TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
3 | |
360 degree camera | |
360 Video | |
360° pictures | |
A | |
Academic Procrastination | |
Acceptance and Commitment Therapy | |
acceptance of the setting | |
acrophobia | |
ACT | |
Action Units | |
Acute stress | |
Addiction | |
ADHD | |
Adherence | |
Adjustment disorder | |
adolescents | |
adults | |
affective disorders | |
Affective Learning | |
African American | |
Aggression | |
Aging | |
Agorophobia | |
Alcohol | |
alcohol abuse | |
Alcohol use disorder | |
Algorithmic Art | |
Analgesia | |
and eating disorder | |
Anxiety | |
Anxiety disorders | |
Aphasia | |
App | |
apprehension | |
artistic installation | |
Arts and storytelling | |
ASD | |
Assessment | |
Attachment | |
Attention | |
Attention deficit hyperactivity | |
Attention Deficit Hyperactivity Disorder | |
Attentional bias | |
attentional bias modification | |
Attitudes towards robot support | |
Audio visual Stimuli | |
augmented reality | |
Autism | |
Autism Spectrum Disorder | |
Autism spectrum disorders | |
Automatic biased process | |
autonomic nervous system | |
Avatar | |
Avatar Therapy | |
Avatars | |
awe | |
B | |
BCI | |
Behaviours | |
Big Five | |
Binge eating | |
biofeedback | |
biosensors | |
Biostatistics | |
Body dissatisfaction | |
Body Image | |
body image dissatisfaction | |
body image distortion | |
body ownership illusion | |
body perception | |
body size | |
Body swapping illusion | |
Brief interventions | |
Burns | |
C | |
case study | |
Charter | |
Child MolesterA | |
children | |
children witness of violence | |
Chronic Pain | |
clinical psychology | |
Clinical skills | |
Cluster analysis | |
Cognition | |
Cognitive assessment | |
Cognitive behavioral therapy | |
Cognitive Behavioural Therapy | |
cognitive control | |
cognitive functions | |
cognitive load | |
cognitive rehabilitation | |
cognitive screening | |
cognitive training | |
Cognitive-Behavior Therapy | |
Cognitive-Behaviour Therapy | |
collaboration | |
combat duty | |
Comment Sections | |
communication strategies | |
Computational Psychometrics | |
Computational Thinking | |
Computer-Assisted Exposure | |
computer-mediated communication | |
Control impuls | |
Craving | |
Crowdfunding | |
Cue exposure | |
Cyber aggression | |
Cyber security | |
Cyber sickness | |
cyber-sexual-addiction | |
cyberbullying | |
Cybercrime | |
cyberpsychology | |
cybersex | |
cybersexuality | |
Cybersickness | |
Cybertherapy | |
D | |
Daily Life | |
Dark Triad | |
Data Art | |
Deep-Space Exploration | |
Dementia | |
Dental care | |
Dental phobia | |
depression | |
Depressive disorders | |
Design | |
different culture | |
Digital health technology | |
Digital Inclusion | |
digital placebo effect | |
Disaster victims | |
discussion forums | |
disgust | |
Distraction | |
Down Syndrome | |
Dreaming | |
Drinking Motives | |
Dropout | |
Dynamic facial expression | |
E | |
e-book | |
e-learning | |
e-mental health systems | |
early interventions | |
Ecological Momentary Assessment | |
education | |
Education Software | |
Educational Robots | |
EEG | |
eHealth | |
elderly | |
Elderly People | |
Email fraud | |
Embodiment | |
Emerging Adults | |
emotion | |
emotion-induction | |
Emotional wellbeing | |
emotions | |
Empathy | |
Envy | |
Episodic memor | |
episodic memory | |
ETIOBE Program | |
Evolutionary Psychology | |
executive functions | |
Exergames | |
Expectations | |
experience | |
Exposure | |
exposure therapy | |
Eye-Tracker | |
eye-tracking | |
F | |
Face-to- face intervention | |
Facebook usage | |
Fear of Flying | |
Fear of missing out | |
feasibility | |
Field of view | |
Figure rating scale | |
first episode psychosis | |
First person virtual reality | |
flow experience | |
Flying Phobia | |
forensic | |
Fraud | |
French | |
Functional Internet Use | |
Functional Organ | |
G | |
Gait | |
Gait rehabilitation | |
Games | |
gaming | |
Gender differences | |
generalization | |
Generalized Anxiety Disorder | |
