Days: Tuesday, September 24th Wednesday, September 25th Thursday, September 26th
View this program: with abstractssession overviewtalk overview
The Media and Immersive eXperience (MIX) Center, a collaboration between the City of Mesa and Arizona State University, is a state-of-the-art hub for digital technology, film production, and immersive media. Spanning 118,000 square feet, the center features sound stages, recording studios, immersive design labs, and screening theaters. It will bring over 750 ASU students, faculty, and staff to downtown Mesa, enhancing education, innovation, and community engagement with a dedicated plaza for events.
SIGN-UP IS REQUIRED and space is limited to 20 people on this day.
Dreamscape Learn is a collaborative venture between Dreamscape Immersive and Arizona State University, merging the most advanced pedagogy with the entertainment industry’s best emotional storytelling. Dreamscape Learn redefines how we teach and learn in the 21st century, while aiming to eliminate student learning gaps.
**PLEASE MEET IN HOTEL LOBBY @ 9:30AM FOR WALK (15-min) TO DREAMSCAPE LAB. **
Please stop by to check in and collect your conference badge. We look forward to seeing you all!
14:00 | Positive Social Media Use is Associated with Life Satisfaction, Autonomy, Competence and Relatedness: A Survey Study Spanning 35 Nations. (abstract) |
14:15 | Virtual Empowerment: Manipulating Height in Virtual Reality Affects Self-Related Cognitions and Personal Speech Performance Evaluation (abstract) |
14:30 | My Circle: Development and evaluation of an online social networking platform for clinically guided peer-to-peer support for young people with mental health concerns (abstract) |
14:45 | The Retreat: A mindfulness-based approach to problematic internet use (abstract) |
14:00 | Which underlying major depression symptom dimensions are most closely related to problematic smartphone use severity? (abstract) |
14:15 | The Role of Distress Tolerance Between Both Depression and Anxiety with Problematic Smartphone Use Severity (abstract) |
14:30 | Do Positive and Negative Affect States and Trait Mindfulness Mediate Relations between Social Anxiety and Problematic Social Media Use Severity? (abstract) |
14:45 | Testing Emotion Dysregulation and Avoidant Coping Style in Relation to Problematic Smartphone Use Severity (abstract) |
15:00 | An Elastic Net Regression Analysis of Problematic Smartphone Use Severity, Investigating Associations with Measures of Generalized Anxiety Disorder, Depression, Distress Tolerance, Trait Mindfulness, and Impulsivity (abstract) |
Break will be held in Omni Hotel 2nd Floor - Prefunction Area.
Please remember that your printed poster should measure no more than 48 inches (1.2 meters) wide by 48 inches (1.2 meters) high. Please ensure your poster is no larger than these dimensions. Poster tape and easel will be provided.
Leveraging Artificial Intelligence to Mitigate User Susceptibility to Malicious Push Notifications during Augmented Reality Immersion (abstract) |
Enhanced Machine Learning Classification with Metaheuristics for Early Geotechnical Hazard Warnings (abstract) |
The multiplayer effect: assessing social capital in videogaming communities. (abstract) |
Does a multimodal cave-based virtual reality intervention improve frequency-domain heart rate variability in patients with post-covid condition? (abstract) |
Electrophysiological Oscillations Of Elite Triathletes During A Working Memory Task In An Immersive Virtual Reality Experience (abstract) |
Augmented Connections: Overcoming Physical Distance and Enhancing Emotional Connectivity in Online Dating Through Immersive Augmented Reality Technologies (abstract) |
Impact of Immersive Tendencies and Sense of Presence on Ability to Identify Virtual Objects Using Neuro-Haptic Feedback (abstract) |
Real-Time Adaptation in Virtual Training Environments Using EEG Technology (abstract) |
View this program: with abstractssession overviewtalk overview
Breakfast will be held in Omni Hotel 2nd Floor - Rooms 6-8.
