, Petri Lankoski)
Location: Classhall C
14:00-17:00 Session 9B: WORKSHOP: Games Education Course Structure (Darragh Lydon, Robert Emerson)
Location: Classhall D
14:00-15:30 Session 9C: Analysis
Location: Arts Theatre
| 14:00 | It’s all a skinner box? Typical core loop and Operant Conditioning (abstract) |
| 14:20 | Ambivalent Alliance: How History, Memory, and Gameplay Reshape Women’s Political Legacy (abstract) |
| 14:40 | From Policy to Paradox: Diversity Washing, Policy Failures, and the Limits of Authentic Intersectional Pleasure in the European Video Game Industry (abstract) |
| 15:00 | Feel the Force Around You: Haptic Narratology and the Problem of Focalization (abstract) |
14:00-15:30 Session 9D: Analysis
Location: Classhall F
| 14:00 | No Room in the Infinite for the Masculine and Queer: How do dress-up pleasures in Infinity Nikki collide with player desire and queer/masculine fashion? (abstract) |
| 14:20 | Death-Themed Games and Playing the "Good Death" (abstract) |
| 14:40 | Analysing Historical Distortion in Large Language Model Roleplay (abstract) |
| 15:00 | Gacha Game Collaborations and the Production of Affective Legitimacy (abstract) |
14:00-15:30 Session 9E: Players
Location: Classhall A
| 14:00 | Perceptions among the youth on the use (or abuse) of dark patterns (abstract) |
| 14:20 | Aesthetics of Prohibition: Moral Transgression, Control, and Pleasure in Political Games (abstract) |
| 14:40 | Dressing Against Code: How Twitch Plays with/on Green Screen Shorts (abstract) |
| 15:00 | Intersectional Pleasures and Limits of Game Cultural Participation and Belonging (abstract) |
14:00-15:30 Session 9F: History
Location: Classhall E
| 14:00 | A Chronicle of Emulation: Proposed Eras for Video Game Emulators (abstract) |
| 14:20 | Let’s Play The Sims: The Un(der)studied Women’s Origins of a Media Format (abstract) |
| 14:40 | Game-Mechanics Archaeological Method: The Case of Affinity-Mechanism Archaeology (abstract) |
| 15:00 | Games Against Death (abstract) |
14:00-15:30 Session 9G: Production
Location: Classhall G
| 14:00 | When Localization Meets Game Design: Strengthening Collaboration (abstract) |
| 14:20 | Far from Complete Compliance: Loot Box Prevalence, Probability Disclosure, and Kompu Gacha Policy in Japanese Mobile Games (abstract) |
| 14:40 | Making Games Sustainable – One Short Story at the Time (abstract) |
| 15:00 | Poor Compliance with Loot Box Probability Disclosure and Warning Regulations in Taiwan (abstract) |
14:00-15:30 Session 9H: Narrative Dynamics: Participatory Engagement and Affective Complexity in Games
Location: Classhall H
| 14:00 | Aesthetics of Holarchic Narrative Design: Participatory and Intersectional Pleasures of Game Storyworlds (abstract) |
| 14:20 | From the Eudaimonic to the Demonic in Gameplay Narratives (abstract) |
| 14:40 | A Mechanism Model for AI-Driven Narrative Loops in Embodied Gamified Interaction (abstract) |
| 15:00 | The Ludic Narrator: Towards a New Typology (abstract) |
14:00-15:30 Session 9I: Education
Location: Classhall J
| 14:00 | Graphonauts: Introducing a Hybrid Human–AI Pipeline for Text-to-Game Transformation via Knowledge Graphs (abstract) |
| 14:20 | Reshaping Failure: The Design of Hospites Teatro’s Theatre Games (abstract) |
| 14:40 | Game as Inquiry: An Diffractive and Experimental Approach to Designing and Evaluating Games with a Message (abstract) |
| 15:00 | Designing vulnerability: Framework, design, and evaluation of a serious game depicting victims of domestic abuse (abstract) |
14:00-15:30 Session 9J: Analog
Location: AHI Sem
| 14:00 | Player Experience of Hybridity in a Narrative Boardgame (abstract) |
| 14:20 | Game Parlours or Incidental Etchings? Material Traces of Incised Boardgames in Ancient South Asian Communal Spaces. (abstract) |
| 14:40 | To Play (or Not to Play) the Nakba. Representing the First Arab-Israeli War in Historical Boardgames (abstract) |
| 15:00 | Loyalty vs. Heresy: Kitbashing and Materiality Negotiation in Tabletop Games (abstract) |
15:30-16:00Coffee Break
16:00-17:30 Session 10A: Analysis
Location: Arts Theatre
| 16:00 | Slow Gaming: Applying Slow Movement to Post-anthropocentric Play (abstract) |
| 16:20 | The Husbando Super-App: Troubling “Player Investment” with Love and Deepspace (abstract) |
| 16:40 | Killing them Softly: Exploring the Contradictory Pleasures of Cosy Detective Videogames (abstract) |
| 17:00 | Designing Hybrid Agency: AI–Mech Collaboration in Contemporary Mecha Games (abstract) |
16:00-17:30 Session 10B: Analysis
Location: Classhall F
| 16:00 | The Impact of Evolving Character Customization on Emotional Engagement and Player Behaviour in RPGs (abstract) |
| 16:20 | ‘Changing the Game Forever’: MapleStory’s Big Bang as a Climate Change Event (abstract) |
| 16:40 | Culture as (Extra)ordinary: Authentic Representation of Working-Class Experience in Still Wakes the Deep (abstract) |
| 17:00 | Close-Playing War Trauma: The Tension Between Agency and Inevitability in My Child Lebensborn and Bury Me, My Love (abstract) |
16:00-17:30 Session 10C: Players
Location: Classhall A
| 16:00 | Unruly Forces and Marginalized Pleasures: Exploring Glitch Aesthetics and Agency in Alternative Control Schemes (abstract) |