generalized social anxiety | |
glaucoma | |
Grief | |
group decision making | |
Group Therapy | |
H | |
haptic feedback | |
harassment | |
Harold Innis | |
HBCU | |
Head mount display | |
Head Mounted Display | |
head-mounted display | |
Health applications | |
healthcare organization | |
heart rate variability | |
hematopoietic stem-cell transplant patients | |
HMD | |
Human Behavior | |
Human Connection | |
Human-avatar interaction | |
Human-Computer Interaction | |
human-environment interaction | |
Human-human computer interaction | |
humanoïd robot | |
I | |
iCBT | |
Identification processes | |
ideology | |
illusion of body ownership | |
Image-sharing | |
Imagination | |
immersion | |
Immersive | |
immersive virtual reality | |
Implementation process | |
Impulsivity | |
inattention | |
information retrieval | |
Information security awareness | |
Inmigrants | |
Inner speech | |
Inner voice | |
Innovation | |
Intellectual disability | |
Intention to Use | |
Inter-ocular distance | |
Inter-pupillary distance | |
Inter-screen distance | |
interaction | |
interactive video | |
INTERNET ADDICTION | |
Internet based therapy | |
Internet intervention | |
Internet interventions | |
Internet use | |
Internet-based intervention | |
Internet-based Therapy | |
intersubjectivity | |
Intervention | |
interview study | |
iPad | |
Isolation | |
K | |
Kinect sensor | |
korea | |
L | |
Landscape Art | |
law enforcement | |
Life Cycle | |
Life satisfaction | |
live-streaming | |
Loneliness | |
lucid dreaming | |
M | |
major depressive disorder | |
map | |
MBSR | |
Meditation | |
Memory | |
Mental Health | |
Mental healthcare | |
mental support | |
meta-analysis | |
Mexican population | |
mHealth | |
mild cognitive impairment | |
Mindfulness | |
Mixed Reality | |
Mobile | |
Mobile application | |
Mobile device | |
Mobile health | |
Modeling | |
mood induction | |
Moral Reasoning | |
morning routine | |
Motion and appearance synchronization | |
Motivation | |
Motivations | |
Motor skills | |
multi-user | |
Multimorbidity | |
Music Videos | |
myoelectric prosthesis | |
Ménière’s disease | |
N | |
NAO | |
National Online Survey | |
natural virtual environments | |
Need to belong | |
needle-related procedures | |
Negative affect | |
Neural Responses | |
neurofeedback | |
neuroplasticity | |
Neuropsychological assessment | |
neuropsychological tests | |
neurorehabilitation | |
New technology adoption | |
nonverbal cues | |
O | |
Obesity | |
objective and subjective measurement | |
Objective measurement | |
obsessive compulsive disorder | |
Older adults | |
Online abuse | |
Online behavior | |
Online behaviours | |
online chat | |
online communities | |
Online counseling | |
Online Counselling | |
Online Disclosure | |
Online gaming | |
Online identity | |
Online privacy concern | |
Online privacy concerns | |
Online relationships | |
Online resistance | |
online social capital | |
online social interactions | |
ONLINE SOCIAL NETWORKS | |
online social support | |
online support groups | |
Online treatment | |
Oral Tradition | |
Overview Effect | |
P | |
Pain | |
pain distraction | |
Panic disorder with agoraphobia | |
Parenting | |
Parenting Support | |
Parents with intellectual disability | |
Participation | |
Passive usage | |
patient wellness | |
pediatric | |
Pediatrics | |
Penile Plethysmography PPG | |
perceived severity | |
Perception | |
perinatal mortality | |
perpetrator | |
Personal information | |
Personality | |
personality traits | |
Personalization | |
Phishing | |
Phobia | |
Photos | |
phygital | |
phygital environments | |
Physical activity | |
physical health | |
Physical self-perception | |
Physical self-perceptions | |
physiology monitoring device | |
Plan of action | |
Player Pairings | |
police | |
Policy | |
pornography used | |
portable devices | |
positive psychology interventions | |
Positive Sexuality | |
positive technologies | |
Positive Technology | |
Predatory processes | |
prenatal health | |
