Days: Tuesday, July 24th Wednesday, July 25th Thursday, July 26th Friday, July 27th Saturday, July 28th
View this program: with abstractssession overviewtalk overview
Workshop: My Desires Are Unconventional. BDSM scholarship as an inspiration for game studies
Organizers: Agata Zarzycka, Magdalena Cielecka, Justyna Janik, Tomasz Z. Majkowski, Jaroslav Švelch
Doctoral Consortium
14:30 | From Korea to Europe: cross-cultural gender study of professional gaming (abstract) |
15:00 | “Why do all females play Mercy?” - The gendered imaginary in the Overwatch play assemblages (abstract) |
15:20 | Development of online identity in live streaming (abstract) |
15:40 | A gamified companion to aid students in their time-management. (abstract) |
16:00 | Towards the formalization of Indie Game Design (abstract) |
16:20 | Digital games, cultural memory, & hegemony (abstract) |
16:40 | Empathizing with Historical Embodied Identities Through Play? Reflections on the 'Perspective-Taking' Potential of Ludic Historical Representations (abstract) |
17:00 | Games of Social Control: A Sociological Study of Addiction to Massively Multiplayer Online Role-Playing Games (abstract) |
17:20 | Understanding eSports spectatorship in Australia (abstract) |
Workshop: Indie Game Studies
Organizers: Casey O'Donnel, Jonathan Lessard, Nadav Lipkin, Celia Pearce, Paolo Ruffino, Carl Therrien, Emma Westecott
Workshop: On Trial: Fun
Organizers: David Thomas, John Sharp
Workshop: Contemporary Videogames and the Museum
Organizers: Sarah Brin, Michael McMaster
View this program: with abstractssession overviewtalk overview
Panel - No Coding Required: Teaching Humanities Students How to Design Video Games
12:00 | No Coding Required: Teaching Humanities Students How to Design Video Games (abstract) |
12:00 | Save the park, punish the traitors: Games as Historical Documents (abstract) |
12:20 | Past stories and Future Worlds: History and popular imagination in Fallout 4 (abstract) |
12:40 | Playing the Nazis: Political Implications in Analog Wargames (abstract) |
13:00 | Presence at History: Toward an Expression of Authentic Historical Content as Game Rules and Play (abstract) |
Panel - 20 Years of Game Art: Reflections, Transformations, and New Directions
Organizer: Eddo Stern
12:00 | 20 Years of Game Art: Reflections, Transformations, and New Directions (abstract) |
12:00 | Play to Win, Profit & Entertain: a Study of Double Performance as eAthlete and Streamer (abstract) |
12:20 | On Betrayal in Games (abstract) |
12:40 | Video Games, Learning, and the Shifting Educational Landscape (abstract) |
13:00 | From ‘Training Grounds’ to Sociotechnical Actors: Do MMORPG’s Presage/Prestage the Futures of Leadership and Work? (abstract) |
12:00 | Principles of Procedural Hermeneutics: How Do We Understand Videogames? (abstract) |
12:20 | Preliminary Poetics of Procedural Generation in Games (abstract) |
12:40 | Non-Human Gaming: Video Games for the Post-Anthropocene (abstract) |
13:00 | Paper-made digital games - A poetic of cardboard from Crayon Physics Deluxe to Nintendo Labo (abstract) |
Panel - The medium [of in-game photography] is the message
14:30 | The medium [of in-game photography] is the message (abstract) |
14:30 | Free-to-Play or Pay-to-Win?: Casual, Hardcore, and Hearthstone (abstract) |
14:50 | Loot boxes in Star Wars Battlefront II: Conflicts in the borderland between gambling and gaming (abstract) |
15:10 | Are Loot Boxes Gambling? Random reward mechanisms in video games (abstract) |
15:30 | Monetization is the Message: A Historical Examination of Video Game Microtransactions (abstract) |
14:30 | Does Platform Matter? A Game Design Analysis of Female Engagement in MOBA Games (abstract) |
14:50 | Overwatch as a Shared Universe: Game Worlds in a Transmedial Franchise (abstract) |
15:10 | "Travel Bugs": Toys Traveling Socially through Geocaching (abstract) |
15:30 | Production pipelines as Actor-Networks: Rethinking the game studio as a technological platform (abstract) |
14:30 | Paper Puzzle Games: The Original “Casual Games” (abstract) |
14:50 | An Exploration of Interactive Paradox (abstract) |
15:10 | Fragmentation: between expansion packs and episodic video games. (abstract) |
15:30 | Stasis and Stillness: Moments of Inaction in Videogames (abstract) |