| 16:20 | Shaping Interactions and Experiences: Investigating the Effects of a Game-Specific Custom Controller on Player Experience in a Digital Game Environment (abstract) PRESENTER: Stephen Rockett |
| 16:40 | How Accessible QTE Inputs Reshape Suspense Trajectories in Survival Horror (abstract) |
| 17:00 | Lightweight Rituals and Player Belonging in Video Games: The "Sacrifice Flow" in Stardew Valley Community Center Reconstruction (abstract) |
16:00-17:30 Session 10D: History
Location: Classhall E
| 16:00 | Powered by GameSpy: Theorizing and Analyzing the GameSpy Network As Platform Infrastructure (abstract) |
| 16:20 | Arcade Soldiers: Early Japanese Shooters in Dialogue with Hollywood Militarism (abstract) |
| 16:40 | A Spellbook of Pleasures: Game Informer and the Review Discourse of the Modern Magic System (abstract) |
| 17:00 | Football Without Fans: Are Matches Just for Gambling? (abstract) |
16:00-17:30 Session 10E: Production
Location: Classhall G
| 16:00 | Asymmetric Play in a Competitive Landscape: Attitudes and Fairness (abstract) PRESENTER: Gordon Graham Bicker |
| 16:20 | The final frontier of space in video games. Spatio-narrative design in Judgment by Ryu Ga Gotoku Studio (abstract) |
| 16:40 | “Shut up and let us make the game” Game developers, preserving games, and the dynamics of corporate governance (abstract) |
| 17:00 | Making Non-Monogamy: A Design-Oriented Approach for Studying Digital Game Intimacies (abstract) |
16:00-17:30 Session 10F: Theory
Location: Classhall H
| 16:00 | Rethinking Ludic Pleasure from an Object-oriented Perspective (abstract) |
| 16:20 | Flesh, Plastic, Stone: The Pleasure of Recontextualised Character Models (abstract) |
| 16:40 | Interactivity as Embodied Pleasure: A Media-Phenomenological Reframing through “Interactive” Short Videos (abstract) |
| 17:00 | Intersectional Pleasures: An Empirical Study of Embodied Emotions in Video Games (abstract) |
16:00-17:30 Session 10G: Education
Location: Classhall J
| 16:00 | "Gotta kill 'em all!" – A Game about Billionaires and Climate Obstruction (abstract) |
| 16:20 | Designing Virtual Reality Games About Grief: Reflections from Psychology and Healthcare Professionals (abstract) |
| 16:40 | Gaming Across Cultures: Lessons from Sweden and Bhutan on Digital Education (abstract) |
| 17:00 | Applied ethics techniques for video game ethics (abstract) |
16:00-17:30 Session 10H: Analysis
Location: AHI Sem
| 16:00 | Tracing Gender Affordances in Avatar Customization: A Methodological Framework (abstract) |
| 16:20 | Absent Pleasures, or Pleasure in Absence? Player Engagement in Minimalist Digital Horror Games (abstract) |
| 16:40 | "Arctictopia" and its Cozy, Casual Climate Catastrophe (abstract) |
| 17:00 | Pleasure in Play: Hyperscanning Shared Card Game Experience (abstract) |
Tuesday, June 16th
View this program: with abstractssession overviewtalk overview
09:00-12:00 Session 11A: WORKSHOP: Generative AI & Videogame Characters (Kristine Ask, Thorsten Busch, Dominic Ford, Jana Hecktor, Martin Hennig, Theresa Krampe, Zahra Rizvi, Tanja Sihvonen)
Location: Classhall C
09:00-12:00 Session 11B: WORKSHOP: DiGRA AI White Paper [DiGRA AI Subcommittee Workshop]
Location: Classhall D
09:30-11:30 Session 12A: Analysis
Location: Arts Theatre
| 09:30 | Mythic Alternatives: Mythological Mechanics Beyond Violence (abstract) |
| 09:50 | Unplayable Encounters with the Anthropocene: Rethinking Scale and Agency in Game Studies (abstract) |
| 10:10 | The Evolution of Emotion Work in The Sims 1-4 (abstract) |
| 10:30 | "Cuz She is My Daughter": How Players Navigate Ludo-Narrative Dissonance (abstract) |
| 10:50 | “Report any Violations”: Compliance Play, Procedural Rhetoric, and Affect in the Beholder Series (abstract) |
09:30-11:30 Session 12B: Analysis
Location: Classhall F
| 09:30 | Genshin Impact: Cultural hybridisation, localisation and contra-flow of cultural production in China's open-world role-playing game (abstract) |
| 09:50 | Epistemic Disobedience in Digital Games: Mega Man X8 16-bit case (abstract) |
| 10:10 | Diablerie of a Lore: A Comparative Analysis of Gaming Pleasure in Bloodlines and Bloodlines 2 (abstract) |
| 10:30 | Female Machamp, Male Lopunny, and Bearded Dragon Gym Leaders Who May Like it Rough: Identarian Openness in Pokémon (abstract) |
| 10:50 | Bodily Pleasures of Repetitive Labour and Rhythm in Finnish Cottage Simulator (abstract) |
09:30-11:30 Session 12C: Players
Location: Classhall A
| 09:30 | From Restoration to Extinction: Intersectional Pleasures in Ecological Game Reception (abstract) |
| 09:50 | Intersectional complexity between players and non-players in Bhutan (abstract) |
| 10:10 | “This industry has ruined me”: categorizing the experiences of Brazilian feminist gaming streamers through an intersectional approach (abstract) |
| 10:30 | For the Trees: Envisioning Sustainable Futures Through Ecomodded Minecraft (abstract) |
| 10:50 | The Demographics and Motivations of Trading Card Game Players (abstract) |
09:30-11:30 Session 12D: History
Location: Classhall E
| 09:30 | Fun on the Eastern Front: Chris Crawford and the Pleasure of Early Digital Wargames (abstract) |
| 09:50 | Community Resilience and Nostalgia: the case of the Metal Slug saga (abstract) |