09:00 | Comparing In-person, Videoconferencing and Internet Delivered Cognitive Behavioral Therapy for Insomnia Versus Waitlist Control in Middle-Aged Adults with Chronic Insomnia Disorder (abstract) |
09:15 | Understanding Nightmares: An Introduction to CBT for Nightmares and the Development of CBTNweb (abstract) |
09:30 | Understanding Digital Therapy Response in Community College Students Using Quasi-Experimental Approaches (abstract) |
09:45 | Epidemiology and Treatment of Insomnia and CBTIweb (abstract) |
10:00 | Launch and 1-year follow up of CBTIweb (abstract) |
09:00 | Problematic Patterns of Online Dating and Social Media Use (abstract) |
09:15 | Playing the Game of Love: Gamification as a Risk Factor for Problematic Dating App Use (abstract) |
09:30 | A Game of Mindless Swiping: How Gamification and Mindless Swiping Affects Online Dating Users' Psychology (abstract) |
09:45 | Digital Stress and Depression in Adolescence: The Role of Parental Mediation (abstract) |
10:00 | Screenshots of Stressful Relationship Events: Development of Novel Methods to Measure Affect in Digital Dating Interactions (abstract) |
09:00 | Using eXtended Reality in Higher Education: The Metaversity Project (abstract) |
09:15 | Thematic Analysis of Foreign Language Learning in a Virtual Environment (abstract) |
09:30 | Implementing E-Cog: A Novel Online Training Platform for Remote Psychological Interventions (abstract) |
09:45 | Symposium - XR and MultiModal Platforms for Healthcare and Education (abstract) |
09:00 | An Introduction to Telehealth Applications for Treatment of Clinical High Risk and Early Serious Mental Illnesses (abstract) |
09:15 | Telehealth Applications for Treatment of Clinical High Risk and Early Serious Mental Illnesses (abstract) |
09:30 | Advancing access: Best practices in telehealth assessment to tackle rural healthcare disparities (abstract) |
09:45 | Telepsychiatry Opportunities and Considerations for Coordinated Specialty Care (CSC) Service Delivery to Rural and Frontier Communities (abstract) |
10:00 | The Rural Communities Mental Health Outreach Program (RHOP): A Telehealth Approach (abstract) |
10:15 | Reaching Everyone: A Low-Cost Solution for Disseminating and Collecting Mental Health Data to Serve Individuals in Rural Communities (abstract) |
09:00 | Development And Testing of a Virtual-Reality Intervention with Youth Hospitalized for Suicide-Related Crises (abstract) |
09:15 | CALMA online psychological first aid program in Peru: characteristics, personal, sociodemographic and challenges (abstract) |
09:30 | Application of abstract generative imagery for psychological diagnosis: a pilot study (abstract) |
09:45 | Satisfaction with the CALMA Online Psychological First Aid Program in Peru (abstract) |
10:00 | Exploring the Relaxing Effects of Hallucinatory Simulated Experiences in Virtual Reality: A Pilot Study. (abstract) |
09:00 | New Considerations for Memory Assessment in Light of Recent Empirical Findings, Theoretical Developments, and Technological Capabilities (abstract) |
09:15 | Gaps in Memory Theory and Assessment: Technology Can Provide Tools to Improve Both (abstract) |
09:30 | Toward Dissected Functional Networks Supporting Distinct Components of Memory (abstract) |
09:45 | Adaptive Environments for Neuropsychological Assessment using Machine Learning and Artificial Intelligence (abstract) |
10:00 | New Considerations for Memory Assessment (abstract) |
Break will be held in Omni Hotel 2nd Floor - Prefunction Area.
11:00 | Utilizing and developing cyberpsychology with/for neurodiverse groups: Current and future trends. (abstract) |
11:15 | Inclusive Cognitive Commercial Training for Children: A Preliminary Evaluation of the Kokoro Kids App in Enhancing Visuospatial Abilities in Autistic and Neurotypical Children (abstract) |
11:30 | Virtual reality training for spatial perspective-taking in children with ASD (abstract) |
11:45 | Leveraging Cooperative Video Games for Assessing Communication and Collaboration Skills (abstract) |
12:00 | Peripheral recognition of digital images of emotional expressions: A study of saccade latency and individual variation in the carriage of BDNF and COMT gene polymorphisms (abstract) |
12:15 | Role Of Experiential Learning In Prospective Memory Improvement Among Adolescents With Autism Spectrum Disorder (abstract) |
11:00 | Innovation and Hesitation: the status of technology in clinical neuropsychology (abstract) |
11:15 | Best-in-Show XR (eXtended Realities) in Psychology and Gamified Rehab: (abstract) |
