TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| 3 | |
| 360 degree camera | |
| 360 Video | |
| 360° pictures | |
| A | |
| Academic Procrastination | |
| Acceptance and Commitment Therapy | |
| acceptance of the setting | |
| acrophobia | |
| ACT | |
| Action Units | |
| Acute stress | |
| Addiction | |
| ADHD | |
| Adherence | |
| Adjustment disorder | |
| adolescents | |
| adults | |
| affective disorders | |
| Affective Learning | |
| African American | |
| Aggression | |
| Aging | |
| Agorophobia | |
| Alcohol | |
| alcohol abuse | |
| Alcohol use disorder | |
| Algorithmic Art | |
| Analgesia | |
| and eating disorder | |
| Anxiety | |
| Anxiety disorders | |
| Aphasia | |
| App | |
| apprehension | |
| artistic installation | |
| Arts and storytelling | |
| ASD | |
| Assessment | |
| Attachment | |
| Attention | |
| Attention deficit hyperactivity | |
| Attention Deficit Hyperactivity Disorder | |
| Attentional bias | |
| attentional bias modification | |
| Attitudes towards robot support | |
| Audio visual Stimuli | |
| augmented reality | |
| Autism | |
| Autism Spectrum Disorder | |
| Autism spectrum disorders | |
| Automatic biased process | |
| autonomic nervous system | |
| Avatar | |
| Avatar Therapy | |
| Avatars | |
| awe | |
| B | |
| BCI | |
| Behaviours | |
| Big Five | |
| Binge eating | |
| biofeedback | |
| biosensors | |
| Biostatistics | |
| Body dissatisfaction | |
| Body Image | |
| body image dissatisfaction | |
| body image distortion | |
| body ownership illusion | |
| body perception | |
| body size | |
| Body swapping illusion | |
| Brief interventions | |
| Burns | |
| C | |
| case study | |
| Charter | |
| Child MolesterA | |
| children | |
| children witness of violence | |
| Chronic Pain | |
| clinical psychology | |
| Clinical skills | |
| Cluster analysis | |
| Cognition | |
| Cognitive assessment | |
| Cognitive behavioral therapy | |
| Cognitive Behavioural Therapy | |
| cognitive control | |
| cognitive functions | |
| cognitive load | |
| cognitive rehabilitation | |
| cognitive screening | |
| cognitive training | |
| Cognitive-Behavior Therapy | |
| Cognitive-Behaviour Therapy | |
| collaboration | |
| combat duty | |
| Comment Sections | |
| communication strategies | |
| Computational Psychometrics | |
| Computational Thinking | |
| Computer-Assisted Exposure | |
| computer-mediated communication | |
| Control impuls | |
| Craving | |
| Crowdfunding | |
| Cue exposure | |
| Cyber aggression | |
| Cyber security | |
| Cyber sickness | |
| cyber-sexual-addiction | |
| cyberbullying | |
| Cybercrime | |
| cyberpsychology | |
| cybersex | |
| cybersexuality | |
| Cybersickness | |
| Cybertherapy | |
| D | |
| Daily Life | |
| Dark Triad | |
| Data Art | |
| Deep-Space Exploration | |
| Dementia | |
| Dental care | |
| Dental phobia | |
| depression | |
| Depressive disorders | |
| Design | |
| different culture | |
| Digital health technology | |
| Digital Inclusion | |
| digital placebo effect | |
| Disaster victims | |
| discussion forums | |
| disgust | |
| Distraction | |
| Down Syndrome | |
| Dreaming | |
| Drinking Motives | |
| Dropout | |
| Dynamic facial expression | |
| E | |
| e-book | |
| e-learning | |
| e-mental health systems | |
| early interventions | |
| Ecological Momentary Assessment | |
| education | |
| Education Software | |
| Educational Robots | |
| EEG | |
| eHealth | |
| elderly | |
| Elderly People | |
| Email fraud | |
| Embodiment | |
| Emerging Adults | |
| emotion | |
| emotion-induction | |
| Emotional wellbeing | |
| emotions | |
| Empathy | |
| Envy | |
| Episodic memor | |
| episodic memory | |
| ETIOBE Program | |
| Evolutionary Psychology | |
| executive functions | |
| Exergames | |
| Expectations | |
| experience | |
| Exposure | |
| exposure therapy | |
| Eye-Tracker | |
| eye-tracking | |
| F | |
| Face-to- face intervention | |
| Facebook usage | |
| Fear of Flying | |
| Fear of missing out | |
| feasibility | |
| Field of view | |
| Figure rating scale | |
| first episode psychosis | |
| First person virtual reality | |
| flow experience | |
| Flying Phobia | |
| forensic | |
| Fraud | |
| French | |
| Functional Internet Use | |
| Functional Organ | |
| G | |
| Gait | |
| Gait rehabilitation | |
| Games | |
| gaming | |
| Gender differences | |
| generalization | |
| Generalized Anxiety Disorder | |