14:30 | The Toy is the Message: materiality, imagination and play objects (abstract) |
14:50 | Horsing Around: subjectivity of mounts in video games (abstract) |
15:10 | Bonding With Horses and Other Animals in Breath of the Wild (abstract) |
15:30 | Avatar-Kinaesthetics as Characterisation Statements in Horizon: Zero Dawn (abstract) |
Panel - Video Games and Post-Humanism
16:20 | Video Games and Post-Humanism (abstract) |
16:20 | Bleed-in, Bleed-out - A Design Case in Board Game Therapy (abstract) |
16:40 | To Hell and Back: Hellblade’s Depiction of Mental Illness and Its Impact (abstract) |
17:00 | ‘Debris’: Exploring video game messages and values through gameplay (abstract) |
17:20 | From floating brains to insane painters: A review of mental illness messages in commercial video games (abstract) |
16:20 | Indie as Usual: Localising Australian Videogame Development (abstract) |
16:40 | Homemade French Videogames? How platform logic affects game producers and game production. (abstract) |
17:00 | Localization from an Indie Game Production Perspective – Why, When and How? (abstract) |
17:20 | Indie-viduals: Videogames’ Hegemonic (Re-)Production Culture (abstract) |
16:20 | The Human Machine Art Interface: Arcade Port Aesthetics and Production Practices (abstract) |
16:40 | Harvester of Desires: Gaming Amazon Echo through John Cayley’s The Listeners (abstract) |
17:00 | A Character in Your Hand: Puppetry to Inform Game Controls (abstract) |
17:20 | Restricted affordances: Avatar models and capacities for identity (abstract) |
16:20 | History, Mnemohistory and Trauma in the Italian Videogame Scene (abstract) |
16:40 | An Ontological Meta-Model for Games Research (abstract) |
17:00 | Constructing digital game heritage (abstract) |
17:20 | Defining Genre in Video Game Historiography: Structural, Discursive, and Sociocultural Definitions (abstract) |
16:20 | Characteristically Tensive: The Unreal in Poetic Gaming (abstract) |
16:40 | Antimimetic Rereading and Defamiliarization in Save the Date (abstract) |
17:00 | Deepening Gameplay Experiences through Estrangement (abstract) |
17:20 | Consecutive Endings and the Aesthetic Potential of Cognitive Dissonance (abstract) |
Organized by Celia Pearce and John Sharp with guest panelist, Eric Zimmerman.
View this program: with abstractssession overviewtalk overview
Keynote: Anne-Marie Schleiner
Panel - Press Start: It’s all Pun and Games Studies (Until Someone Gets Published)
10:10 | Press Start: It’s all Pun and Games Studies (Until Someone Gets Published) (abstract) |
Panel - Esports Careers
10:10 | Esports Careers (abstract) |
10:10 | Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan (abstract) |
10:30 | Star Ocean: Till the End of Time; a Nietzschian approach to games (abstract) |
10:50 | Identities, Genre and Design in Game-Making (abstract) |
10:10 | Notes on a pre-history of Italian video games (abstract) |
10:30 | Comics, Football, and Newsagents: Italian video games production and distribution (1987-1993) (abstract) |
10:50 | Playing with a Brand: the Brazilian McDonald's Paper Tray Case (abstract) |
11:10 | How Local Policies Shape Game Production: A Nordic Perspective (abstract) |
10:10 | From the Inside of Medium: Analytics of Retro Games (abstract) |
10:30 | Vietnam Romance : A Gesamtkunstwerk to Game (a pre-postmortem) (abstract) |
10:50 | Against Playability: Indirect Interaction in Videogame Exhibitions (abstract) |
11:10 | Wrecking the Game. The Artist as Griefer (abstract) |
Panel - Existential-Phenomenological Approaches to Game Worlds
12:00 | Panel: Existential-Phenomenological Approaches to Game Worlds (abstract) |
12:00 | Contextualizing Pathological Gaming - A Proof-of-Concept Study (abstract) |
12:20 | A Comparative Study of Attachment: Fighting Games and Taekwondo in Life (abstract) |
12:40 | Problem Gaming vs. Gambling: Can they be treated together? (abstract) |
13:00 | Watching People Play. The Role of Spectatorship in Player Careers (abstract) |
12:00 | Beer & Pixels: Embodiment, drinking, and gaming in Australia (abstract) |
12:20 | Man Caves and the Fantasy of Homosocial Escape (abstract) |
12:40 | Avatars, Gender and Sexuality for Brazilian Players on Rust (abstract) |
13:00 | A qualitative study of transmasculinity in the games industry and games journalism (abstract) |