11:30 | The Analysis of Digital Biomarkers for Identifying and Predicting Frailty and Healthy Elderly through Machine Learning (abstract) |
11:45 | Machine Learning Classification of Emotion Language to Distinguish Patients with Functional Seizures from Trauma Controls (abstract) |
12:00 | The Role of Technology in the Assessment of Cognitive Performance (abstract) |
11:00 | Making Sense of Networks for Health-Related Application (abstract) |
11:15 | Simulating future clinical scenarios to anticipate influence of emerging healthcare technology (abstract) |
11:30 | Adaptive Quality Management and Coordination for Subcontractors in Private Housing Projects During the COVID-19 Pandemic (abstract) |
11:45 | Making Sense of Networks for Health-Related Application (abstract) |
12:00 | ARAX: a graph-based modular reasoning tool for translational biomedicine (abstract) |
12:15 | Application of the ROBOKOP: Knowledge Graph–based System for Exploring Relationships across Linked Biomedical and Biopsychosocial Entities (abstract) |
11:00 | Crucial Event Rehabilitation Therapy – Theory & Experi (abstract) |
11:15 | Complexity synchronization among EEG, ECG, and Respiration time series during cognitive task performance (abstract) |
11:30 | Complexity Synchronization between the brain motor cortex and finger movement signals in patients with Essential Tremor/Parkinson’s disease (abstract) |
11:45 | Automated Parameter Learning for Physiological Time-Series Complexity Synchronization Analysis (abstract) |
12:00 | Non-Invasive Stimuli for Crucial Events Rehabilitation Therapy (abstract) |
12:15 | Modeling the Dynamics of Human Trust in Automation (abstract) |
Please remember that your printed poster should measure no more than 48 inches (1.2 meters) wide by 48 inches (1.2 meters) high. Please ensure your poster is no larger than these dimensions. Poster tape and easel will be provided.
Social media: positive or negative for health? User profiles in the context of exposure to body image-positive content on social media (abstract) |
The Psychometric Properties of Helping Behavior Scale among King Saud University Bystander Students in the Context of Cyberbullying (abstract) |
Lavender: Developing a Sleep Monitoring and Treatment Adjuvant App for Shift Work Sleep Disorder (abstract) |
Efficacy of an online behavioral activation and mindfulness program for the treatment of anxiety and depression symptoms. (abstract) |
Transitioning From Remote Work To Virtual Collaboration: Designing Effective Virtual Reality Environments (abstract) |
Next Generation Neurophysiological Assessments: Leveraging High Performance Servers for Streaming Virtual Environments (abstract) |
Virtual Reality Intervention for Post-Traumatic Stress Disorder in Earthquake Victims (abstract) |
Virtual Reality and Heart Rate Variability Biofeedback Phone app Use in Older Adults with Knee Osteoarthritis and Chronic Pain: A Feasibility/Acceptability Study (abstract) |
Lunch will be held in Omni Hotel 2nd Floor - Rooms 6-8.
https://na.eventscloud.com/website/62120/keynote-cleary/
Break will be held in Omni Hotel 2nd Floor - Prefunction Area.
Dreamscape Learn is a collaborative venture between Dreamscape Immersive and Arizona State University, merging the most advanced pedagogy with the entertainment industry’s best emotional storytelling. Dreamscape Learn redefines how we teach and learn in the 21st century, while aiming to eliminate student learning gaps.
**PLEASE MEET IN HOTEL LOBBY @ 2:30PM FOR WALK (15-min) TO DREAMSCAPE LAB. **
16:00 | Human Factors in Technological Environments: A Conceptual Framework (abstract) |
16:15 | The Structural Considerations of An Online Gaming Community (abstract) |
16:30 | Designing to Support Trust Calibration in Human-Cobot Collaborations: A Work-in-Progress Report of the Experiment Design (abstract) |
16:45 | The Relationship of Emoji Usages, Self-Presentation Strategies and Motives with Persuasive Messages on Social Media (abstract) |
17:00 | Deciding to (Un)Follow: Interpreting Ghosting Mechanisms on Social Media (abstract) |
17:15 | Proposing a Design Categorization for Predicting Cybersickness Outcomes in Locomotion (abstract) |
16:00 | Interactive Realms: Bridging Minds, Technology, and Well-being Through Games (abstract) |
16:15 | Development of a Virtual Reality Driving Simulator for Cognitive Research: a Motion Sickness Analysis (abstract) |
16:30 | Exploring the impact of a gamified virtual reality cognitive training on improving anxiety and depressive symptoms in Spanish adolescent girls. (abstract) |