| generalized social anxiety | |
| glaucoma | |
| Grief | |
| group decision making | |
| Group Therapy | |
| H | |
| haptic feedback | |
| harassment | |
| Harold Innis | |
| HBCU | |
| Head mount display | |
| Head Mounted Display | |
| head-mounted display | |
| Health applications | |
| healthcare organization | |
| heart rate variability | |
| hematopoietic stem-cell transplant patients | |
| HMD | |
| Human Behavior | |
| Human Connection | |
| Human-avatar interaction | |
| Human-Computer Interaction | |
| human-environment interaction | |
| Human-human computer interaction | |
| humanoïd robot | |
| I | |
| iCBT | |
| Identification processes | |
| ideology | |
| illusion of body ownership | |
| Image-sharing | |
| Imagination | |
| immersion | |
| Immersive | |
| immersive virtual reality | |
| Implementation process | |
| Impulsivity | |
| inattention | |
| information retrieval | |
| Information security awareness | |
| Inmigrants | |
| Inner speech | |
| Inner voice | |
| Innovation | |
| Intellectual disability | |
| Intention to Use | |
| Inter-ocular distance | |
| Inter-pupillary distance | |
| Inter-screen distance | |
| interaction | |
| interactive video | |
| INTERNET ADDICTION | |
| Internet based therapy | |
| Internet intervention | |
| Internet interventions | |
| Internet use | |
| Internet-based intervention | |
| Internet-based Therapy | |
| intersubjectivity | |
| Intervention | |
| interview study | |
| iPad | |
| Isolation | |
| K | |
| Kinect sensor | |
| korea | |
| L | |
| Landscape Art | |
| law enforcement | |
| Life Cycle | |
| Life satisfaction | |
| live-streaming | |
| Loneliness | |
| lucid dreaming | |
| M | |
| major depressive disorder | |
| map | |
| MBSR | |
| Meditation | |
| Memory | |
| Mental Health | |
| Mental healthcare | |
| mental support | |
| meta-analysis | |
| Mexican population | |
| mHealth | |
| mild cognitive impairment | |
| Mindfulness | |
| Mixed Reality | |
| Mobile | |
| Mobile application | |
| Mobile device | |
| Mobile health | |
| Modeling | |
| mood induction | |
| Moral Reasoning | |
| morning routine | |
| Motion and appearance synchronization | |
| Motivation | |
| Motivations | |
| Motor skills | |
| multi-user | |
| Multimorbidity | |
| Music Videos | |
| myoelectric prosthesis | |
| Ménière’s disease | |
| N | |
| NAO | |
| National Online Survey | |
| natural virtual environments | |
| Need to belong | |
| needle-related procedures | |
| Negative affect | |
| Neural Responses | |
| neurofeedback | |
| neuroplasticity | |
| Neuropsychological assessment | |
| neuropsychological tests | |
| neurorehabilitation | |
| New technology adoption | |
| nonverbal cues | |
| O | |
| Obesity | |
| objective and subjective measurement | |
| Objective measurement | |
| obsessive compulsive disorder | |
| Older adults | |
| Online abuse | |
| Online behavior | |
| Online behaviours | |
| online chat | |
| online communities | |
| Online counseling | |
| Online Counselling | |
| Online Disclosure | |
| Online gaming | |
| Online identity | |
| Online privacy concern | |
| Online privacy concerns | |
| Online relationships | |
| Online resistance | |
| online social capital | |
| online social interactions | |
| ONLINE SOCIAL NETWORKS | |
| online social support | |
| online support groups | |
| Online treatment | |
| Oral Tradition | |
| Overview Effect | |
| P | |
| Pain | |
| pain distraction | |
| Panic disorder with agoraphobia | |
| Parenting | |
| Parenting Support | |
| Parents with intellectual disability | |
| Participation | |
| Passive usage | |
| patient wellness | |
| pediatric | |
| Pediatrics | |
| Penile Plethysmography PPG | |
| perceived severity | |
| Perception | |
| perinatal mortality | |
| perpetrator | |
| Personal information | |
| Personality | |
| personality traits | |
| Personalization | |
| Phishing | |
| Phobia | |
| Photos | |
| phygital | |
| phygital environments | |
| Physical activity | |
| physical health | |
| Physical self-perception | |
| Physical self-perceptions | |
| physiology monitoring device | |
| Plan of action | |
| Player Pairings | |
| police | |
| Policy | |
| pornography used | |
| portable devices | |
| positive psychology interventions | |
| Positive Sexuality | |
| positive technologies | |
| Positive Technology | |
| Predatory processes | |
| prenatal health | |