Preschool children | |
presence | |
Prevention programs | |
Primary care | |
primary health care | |
Private Internet and Smartphone Use | |
problem drinkers | |
problematic mobile phone use | |
Procedural Anxiety | |
Procedural memory | |
Procedural Pain | |
procedural-content generation | |
Program | |
projection mapping | |
prosocial skills | |
Prospective memory | |
Protein Music | |
psycho-physiology | |
Psychological adjustment | |
psychological assessment | |
psychological treatments | |
Psychometry | |
Psychopathology | |
Psychopathy | |
Psychophysiological Effects | |
psychophysiology | |
PTSD | |
Q | |
qualitative data | |
questionnaire validation | |
R | |
Randomized control trial | |
Randomized Controlled Trial | |
reference database | |
rehabilitation | |
Relapse prevention | |
relational database | |
Relationships | |
REM sleep | |
Resilience | |
Resistance to Peer Influence | |
Revenge | |
Revised NEO Personality Inventory | |
S | |
safety | |
scenography | |
Schizophrenia | |
School | |
School Belonging | |
Self transcendence | |
Self-Avatar | |
Self-disclosure | |
Self-help | |
self-perception | |
Self-Promotion | |
self-transcendence | |
sense of agency | |
Sense of presence | |
Serious game | |
serious games | |
serious videogames | |
Sex Differences | |
Sex Technology | |
sexism | |
Sexual preferences | |
Sexual presence | |
Sexual Well-Being | |
Shared identity | |
Signal Processing | |
Simulator sickness | |
smartphone | |
smartphone addiction | |
smartphone apps | |
Smartphone use | |
Smartphones | |
Smoking | |
Snake Phobia | |
Social anxiety | |
Social cognition | |
Social Engagement | |
Social Implications of Instagram | |
Social inclusion | |
Social influence | |
Social Interaction | |
Social interaction technologies | |
Social media | |
Social networking | |
Social networking sites | |
Social Participation | |
social presence | |
Social Robot | |
Social Services Organizations | |
Social skills | |
Social support | |
Social Well-Being | |
software engineering | |
Solitude | |
Sound parameters | |
Sparse peripheral HMD | |
spatial frequency | |
Spatiotemporal | |
specific phobia | |
spiders | |
spider’s phobia | |
stealth assessment | |
stereopsis | |
sterile environment | |
Storytelling | |
Strengths | |
stress | |
Study Protocol | |
support | |
systematic review tool | |
T | |
tactile illusions | |
tactile stimulation | |
Targeted memory reactivation | |
Technologies | |
Technology | |
technology addiction | |
Telecommunication | |
Telemonitoring | |
Telepresence | |
Telepresence scale | |
Telepsychotherapy | |
telerehabilitation | |
tes2 | |
Test1 | |
test3 | |
textbook | |
TGMD-3 | |
thematic analysis | |
Therapeutic rapport | |
Therapy | |
threat | |
Time Spent Online | |
Training | |
Training Mobile App | |
Transfer | |
Transformative experience | |
Transformative Experiences | |
trauma civil victims | |
traumatic brain injury | |
Trier Social Stress Test (TSST) | |
Trisomy 21 | |
Trolls | |
Trust | |
Typologies | |
U | |
University Students | |
Usability | |
Use of social media | |
user engagement | |
User Testing | |
V | |
Validation | |
Validation study | |
verbal cues | |
vicariance | |
victim | |
Victim blame | |
Victim selection | |
video games | |
video gaming | |
video-interview | |
Videoconference | |
videoconference telepsychotherapy | |
violence witness | |
Virtual avatar | |
Virtual cognitions | |
Virtual communities | |
virtual embodiment | |
virtual environment | |
Virtual environments | |
virtual hand illusion | |
Virtual Humans | |
virtual phobic stimuli | |
Virtual reality | |
Virtual reality Distraction | |
virtual reality exposure | |
Virtual Reality Graded Exposure Therapy | |
Visual Appeal | |
visual metaphors | |
Visual search task | |
visuo-tactile synchronization | |
VR | |
W | |
Web-based Program | |
well-being | |
Wellbeing | |
women’s mental well-being | |
Working alliance | |
Working memory | |
Workshop | |
Wound care | |
Y | |
Young adults | |
YouTube |