| 10:10 | Stranger in a Strange Land: A South African Perspective on the Evolution of British Game Development (abstract) |
| 10:30 | LLM Roleplay Re-introduces Omissions to Collective Memory (abstract) |
| 10:50 | Playing with the Past: The Pleasures of Nostalgic Design with Playdate (abstract) |
09:30-11:30 Session 12E: Production
Location: Classhall G
| 09:30 | The Assemblage of Peripheral Game Development: A Case Study of Dundee (abstract) PRESENTER: Stefano De Paoli |
| 09:50 | Producing Games, Reproducing Inequalities: gender and labour in the Argentine Video Game Market. (abstract) |
| 10:10 | Desired but Also Undesired: Immigrant Game Workers in Between the Discourse of Labour Shortage and Anti-Immigration in Finland (abstract) |
| 10:30 | Playable folklore - Digital games and the representation of folklore and CH (abstract) |
| 10:50 | Pleased to play, paid to please: memory commodification within Roblox’s creator economy (abstract) |
09:30-11:30 Session 12F: Theory
Location: Classhall H
| 09:30 | The Hamster Wheel of Terror - Gambling Ludemes and Game Loops from Hell in CloverPit (abstract) |
| 09:50 | Intention, Interpretation, and the Sensory Life of Queerness: Reading Reception in Bioware’s Dragon Age Games (abstract) |
| 10:10 | The Place of the Marginalized: Witchers and Dwelling in The Witcher 3: Wild Hunt (abstract) |
| 10:30 | Temporalised Hyperobjects and Affective Play in Outer Wilds (abstract) |
| 10:50 | The Algorithmic Hostess: Social Mediation, Affective Discipline, and Sanitized Pleasures of Generative AI NPCs in Petit Planet (abstract) |
09:30-11:30 Session 12G: Education
Location: Classhall J
| 09:30 | Make Games No One Wants to Play (abstract) |
| 09:50 | The Absent Teacher in Eco-Games: A Theoretical Framework for Teacher Integration in Eco-Games (abstract) PRESENTER: Yuanyuan Xu |
| 10:10 | The Pleasurable Stress of the VRAVG Beat Saber: A Mixed-Methods Study (abstract) |
| 10:30 | What Now? Ecogames after Missed Climate Targets (abstract) |
| 10:50 | Exploring VR Shinrin-Yoku Stress Relief: A Comparative Study of Virtual and Multi-Sensory Extended Reality Environments (abstract) |
09:30-11:30 Session 12H: Analog
Location: AHI Sem
| 09:30 | Physical Blind Boxes' Compliance with Information Disclosure Requirements: Exploring the Game-like Nature of Blind Box Consumption in the Chinese Regulatory Context (abstract) |
| 09:50 | Exploring Experiential Fidelity in Board Game Adaptations of Video Games (abstract) |
| 10:10 | Diegetic Pleasure: Multimodal Immersion and Emotional Engagement in Escape Rooms (abstract) |
| 10:30 | 18XX Forever: Railway Time and Fossil Play on the Tabletop (abstract) |
11:30-12:00Coffee Break
13:00-14:00Lunch Break
14:00-17:00 Session 14A: WORKSHOP: Playing Between The Lines: The Pleasures (and Despair) of Real and Virtual Football (Iain Donald, Andrew Reid, Michael McDougall, Bruno de Paula)
Location: Classhall C
14:00-17:00 Session 14B: WORKSHOP: How academia and the game industry can co-shape a transdisciplinary agenda to support and inform guidelines within the Ethical Games Initiative (Fran Blumberg,Bruno Dupont,Kimberly Voll, Rachel Kowert, Celia Hodent)
Location: Classhall D
14:00-15:30 Session 14C: Analysis
Location: Arts Theatre
| 14:00 | Representation, Resistance, and Moderation: The Politics of Review Bombing in Assassin’s Creed Shadows (abstract) |
| 14:20 | Nostalgic Development Practices: Fantasy Consoles and DIY Game Engines (abstract) |
| 14:40 | From Player-Centered to Agent-Centered: A New Paradigm for Interactive Narrative in the Age of Large Language Models (abstract) |
| 15:00 | A glossary of haunted games (abstract) |
14:00-15:30 Session 14D: Analysis
Location: Classhall F
| 14:00 | Remediations of Japanese Cinema and History in Ghost of Yōtei (abstract) |
| 14:20 | Monstera pocketii: The Botanical Vitality of Pokémon (abstract) |
| 14:40 | The "Chinese" Non-city: Thematic (in)coherence and level design in Sifu (abstract) |
| 15:00 | Buy, build, live: The Sims’ American Dream, neoliberal utopia and its impact on city design (abstract) |
14:00-15:30 Session 14E: Players
Location: Classhall A
| 14:00 | Playing on Her Terms: Otome Gamers’ Negotiations with Hegemonic Sexual Scripts in China (abstract) |
| 14:20 | “We are trapped in the mud of binary selections”: An Investigation into the Feminist Consciousness of Chinese Female Otome Game Players (abstract) |
| 14:40 | “It’s Just a Hoax”: Climate Change Denial in Civilization VI’s Reddit Communities (abstract) |
| 15:00 | Haptic Dialects: Translating Pleasure Between Adaptive Controllers and Universal Design for Disabled Players (abstract) |
14:00-15:30 Session 14F: History
Location: Classhall E
| 14:00 | Guilty (Un)pleasures: The Reception of Muriel Tramis’s Erotic Trilogy in France and the United Kingdom (abstract) |
| 14:20 | Feeling with, or Feeling like? Empathy, Identification, and the Pleasures of Self-Reflection in Story-Driven Games (abstract) |
| 14:40 | Douchebag Games: White Grievance and Reactionary Identity Formation in the Xbox Era (abstract) |
| 15:00 | “is dondald trump woke?” and Other Trolling Questions: Rise and Fall of the Woke Content Detector Steam Group (abstract) |
14:00-15:30 Session 14G: Production
Location: Classhall G
| 14:00 | The Foreigner, The Joker: Dual Identity of Migrant Game Industry Workers in South Korea (abstract) |