12:00 | Imaginary Russia. The Orientalisation of USSR in 'Command & Conquer: Red Alert' series (abstract) |
12:20 | Playing with Style: Implied Playstyles as an Analysis Tool for Player Behavior and Metagame Emergence (abstract) |
12:40 | Larp Typology (abstract) |
13:00 | Injecting Sense of Belonging: The Ideology of Chinese Educational Games (abstract) |
Panel - Refuse, Remediate, REFIGure: Making Games Sustainable for Women
14:30 | Refuse, Remediate, REFIGure: Making Games Sustainable for Women (abstract) |
14:30 | Instantaneously Punctuated Picture-Music: Pilgrim in the Microworld and an Alternative Evaluation of Videogame Expression (abstract) |
14:50 | Projectuality in Digital Gameworlds (abstract) |
15:10 | Infra-Ordinary Game Analysis: Animal Crossing Pocket Camp as an Introductory Study (abstract) |
15:30 | Memory and Meaning in Analogue: A Hate Story and Nier: Automata (abstract) |
14:30 | Spectating Development: Backer Perspective on Games Crowdfunding (abstract) |
14:50 | Game engines: Design, labour, and legality (abstract) |
15:10 | The reception of Chinese history in Honor of Kings (abstract) |
15:30 | Obey or Against: The Review of Studies on Chinese Game Policies (abstract) |
14:30 | The Meaning and Significance of True Line of Sight in Warhammer 40,000 (abstract) |
14:50 | The Play is the Message. The Everyday Context of Videogame Play (abstract) |
15:10 | An Inclusive Perspective on Gameplay: Towards a wide understanding of gameplay in theory and praxis (abstract) |
15:30 | From Interactive to Interpassive Gaming (abstract) |
14:30 | Collegiate eSports as Learning Ecologies: Investigating Collaborative Learning and Cognition During Competitions (abstract) |
14:50 | Metagaming in Competitive Hearthstone: Heroes of Warcraft (abstract) |
15:10 | Understanding the experience of Australian eSports spectatorship (abstract) |
15:30 | Understanding Player elimination in boardgames as a form of permadeath (abstract) |
Panel - Out of Tokens: Queer Game Studies Beyond Representation
16:20 | Out of Tokens: Queer Game Studies Beyond Representation (abstract) |
Panel - Entertainment and Authenticity
16:20 | "Clementine will remember that." - Methods to Establish Design Conventions for Video Game Narrative. (abstract) |
16:40 | Relation and regime. On aesthetics and cosmetic microtransactions in Path of Exile (abstract) |
17:00 | Towards Design Principles for Humor in Interactive Emergent Narrative (abstract) |
16:20 | A digital gap in Polish families on the example of video games (abstract) |
16:40 | (Re)play the beginning of the end: 1988 as prequel to Umbrella Movement in Hong Kong (abstract) |
17:00 | Body Count (abstract) |
17:20 | Playing Whiteness in Crisis in The Last of Us and Tomb Raider (abstract) |
16:20 | The City in Singleplayer Fantasy Role-Playing Games (abstract) |
16:40 | Game Narrative Through the Detective Lens (abstract) |
17:00 | The Ruins of Meridian 59: Abandoned MMOs as Poor Objects (abstract) |
17:20 | The Quest for Serious Sex Adventures: A Structural Analysis of Puzzle and Humor (abstract) |
View this program: with abstractssession overviewtalk overview
Keynote: Peppino (Giuseppe) Ortoleva
Panel - Current Situations in the Japanese Game Research and Game Development Pedagogical Practices
10:10 | Current Situations in the Japanese Game Research and Game Development Pedagogical Practices (abstract) |
Disruption, Struggle, Re-construction and Re-negotiation: The messy reality of co-creative game design
10:10 | Disruption, Struggle, Re-construction and Re-negotiation: The messy reality of co-creative game design (abstract) |
10:10 | Videogames, analytics and the ‘becoming-gramme’ of play (abstract) |
10:30 | A Three Person Poncho and a Set of Maracas: Designing Ola De La Vida, A Co-Located Social Play Computer Game (abstract) |
10:50 | Is My Avatar MY Avatar? Character Autonomy and Automated Avatar Actions in Digital Games (abstract) |
11:10 | The Other Otherness of the Avatar: Technological Alterity in Player-Avatar-Relations. (abstract) |
10:10 | Incentivizing Correct Waste Sorting by Game Design (abstract) |
10:30 | Games Biting Back: ANATOMY and Ecofeminism (abstract) |
10:50 | ‘Missing is the Message’: Addressing India’s Girl-Trafficking Problem through a Videogame (abstract) |