16:45 | Personality traits related to monetary “dark patterns” susceptibility in video gaming (abstract) |
17:00 | Outlining theoretical underpinnings of Game Transfer Phenomena (abstract) |
17:15 | Exploring Ethical Considerations of Serious Game: A Qualitative Secondary Analysis on Improving COVID-19 Vaccination among Youth (abstract) PRESENTER: Lihong Ou |
17:30 | Virtual Reality Puzzle Games as Tools for Sustaining Mental and Physical Activity in Older Adults (abstract) |
16:00 | Illustration of a Virtual Reality Application of Generative Artificial Intelligence to Reduce Social Isolation in People with Dementia in Long-term Care (abstract) |
16:15 | Next-Generation Methods in Dementia Care: Leveraging simulation and virtual reality for preparing and empowering caregivers of people with Alzheimer’s disease and related dementias. (abstract) |
16:30 | Computerized cognitive stimulation in older adults using: Preliminary data of a large community project (abstract) |
16:45 | Usability of Nature-based Virtual Reality Headset in Older and Younger Adults (abstract) |
17:00 | Integrative Mixed Reality and AI Interventions for Hand Dexterity Rehabilitation in Elderly Patients with Movement Disorders (abstract) |
17:15 | Leveraging Mobile Applications to Enhance Cognitive Health: Initial Observations (abstract) |
16:00 | Themes from Exploring Extended Realities: Metaphysical, Psychological, and Ethical Challenges (abstract) |
16:15 | Moral narratives in virtual worlds (abstract) |
16:30 | Extended selves and beast-machines: Self-patterns, embodiment, and technology (abstract) |
16:45 | Embodiment in extended reality: Ethical considerations (abstract) |
17:00 | Onlife Subjectivities Construction in two Radicalized Ecosystems. A Practical Application of a Theoretical Perspective (abstract) |
17:15 | Singularity: A Non-Dangerous Case (abstract) |
16:00 | Found Value in the Artifice of Semblance: Engaging With Abstraction Within Generative AI and Integration Practice in Psychedelic Assisted Treatment (PAT) (abstract) |
16:15 | Effects of Exposure to Diverse AI-Generated Art on Attitudes Towards Gender Equality (abstract) |
16:30 | Development and application of a three-screen enveloping projection cyberspace that is easy to disassemble and assemble, with the aim of contributing to people's wellbeing (abstract) |
16:45 | Dynamics of Online Relationships Through Virtual Reality Experiences (abstract) |
17:00 | Scoping Review on Media Multitasking and Online Prosocial/Antisocial Behavior (abstract) |
19:00: Featured Speaker: Dr. Charles Liu "Advanced Neurotech into Humans for Neurorestoration and Beyond"
19:30: Dinner
View this program: with abstractssession overviewtalk overview
Breakfast will be held in Omni Hotel 2nd Floor - Rooms 6-8.
09:00 | Understanding what actions and traits facilitate social media campaigning on transgender issues through perceptions of the BBC and its media coverage (abstract) |
09:15 | A Mixed Methods Investigation of Social Media Use and Perceptions of Online Toxicity Among LGBTQ+ Young Adults (abstract) |
09:30 | Facilitating Invariance on a measure of FoMO between Blacks and Whites in the United States: Validity and Reliability of the FoMOs-5 (abstract) |
09:45 | Exposing Online Islamophobia: Insights from Corpus Linguistic and Thematic Analyses (abstract) |
10:00 | Pursuing Perfection or Striving Towards “Superwoman”? – Investigating the Roles of Social Media and Individual Differences in Eating Disorders (abstract) |
10:15 | Harmful online content and cross-cultural challenges faced by adolescents: Findings from focus groups conducted in Brazil and Australia (abstract) |
09:00 | An Update on the State of Brain Computer Interfaces (abstract) |
09:15 | Charge delivered via multi-channel intra-cortical micro-stimulation (ICMS) modulates intensity and reaction times across in human primary sensory cortex in two participants (abstract) |
09:30 | Epilepsy and Systems Neuroscience (abstract) |
09:45 | Peripheral Neurostimulation to Elicit Percepts at the Hand: Technology to Investigate Tactile Sensations, Their Interpretation, and Their Impact on Sensorimotor Function (abstract) |
10:00 | Agent-based complex adaptive biofeedback (abstract) |
09:00 | Integrating Insights from Human-Computer Interaction and Neuropsychology: Developing Novel Memory Tasks (abstract) |
09:15 | Promises of Human Computer Interaction for Neuropsychology (abstract) |