| 14:20 | From Pixels to Planet: How Game Makers Strive for Planetary Impact Beyond the Magic Circle (abstract) |
| 14:40 | Achievement Unlocked: The Art of Localizing Minecraft’s Advancements (abstract) |
| 15:00 | Engine Workers: Scalability and Frictions in Game Engine Culture (abstract) |
14:00-15:30 Session 14H: Theory
Location: Classhall H
| 14:00 | "Identifying with a character" but "embodying an avatar": Differentiating relationships between players and their on-screen representations in video games (abstract) PRESENTER: Eugene Kukshinov |
| 14:20 | Designing Open Dialogue Systems for LLM-Based NPCs (abstract) |
| 14:40 | Artificial Pleasures and Ideological Subjectivation in Video Games: The Function of Positive Artefact Emotions in the Naturalisation of Ideology (abstract) |
| 15:00 | Tacky Games (abstract) |
14:00-15:30 Session 14I: Education
Location: Classhall J
| 14:00 | The Multidimensional Spectrum of Abstraction, Realism and Cultural Meaning in Serious Games (abstract) |
| 14:20 | Between Pleasure and Harm: Transcreating a Serious Game on Older Adult (abstract) |
| 14:40 | Global Games Education Now: Regional Realities and Pedagogical Innovations (abstract) |
| 15:00 | Democratizing Interactive Filmmaking: A No-Code Solution for Arts Students (abstract) |
14:00-15:30 Session 14J: Production
Location: AHI Sem
| 14:00 | Them’s Fighting Words: The Unlikely Marriage of Language Games and Simulated Hand-to-Hand Combat (abstract) |
| 14:20 | Translating the Game Space Model from Analytic Framework to Practical Methodology for Game Development and Research (abstract) |
| 14:40 | Between Diverse Industry and Game Characters - An Analysis of Tool-based Representation Design (abstract) |
| 15:00 | Transparency Isn't Enough: How Ordinary Features of Games Contribute to Exploitative Monetization (abstract) |
15:30-16:00Coffee Break
16:00-17:30 Session 15A: Analysis
Location: Arts Theatre
| 16:00 | A History of Non-Violence. Symbiosis and Care Work in L.O.L.: Lack of Love and Spiritfarer (abstract) |
| 16:20 | Play as Preservation: Folklore and Mythology in The Mooseman (abstract) |
| 16:40 | It is time to stop painting – Clair Obscur: Expedition 33 as a dilemma of pleasant fictionality (abstract) |
| 17:00 | Soft Worlds, Sonic Seams: How Cozy Games Stitch Sound Design into Musical Score (abstract) |
16:00-17:30 Session 15B: Analysis
Location: Classhall F
| 16:00 | “No Way, Did You See That Move?”: Constructing the Entertaining Spectacle in Game Live Streaming (abstract) |
| 16:20 | Racial Recursivity as Critical Race Game Studies Methodology (abstract) |
| 16:40 | The Post-Socialist Road Trip: Nostalgia, Labor, and Migration in 'Jalopy' (abstract) |
| 17:00 | Artistic In-Game Photography as Media of Care (abstract) |
16:00-17:30 Session 15C: Communities of Play: Identity, Home, and Inclusive Player Experiences
Location: Classhall A
| 16:00 | Towards a New Paradigm for Understanding Men and Masculinity in Gaming (abstract) |
| 16:20 | I Play, Therefore I Identify: A Fan Study of Character Attachment in Honor of Kings (abstract) |
| 16:40 | How General Game Expertise Shapes Player Experience and Problem-Solving Across Different Onboarding Approaches in a Puzzle Video Game (abstract) |
| 17:00 | Making the Past Count: Developing quantitative measures for past-player experience (abstract) |
16:00-17:30 Session 15D: History
Location: Classhall E
| 16:00 | Rise of the faux pixels (abstract) |
| 16:20 | Extended Abstract - Intersectional Pleasures: Reframing the Value of BIPOC Game Studies and Production (abstract) |
| 16:40 | FINAL BOSS: Videogame as a Technology of Geopolitical Cultural Power (abstract) |
| 17:00 | How to Play Academia: Conceptual and methodological observations (abstract) |
16:00-17:30 Session 15E: Production
Location: Classhall G
| 16:00 | Re-evaluating the Pursuit of Hyper-Realism in Virtual Reality Game Design through the Lens of Ludo proprioceptive Dissonance (abstract) PRESENTER: Zhehao Sun |
| 16:20 | And the Crops Withered: Designing TTRPGs To Enliven Myths (abstract) |
| 16:40 | Balancing In/formality within the Brno Video Game Industry Ecosystem (abstract) |
| 17:00 | Neurodivergent Pleasures in Game Environmental Design (abstract) |
16:00-17:30 Session 15F: Theory
Location: Classhall H
| 16:00 | Virtual Reality in the 2020s: Peace Machine or War Machine? (abstract) |
| 16:20 | Play in Context: Adapting Game-Based Learning for African Cultural Frameworks (abstract) |
| 16:40 | Entropic Temporality & Care-Based Agency in Ecological Survival Games (abstract) |
| 17:00 | Why Do We Suffer for Fun? Ordeal Pleasure in Souls-like Games (abstract) |
16:00-17:30 Session 15G: Education
Location: Classhall J
| 16:00 | Embodied Entrepreneurship: Exploring How an Analogue Role-Play Game Develops Entrepreneurial Mindsets in Master’s Engineering Students (abstract) |
| 16:20 | Neighborhood Making of Story Games: Accessible Joy in Low-Tech Design (abstract) |
| 16:40 | Pleasure Under Pressure: Laughter, Learning, and Competitive Play in Professional Wargaming (abstract) |
| 17:00 | Dungeons and Dissonance: Coherence in GLAM Games (abstract) |
16:00-17:30 Session 15H: History
Location: AHI Sem