11:10 | Playing for Real (abstract) |
10:10 | Ethics at Play in Undertale: Rhetoric, Identity and Deconstruction (abstract) |
10:30 | Design Concepts for Empowerment through Urban Play (abstract) |
10:50 | Mechanisms of Disclosure: A Socio-technical Perspective of Sociality in Massively Multiplayer Online Role-Playing Video Games (abstract) |
11:10 | Conversation, Discourse and Play: Interaction and Moderation in Twitch.tv Live Streaming (abstract) |
Panel - Non-English-Language Game Histories: Methodological Considerations
12:00 | Non-English-Language Game Histories: Methodological Considerations (abstract) |
12:00 | Interpretive Challenges in Games (abstract) |
12:20 | Quilting the meaning: gameplay as catalyst of signification through cognitive & interpretative processes (abstract) |
12:40 | Cause, Effect, and Player-Centric Time (abstract) |
13:00 | Markers of Subjective Perception in Larp (abstract) |
12:00 | Audiencing on Twitch (abstract) |
12:20 | Implementing Intelligence: The Platform Culture of Intellivision (abstract) |
12:40 | The Women of Twitch: The Affordances of Live-Streaming Digital Games (abstract) |
13:00 | Revision of Queer Bodies: Modifications of Sexual Affordances in World of Warcraft (abstract) |
12:00 | Through Games. Uses, Practices and Habits. (abstract) |
12:20 | (Game) Design methods in Game Studies (abstract) |
12:40 | Good Game Feel: An Empirically Grounded Framework for Juicy Design (abstract) |
13:00 | Make Tents, Not War: Queer Play as Play-That-CritiquesCritical play, queer play, play studies, play fiction, play-that-critiques (abstract) |
12:00 | An Embodied Turn: Game Studies Across Worlds and Bodies (abstract) |
Panel - Next Level: Creating Larger Research Units in Game Studies
14:30 | Next Level: Creating Larger Research Units in Game Studies (abstract) |
14:30 | Archival Adventuring (abstract) |
14:50 | From Silent NPC to Active Consumer : Representing Female in Chinese Video Game Culture (abstract) |
15:10 | BioWare, Eroticism and Modernity (abstract) |
15:30 | Body Horror as Body Shaming: Fatness and Monstrosity in Video Games (abstract) |
14:30 | Next gen? A critical examination of historical periodization in video games (abstract) |
14:50 | Landscape Trouble: Why we are surrounded by climate change games (abstract) |
15:10 | Beyond Paratexts, Towards Paratextuality: A Case for Granular Analysis of Video Game Paratextuality (abstract) |
Panel - (Trans)mediality and Playership in and around Japanese Videogames
14:30 | (Trans)mediality and Playership in and around Japanese Videogames (abstract) |
Panel - Beyond the Core Development Team: Exploring Emerging Roles and Responsibilities in the Global Game Industry
16:20 | Beyond the Core Development Team: Exploring Emerging Roles and Responsibilities in the Global Game Industry (abstract) |
16:20 | The Moral Calculus of Vocational Passion in Digital Gaming (abstract) |
16:40 | Depleted Hearts: Coping and ‘Self-Care’ in Gaming Culture (abstract) |
17:00 | Discourses of "realism" in game journalism (abstract) |
17:20 | Indie Game: The Movie: The Paper – Documentary Films and the Subfield of Independent Games (abstract) |
16:20 | If You Guild it, They Will Come: Organizational Leadership in Games (abstract) |
16:40 | “A pure meritocracy blind to identity”: Exploring the Online Responses to All-Female Teams in Reddit (abstract) |
17:00 | Video games as an extension of youth? Gaming among third age people (abstract) |
17:20 | Video Games in the Convenience Store (abstract) |
16:20 | ‘We’re Not Gonna Take It.’ The Countercultural AAA Aesthetics of Wolfenstein: The New Colossus (abstract) |
16:40 | On Striated Wilderness and Prospect Pacing: Rural Open World Games as Liminal Spaces of the Man-Nature Dichotomy (abstract) |
17:00 | Meaning Through Performance: Transgressing Boundaries in Shadow of the Colossus (abstract) |
17:20 | The Aesthetics of Ambient Data: Playful Data-Sharing in the Dark Souls series (abstract) |
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Keynote: Jaroslav Švelch
10:10 | Publishing in Game Studies: Thoughts and Discussion with the Editors: With: Jose Zagal, Jen Jenson, Aaron Trammell, William White, Suzanne de Castell and Espen Aarseth (abstract) |