09:30 | Novel Methods of Assessing Memory with Technology: Addressing the Need for New Theory and Measures in the Setting of Minimally Invasive Epilepsy Surgery (abstract) |
09:45 | Emory Multimodal Learning Task: A Gamified Cognitive Task for Serial Assessment of Memory (abstract) |
10:00 | Novel Methods of Assessing Memory with Technology: Addressing the Need for New Theory and Measures in the Setting of Minimally Invasive Epilepsy Surgery (abstract) |
09:00 | Physiological response to a virtual reality simulation for preoperative stress inoculation (abstract) |
09:15 | Human body odors modulation on affective processing of social-emotional virtual environments. (abstract) |
09:30 | Virtual Simulation of Magnetic Resonance Imaging as a method of exposure and preparation for the feared examination. (abstract) |
09:45 | Democratizing Psychophysiological Research: Leveraging Open Resources for Experimental Settings and Data Analysis of Flow, Engagement, and Performance. (abstract) |
10:00 | Behavioral indicators of presence: Finger tapping, pupil size and machine learning. (abstract) |
10:15 | Using Eye Gaze to Differentiate Internal Feelings of Familiarity in Virtual Reality Environments: Challenges and Opportunities (abstract) |
10:30 | XR, sensors and assessment of presence (abstract) |
Dreamscape Learn is a collaborative venture between Dreamscape Immersive and Arizona State University, merging the most advanced pedagogy with the entertainment industry’s best emotional storytelling. Dreamscape Learn redefines how we teach and learn in the 21st century, while aiming to eliminate student learning gaps.
**PLEASE MEET IN HOTEL LOBBY FOR TRANSPORTATION TO DREAMSCAPE LAB**
Break will be held in Omni Hotel 2nd Floor - Prefunction Area.
11:00 | Advanced AI Virtual Humans for Learning, Teaching and Intelligent Tutoring (abstract) |
11:15 | Enhanced Learning with Virtual Humans: Advancing Clinical Training with an AI-Based Grading Systems (abstract) |
11:30 | A Review of the Academic and Motivational Effects of Pedagogical Agents on K-12 Learners (abstract) |
11:45 | Rethinking some virtual human applications (abstract) |
12:00 | From Philosophy to Pixels: Tracing the Evolution of Emotion in Virtual Humans Across History and Technology to Create Dynamic Interplay (abstract) |
12:15 | Advanced AI Agents for Virtual Humans and Patients (abstract) |
11:00 | Pilot Functional Capability Assessment (abstract) |
11:15 | Challenges Associated with Cognitive Assessment for Pilot Certification (abstract) |
11:30 | Data-Driven Methods of Modeling Human Function in Operations (abstract) |
11:45 | Extended Reality at the Federal Aviation Administration: Exploring Potential Use for Functional Capability Assessment (abstract) |
12:00 | Federal Aviation Administration Aeromedical Computerized Cognitive Screening Research: Screening Tests Selection and Development of Pilot Normative Data (abstract) |
12:15 | Transference of Emerging Aviation Functional Assessment to Commercial Space Operations (abstract) |
11:00 | The Cyberpsychology of Deception: A Mini Review of the Psychological Factors Influencing Scam Compliance (abstract) PRESENTER: David Lacey |
11:15 | Human-Centric Approaches to Cybersecurity: Integrating Psychological Insights and Emotional Engagement (abstract) |
11:30 | Beyond Password protection: How cultural values, perceived vulnerability and security self-efficacy influence cybersecurity behavior in the United Kingdom and Saudi Arabia (abstract) |
11:45 | Ongoing research into the behaviors and perceptions of ethical hackers. (abstract) |
12:00 | Cyberpsychology is not just cybersecurity, but there’s no cybersecurity without cyberpsychology (abstract) |
11:00 | Various perceptual motor styles during locomotion in virtual reality (abstract) |
11:15 | Multimodal assessment of anxiety: a complementary approach between IoT and Psychometrics (abstract) |
11:30 | Real-time estimation of the workload at a complex man-machine interfaces, the helicopter model (abstract) |
11:45 | What we (don’t) know about Presence (abstract) |
Lunch will be held in Omni Hotel 2nd Floor - Rooms 6-8.
https://na.eventscloud.com/website/62120/keynote-buckwalter/
Join us for the Closing Ceremonies, where we’ll celebrate with Cocktails and Dinner following the remarks and session awards presentation. The night will be made even more special with a captivating performance by Scott Sixkiller Sinquah, a two-time World Champion Hoop Dancer, showcasing the rich traditions of Indigenous culture.