| 16:00 | Tarot, Money, and Mnemonics: Histories of Card Games Beyond Quantifiable-outcome Games (abstract) |
| 16:20 | “Remembering Play” Beyond Retro: An Analysis of YouTube Videos and Comment Data on The Legend of Zelda: Tears of the Kingdom in South Korea (abstract) |
| 16:40 | Rendering Romania. A Corpus-Based Analysis of Othering in Video Games (abstract) |
| 17:00 | Hussars of Might and Magic: The Influence of Gaming Media on Polish Gaming Canons (abstract) |
Wednesday, June 17th
View this program: with abstractssession overviewtalk overview
09:00-12:00 Session 16A: WORKSHOP: Who we are and where we're going? (Yekta Kalanatar Hormozi, Carlos Gabriel Kelly González, Usva Friman, Stanisław Krawczyk) [DiGRA Diversity Subcommittee Workshop]
Location: Classhall C
09:00-12:00 Session 16B: WORKSHOP: Teaching Level Design: Process, Challenges, Opportunities (Richard Lemarchand, Heather Kelley)
Location: Classhall D
09:30-11:30 Session 17A: Analysis
Location: Arts Theatre
| 09:30 | Mapping eco(politics) in ecogames (abstract) |
| 09:50 | Looping Across Genres: How Time Loops, Roguelikes, and Cyclical Levels Shape Narrative Structure (abstract) |
| 10:10 | Time vs. History in JRPGs (abstract) |
| 10:30 | Let’s play the ‘refugee crisis’: a postcolonial deconstruction of the refugee in post-2015 European videogames (abstract) |
| 10:50 | The Playful Pleasures of the Videogame Detective Board (abstract) |
09:30-11:30 Session 17B: Analysis
Location: Classhall F
| 09:30 | How to be Non-Human : A Thematic Analysis of Animal Embodiment in VR Games (abstract) |
| 09:50 | Right click to de-escalate – Call of Duty & turning propaganda into pleasure (abstract) |
| 10:10 | “Perhaps, this is Hell”: Descent Narratives in Video Games (abstract) |
| 10:30 | No Good Endings: The Tragic Pleasure of Clair Obscur: Expedition 33 (abstract) |
| 10:50 | Quiet Play: How Desktop Moyu Games Carve Out Enjoyment Inside Workplace (abstract) |
09:30-11:30 Session 17C: Players
Location: Classhall A
| 09:30 | From Play to Poetics: Reconfiguring Pleasure through Defamiliarisation in Game Poems (abstract) |
| 09:50 | Playing (with) Toxicity and Irony on Twitch: The ambiguous case of the “Court of the Bans” (abstract) |
| 10:10 | Environmental Storytelling as Embodied Experience: Take What Remains of Edith Finch (2017) as an Example (abstract) |
| 10:30 | Game Streaming and Motives of Play (abstract) |
| 10:50 | More man vs nature mechanics? Exploring romanticized notions of solitude in r/SurvivalGaming (abstract) |
09:30-11:30 Session 17D: History
Location: Classhall E
| 09:30 | Grand Theft Auto: National Identity, Transnational Production, and the Ambivalent Politics of Play (abstract) |
| 09:50 | Sacred Places: Designing 360° Narrative VR Games for Hybrid Use in CAVE and Mobile HMD Setups (abstract) |
| 10:10 | Towards a Strategy Using the "Intervention Level Framework" in Japanese Game Archives: Integrating Material and Functional Authenticity Based on Conservation Science (abstract) |
| 10:30 | Pleasures Under Pressure: Misogyny, Moral Outrage, and Creative Contraction in Contemporary Chinese Game Culture (abstract) |
| 10:50 | From Restricted to Shared: The Intersectional Pleasure Mechanisms in Chinese Horror Games (2001-2024) (abstract) |
09:30-11:30 Session 17E: Production
Location: Classhall G
| 09:30 | Docugame design for Conservation: Designing The Moose of Fiordland biopic game. (abstract) |
| 09:50 | Affective Economies: Gendered play, Monetisation, and Precarity in Otome Gacha Games (abstract) |
| 10:10 | Failure to Franchise as Profane Comedy in Dante’s Inferno: The Poem: The Game: The Book (abstract) |
| 10:30 | Introducing The Comet Cock, a Murderous AI Dating Sim (abstract) |
| 10:50 | Moneyball, but for kids: Games as vehicles for predatory prediction markets (abstract) |
09:30-11:30 Session 17F: Theory
Location: Classhall H
| 09:30 | The Conjurative Voice of the Player in Escape Rooms: A Framework (abstract) |
| 09:50 | Imbalanced Pleasures? System Design and Social Rules in the Survivors-like Game Megabonk (abstract) |
| 10:10 | Making and Playing for Catharsis (abstract) |
| 10:30 | Six Positive Words for Talking about Theory in Games Research (in Pursuit of Interdisciplinarity) (abstract) |
| 10:50 | Sketch for a Phenomenology of Gameplay (as) Performance: Bodies, Systems, Worlds (abstract) |
09:30-11:30 Session 17G: Education
Location: Classhall J
| 09:30 | Missing in Action: Professional Wargaming in Game Studies (abstract) |
| 09:50 | Games and the Posthuman Condition: How game design represents memory and identity through embodied experience (abstract) |
| 10:10 | Beyond the Studio: Long-term Career Trajectories of Swedish Game Graduates (abstract) |
09:30-11:30 Session 17H: Analog
Location: AHI Sem
| 09:30 | A House Is Not a Home: Queergaming and Recuperative History in Molly House (abstract) |
| 09:50 | Queering the Third Place: Dungeons & Dragons at Your Friendly Local Game Store (abstract) |
| 10:10 | Are Themes Really Conceit? A Semiotic Proposal (abstract) |
| 10:30 | When Space Becomes Cardboard: Rethinking Escape Room Narratives in Tabletop Games (abstract) |
11:30-12:00Coffee Break
13:00-14:00Lunch Break & DiGRA Chapter Meeting [DiGRA International]