| Preschool children | |
| presence | |
| Prevention programs | |
| Primary care | |
| primary health care | |
| Private Internet and Smartphone Use | |
| problem drinkers | |
| problematic mobile phone use | |
| Procedural Anxiety | |
| Procedural memory | |
| Procedural Pain | |
| procedural-content generation | |
| Program | |
| projection mapping | |
| prosocial skills | |
| Prospective memory | |
| Protein Music | |
| psycho-physiology | |
| Psychological adjustment | |
| psychological assessment | |
| psychological treatments | |
| Psychometry | |
| Psychopathology | |
| Psychopathy | |
| Psychophysiological Effects | |
| psychophysiology | |
| PTSD | |
| Q | |
| qualitative data | |
| questionnaire validation | |
| R | |
| Randomized control trial | |
| Randomized Controlled Trial | |
| reference database | |
| rehabilitation | |
| Relapse prevention | |
| relational database | |
| Relationships | |
| REM sleep | |
| Resilience | |
| Resistance to Peer Influence | |
| Revenge | |
| Revised NEO Personality Inventory | |
| S | |
| safety | |
| scenography | |
| Schizophrenia | |
| School | |
| School Belonging | |
| Self transcendence | |
| Self-Avatar | |
| Self-disclosure | |
| Self-help | |
| self-perception | |
| Self-Promotion | |
| self-transcendence | |
| sense of agency | |
| Sense of presence | |
| Serious game | |
| serious games | |
| serious videogames | |
| Sex Differences | |
| Sex Technology | |
| sexism | |
| Sexual preferences | |
| Sexual presence | |
| Sexual Well-Being | |
| Shared identity | |
| Signal Processing | |
| Simulator sickness | |
| smartphone | |
| smartphone addiction | |
| smartphone apps | |
| Smartphone use | |
| Smartphones | |
| Smoking | |
| Snake Phobia | |
| Social anxiety | |
| Social cognition | |
| Social Engagement | |
| Social Implications of Instagram | |
| Social inclusion | |
| Social influence | |
| Social Interaction | |
| Social interaction technologies | |
| Social media | |
| Social networking | |
| Social networking sites | |
| Social Participation | |
| social presence | |
| Social Robot | |
| Social Services Organizations | |
| Social skills | |
| Social support | |
| Social Well-Being | |
| software engineering | |
| Solitude | |
| Sound parameters | |
| Sparse peripheral HMD | |
| spatial frequency | |
| Spatiotemporal | |
| specific phobia | |
| spiders | |
| spider’s phobia | |
| stealth assessment | |
| stereopsis | |
| sterile environment | |
| Storytelling | |
| Strengths | |
| stress | |
| Study Protocol | |
| support | |
| systematic review tool | |
| T | |
| tactile illusions | |
| tactile stimulation | |
| Targeted memory reactivation | |
| Technologies | |
| Technology | |
| technology addiction | |
| Telecommunication | |
| Telemonitoring | |
| Telepresence | |
| Telepresence scale | |
| Telepsychotherapy | |
| telerehabilitation | |
| tes2 | |
| Test1 | |
| test3 | |
| textbook | |
| TGMD-3 | |
| thematic analysis | |
| Therapeutic rapport | |
| Therapy | |
| threat | |
| Time Spent Online | |
| Training | |
| Training Mobile App | |
| Transfer | |
| Transformative experience | |
| Transformative Experiences | |
| trauma civil victims | |
| traumatic brain injury | |
| Trier Social Stress Test (TSST) | |
| Trisomy 21 | |
| Trolls | |
| Trust | |
| Typologies | |
| U | |
| University Students | |
| Usability | |
| Use of social media | |
| user engagement | |
| User Testing | |
| V | |
| Validation | |
| Validation study | |
| verbal cues | |
| vicariance | |
| victim | |
| Victim blame | |
| Victim selection | |
| video games | |
| video gaming | |
| video-interview | |
| Videoconference | |
| videoconference telepsychotherapy | |
| violence witness | |
| Virtual avatar | |
| Virtual cognitions | |
| Virtual communities | |
| virtual embodiment | |
| virtual environment | |
| Virtual environments | |
| virtual hand illusion | |
| Virtual Humans | |
| virtual phobic stimuli | |
| Virtual reality | |
| Virtual reality Distraction | |
| virtual reality exposure | |
| Virtual Reality Graded Exposure Therapy | |
| Visual Appeal | |
| visual metaphors | |
| Visual search task | |
| visuo-tactile synchronization | |
| VR | |
| W | |
| Web-based Program | |
| well-being | |
| Wellbeing | |
| women’s mental well-being | |
| Working alliance | |
| Working memory | |
| Workshop | |
| Wound care | |
| Y | |
| Young adults | |
| YouTube | |