14:00-17:00 Session 19A: WORKSHOP: Designing with Abstraction and Realism (Kristina Risley, Yekta Kalantar Hormozi, Liang Xu)
Location: Classhall C
14:00-17:00 Session 19B: WORKSHOP: Politics of indexicality in digital game production (Jaroslav Švelch , Wilhelmina Statham)
Location: Classhall D
14:00-15:30 Session 19C: Analysis
Location: Arts Theatre
| 14:00 | Between Punches and Flying Attacks: Ludonarrative Imaginaries in 1980s Beat ’em Up Games (abstract) |
| 14:20 | Games analysis, Transforming Pixels into Plates: Harnessing Game Strategies for Sustainable Food Practices. (abstract) |
| 14:40 | Cursed Coziness: Cursed Mechanics in Dark Cozy Games (abstract) |
| 15:00 | Veggie Vigilantes: Queering Crime Tropes in Cosy Comedy Games (abstract) |
14:00-15:30 Session 19D: Analysis
Location: Classhall F
| 14:00 | On Inhabiting Nonhuman Bodies: Review of Research Perspectives (abstract) |
| 14:20 | Constructing Civilizations: A Multimodal Critical Discourse Analysis of Fictional Languages in Chants of Sennaar (abstract) |
| 14:40 | Schrödinger’s Feminist Cat: The Positional Feminism of Five Hearts Under One Roof (abstract) |
| 15:00 | Playing anachronisme in Time: Towards the Ludobiography in the Context of Chinese Indie Games (abstract) |
14:00-15:30 Session 19E: Players
Location: Classhall A
| 14:00 | Playing Across the Strait: Chinese WoW Diasporas on Taiwanese Servers (abstract) |
| 14:20 | Towards a New Player Discourse: A Close Reading of Let’s Play Videos as Retellings (abstract) |
| 14:40 | Competing Otherwise: Latin American Perspectives on Meritocratic Resistance in Competitive Gameplay (abstract) |
| 15:00 | Predicting Trolling Behaviors Using In-Game Timeline Data: Uncovering Divergent Mechanisms Behind AFK and Item Tier-Dropping in MOBA Games (abstract) |
14:00-15:30 Session 19F: History
Location: Classhall E
| 14:00 | Valuable Childhoods: Nostalgia, Intersectionalities, and Vintage Game Fairs (abstract) |
| 14:20 | Now Your Playing with Graphics Processing Power: Nvidia and the Discursive Pleasure of Artificial Intelligence (abstract) |
| 14:40 | Experiences of Age and Gender in Early UK Tabletop Role-Playing Magazines (abstract) |
| 15:00 | Myth, Memory, and the Melting Pot: Anti-Imperialism in Rockstar’s Red Dead Redemption 2 (abstract) |
14:00-15:30 Session 19G: Production
Location: Classhall G
| 14:00 | The Convergence of Historical Game Design and Digital Heritage (abstract) |
| 14:20 | Beyond necessity and passion: Crunch as a habitus in the field of video game production (abstract) |
| 14:40 | A Ludic PSY AI-Game-Engine for Utopia: Exploring Pl[AI] for a Viable Future (abstract) |
| 15:00 | Deceptive Design in VR Games: Lies that invite Surprise and Pleasure (abstract) |
14:00-15:30 Session 19H: Theory
Location: Classhall H
| 14:00 | From Hopscotch to Digital Games: The Pleasure and Dilemma of Interactivity (abstract) |
| 14:20 | The Relationship Between Signs and Context: Semiotic Meaning-Making in Digital Games (abstract) |
| 14:40 | Time in Digital Games: A Comparative Map of Temporal Constructs (abstract) |
| 15:00 | Aiōn and Digital Play: Toward a Cosmo-Phenomenological Approach (abstract) |
14:00-15:30 Session 19I: History
Location: Classhall J
| 14:00 | The Institutionalization of the Nokia N-Gage as a National Symbol: From Corporate and Fan Heritage to Public Cultural Heritage (abstract) |
| 14:20 | Localized Diversity, Equity, and Inclusion: Challenges and Solutions in Game Culture Environments (abstract) |
| 14:40 | Old Pleasures, Dying Flames: Final Fantasy XIV and the Evolution of the MMO Genre (abstract) |
| 15:00 | How Can an Unfinished Multiplayer Networking Scheme Produce Pleasure? XBAND as an Affective Infrastructure (abstract) |
14:00-15:30 Session 19J: Players
Location: AHI Sem
| 14:00 | The Reinvention of Hardcore: Authenticity and Identity Among Korean “Real” Gamers (abstract) |
| 14:20 | Player ‘superstitions’ or algorithmic literacy? Marvel Rivals players’ practices in the age of AI Matchmaking (abstract) |
| 14:40 | From Checklists to Playability: A systematic mapping of player reviews to the Game Accessibility Guidelines (abstract) PRESENTER: Nadia Di Leo |
| 15:00 | Queer Games Studies Material Turn: Centering Trans Bodies in Video Games (abstract) |
15:30-16:00Coffee Break
16:00-17:30 Session 20A: Analysis
Location: Arts Theatre
| 16:00 | Killjoy Play: Illness, Disability, and No-Fun Pleasures in Video Games (abstract) |
| 16:20 | The Pleasure(s) of Griefing: Tracing Multimodal Toxicity in League of Legends (abstract) |
| 16:40 | Oneiric Timespaces: History and Image-Affects in Benign Land and The Séance of Blake Manor (abstract) |
| 17:00 | Gameful disconnection: how digital detox and productivity apps blend play, work, and profit (abstract) |
16:00-17:30 Session 20B: Analysis
Location: Classhall F
| 16:00 | Spectating the Samurai: Performing and Preserving History through Twitch (abstract) |
| 16:20 | When a Game Is More Than 'Just a Game': Metanarrative Integration Tools in Video Games (abstract) |
| 16:40 | Posthuman Cuteness: Affective and agentic tensions (abstract) |
| 17:00 | My Cozy Hero: How Cozy Games Challenge Conventional Hero Dynamics (abstract) |
16:00-17:30 Session 20C: Players
Location: Classhall A
| 16:00 | Forms of self-reflexivity in team hero shooters and beyond (abstract) |
| 16:20 | Mod Choreography: Transforming the Contexts of Digital Play (abstract) |
| 16:40 | Visual Representation of Alternative Masculinities in a Mexican Gaymer Group’s Instagram Presence (abstract) |
| 17:00 | The domesticating role of memes in esports cultures (abstract) |
16:00-17:30 Session 20D: Players
Location: Classhall E
| 16:00 | Why Do They Stay Home? The Dual Structure of Identity and Constraints in Offline Esports Consumption (abstract) |
| 16:20 | The Right to Play, The Right to Pleasure (abstract) |
| 16:40 | Parasocial Incidental Politics: How Twitch Users Navigate Political Content and Misinformation in Livestreaming Environments (abstract) |
| 17:00 | The Invisibility of Women Streamers in Game Studies (abstract) |
16:00-17:30 Session 20E: History
Location: Classhall G
| 16:00 | Tracing the political economy of the "microgame" (abstract) |
| 16:20 | Counterfeit Circuits: Decolonial Practices and the Rise of Video Games in Brazil (abstract) |
| 16:40 | Decentralising Queer Game Studies: The British Situation (abstract) |
| 17:00 | Make it Cuddle, Make it Fight, Market it Pink: Virtual Pets and Affective Economies of Gendered Play (abstract) |
16:00-17:30 Session 20F: Production
Location: Classhall H
| 16:00 | Examining Jank as Design Through Casual Gameplay (abstract) |
| 16:20 | Working Conditions and Mental Health among Professionals with Disabilities in Brazilian Video Game Production (abstract) |
| 16:40 | Why We Can’t Rely on GDC Talks: Accountability in Developer Intent (abstract) |
| 17:00 | Playable Returns: Seriality and Medium-Specific Aesthetics in Videogame Remakes and Demakes (abstract) |
16:00-17:30 Session 20G: Theory
Location: Classhall J
| 16:00 | Cruel Pleasure: Affective Security and Territoriality in Games (abstract) |
| 16:20 | Navigating the Sacred Magic Circle: Ritual, Play, and the Urban Transformation of a City into a Magic Circle (abstract) |
| 16:40 | Modernities of authenticity in recreated online digital games: A comparative case study (abstract) |
| 17:00 | The Hero with a Thousand Misattributions: Scrutinizing the Hero's Journey in Videogame Discourse (abstract) |
16:00-17:30 Session 20H: Analysis
Location: AHI Sem
| 16:00 | “Default” Leadership – Critiquing Normative Leader Identities in Single-Player Videogames (abstract) |
| 16:20 | Cross-Species Affinities: Agency and the Pleasures of the Weird and Uncanny (abstract) |
| 16:40 | Hauntecology: Arboreal Pleasures as represented in Elden Ring (2021) (abstract) |
| 17:00 | Disclosure and the “Secret Underground Movement” - Analysing Queerness in Disco Elysium and its Place in the Quotidian (abstract) |
Thursday, June 18th
View this program: with abstractssession overviewtalk overview
09:00-12:00 Session 21A: WORKSHOP: Towards a Comprehensive Paradigm of Gender and Gaming (Kristine Jørgensen, Mikko Meriläinen, Maria Ruotsalainen, Tom Legierse)
Location: Classhall C
09:00-12:00 Session 21B: WORKSHOP: Thinking inside the Box for Thinking outside the Box (Dorcas Reamonn)
Location: Classhall D
09:30-11:30 Session 22A: Analysis
Location: Arts Theatre
| 09:30 | Rethinking City Builders from Latin America: A Cultural Study of Urbek City Builder (abstract) |
| 09:50 | Winter is gaming: study of gamers' habits throughout the year (abstract) |
| 10:10 | From the Invisible to Glitch: Rethinking the Possibilities of Aesthetics, Bodies, and Connection in Virtual Parties (abstract) |
| 10:30 | Hiking (Dis)Pleasure Island: Enjoyment & Critical Gameplay in Baby Steps (abstract) |
| 10:50 | Hoarding, Looting, Consuming: Toward an Ecology of Care (abstract) |
09:30-11:30 Session 22B: Analysis
Location: Classhall F
| 09:30 | Player Enjoyment Through Mechanical Engagement with Text in “The Séance of Blake Manor” (abstract) |
| 09:50 | Where are the Girls’ Games? Trends in Themes, Aesthetic, and Gameplay (abstract) |
| 10:10 | Thinking on Our Feet: Baby Steps (2025) Towards (Im)balancing the Somatic and the Stoney (abstract) |
| 10:30 | Reading queer autobiographical games through the lens of memory and identity studies (abstract) |
09:30-11:30 Session 22C: Players
Location: Classhall A
| 09:30 | The Joy of Exploration: A Qualitative Study of Temporal Changes in Player Experiences (abstract) |
| 09:50 | Is gameplay fun after all? Queer Indigenous resistances through gameplay (abstract) |
| 10:10 | In Mem(e)ory of Uuugggg: Mod-Users’ use of RimWorld’s Steam Workshop as a Memorial Site (abstract) |
| 10:30 | From Play to Idols: How Superfans Shape Esports Ecologies (abstract) |
| 10:50 | Bridging Generations Through Play: Elderly Gamers and Identity Formation (abstract) |
09:30-11:30 Session 22D: Players
Location: Classhall E
| 09:30 | An Exploration of Cozy Games as Coping Mechanism to Manage Mental Well-being (abstract) |
| 09:50 | “They managed to make lesbians unattractive”: anti-woke activism in No Alphabets mod in Baldur’s Gate 3 (abstract) |
| 10:10 | Min-Maxxing Relaxing: Playtime and Privilege in the Post-Pandemic (abstract) |
| 10:30 | Making Virtual Romance Real: Intimacy and Relational Labor in Otome Games Cosplay Commission (abstract) |
| 10:50 | Repeated pleasures: Motivations for replaying story-driven games (abstract) |
09:30-11:30 Session 22E: History
Location: Classhall G
| 09:30 | Cultivating History: Gender, Power, and Reflection in Cozy Botanical Games (abstract) |
| 09:50 | Pleasure Not For Everyone: Epistemic Injustice Towards Ukrainian Game Studies (abstract) |
| 10:10 | Video Games and Minoritized Language Revitalization: The Galician Case (abstract) |
| 10:30 | Ghost in the Dreamcast: Ludomusical Hauntology and Pleasures of a 90s Cross-Franchise Specter (abstract) |
| 10:50 | Nostalgic Ludopopulism and Neoreactionary Movements in Game Development (abstract) |
09:30-11:30 Session 22F: History
Location: Classhall H
| 09:30 | Beyond the Video Game Nasties: Censorship and the Online Safety Act (abstract) |
| 09:50 | “The FMV Interval”: The Long Dormant Period of Full Motion Video games 1998 – 2015 (abstract) |
| 10:10 | Games with Culture: Using Cultural Heritage as Game-Making Material (abstract) |
| 10:30 | Towards a Political Economy of Gamergate (abstract) |
| 10:50 | Swinging Through History: Rope Mechanics in 2D games (abstract) |
09:30-11:30 Session 22G: Production
Location: Classhall J
| 09:30 | Brazilian Indie games and hyperlocal identity: analyzing culture, design choices, and Steam reception in Gaucho and the Grasslands (abstract) |
| 09:50 | What strategies for enabling flow-critical play can be derived from the game design of Taskmaster? (abstract) |
| 10:10 | The Prevalence and Co-occurrences of Dark Patterns in Mobile Free-to-Play Games (abstract) |
| 10:30 | Critical Game Design in Tabletop Roleplaying Games: Applying Two Methods (abstract) |
09:30-11:30 Session 22H: Production
Location: AHI Sem
| 09:30 | Twenty Years of Design Patterns in Games (abstract) |
| 09:50 | The endemic intellectual property model of Riot Games (abstract) |
| 10:10 | Against seamlessness and hedonistic loops: The cases of pause, reflect, resist, and reform, from Interaction Design into games (abstract) |
| 10:30 | The Trustworthy Knowledge DLC: A Game-Design-Theory Expansion Pack for Public Services (abstract) |
| 10:50 | No Faces in the Flop Farm: Data Colonialism, Glitchfrastructure, and Affective Solidarity in Minds Beneath Us (abstract) |
11:30-12:00Coffee Break
13:00-14:00Lunch Break
14:00-15:30 Session 24A: Analysis
Location: Arts Theatre
| 14:00 | Pleasure and Intersectionality in Queer Dating-Sims: an Autoethnographic Research-Creation Perspective (abstract) |
| 14:20 | The Revolution Dances: The Pleasures of Transformation in Final Fantasy X-2 (abstract) |
| 14:40 | On the Mathematics hidden behind games (abstract) |
| 15:00 | When AI Promises to “Cure” You: Individual Experiences, Systemic Biases, and Community Action for Marginalized Players in Video Games (abstract) |
14:00-15:30 Session 24B: Theory
Location: Classhall F
| 14:00 | Intersectional Pleasures of Anomie: Helldivers and Democracy at Play (abstract) |
| 14:20 | Shan-shui Game: Worldbuilding for a Pluriverse Through Relational Game Assets (abstract) |
| 14:40 | Existential Ethics and Tactical Realism: Sartrean Moral Frameworks in Ready or Not (abstract) |
14:00-15:30 Session 24C: Analysis
Location: Classhall A
| 14:00 | On Eating Without a Face in Arctic Eggs (2024) (abstract) |
| 14:20 | Glitching Objects as Temporal Mediators: Hyperobject Temporality in NORCO (abstract) |
| 14:40 | Post-Heroic Play in Social Work Education: Structural Constraint and Impossible Care (abstract) |
| 15:00 | (Meta)identity: Renegotiating identity through metamodern design in Slay the Princess (abstract) |
14:00-15:30 Session 24D: History
Location: Classhall E
| 14:00 | The Name of Janosik Will Never Perish: Górals Tradition in Game Culture (abstract) |
| 14:20 | Appalachian Necropolitics within Call of Duty: Black Ops 6 and Fallout 76 (abstract) |
| 14:40 | Mancala’s Eco-Conscious Game Design: Which, if any, Qualities of Mancala Bao la Kiswahili Contain Eco-Conscious Qualities Suitable for Adapting into New Games? (abstract) |
| 15:00 | Arcades on Wheels: The Materiality and Logistics of Itinerant Gaming in Socialist Czechoslovakia (abstract) |
14:00-15:30 Session 24E: Analog
Location: Classhall G
| 14:00 | Intersectional Pleasures of Imagining non-Western Futures for Tabletop Role Playing Games (abstract) |
| 14:20 | Distorting Culture: Memetic Play and Pleasures in Analogue Game Remediation (abstract) |
14:00-15:30 Session 24F: Players
Location: Classhall H
| 14:00 | What (Meta)Games We Played: Famicon Fandoms and the Politics of Childhood in 1980s Japan (abstract) |
| 14:20 | Rolling Together: Intergenerational Dungeons & Dragons, Onboarding, and Infrastructures of Care (abstract) |
| 14:40 | The Civilization of Sid Meier’s Civilization: Player Reception of Change in A Long-Running Game Series (abstract) |
| 15:00 | Identity Play as Identity Work: Representation, Identity Integration, and Possible Selves in Digital Games (abstract) |
14:00-15:30 Session 24G: Players
Location: Classhall J
| 14:00 | Recreational Rage Play: Exploring Frictious Player Engagement with Rage Physics Games (abstract) |
| 14:20 | Player As Archivist - A Proposed Analysis of Player-centric Video Game Preservation Practice (abstract) |
| 14:40 | Digital Cardboard Crack: The Gamblification of Digital Card Games (abstract) |
| 15:00 | Welcome to My Crib: Player Creativity in Animal Crossing (abstract) |
15:30-16:00Coffee Break