CONCUR20: CONCUR 2020: 31ST INTERNATIONAL CONFERENCE ON CONCURRENCY THEORY
TALK KEYWORD INDEX

This page contains an index consisting of author-provided keywords.

A
abstract interpretation
accuracy
actors
Algebraic invariants
Algorithm
Algorithmic game theory
Asynchronous Automata
Asynchrony
Automata
axiomatisation
axiomatization
Axiomatizations
B
behavioural distance
Bidding games
Binary relations
bisimilarity
bisimulation
bisimulation semantics
Branching bisimulation
C
Cascade Product
causality
CCSP
circular proofs
closure
co-induction
coalgebra
complete lattices
completeness
computability
computational effects
concurrency
Concurrency theory
Concurrent Kleene algebra
Configuration structures
congruence
consensus problem
continuity
convex sets of distributions monad
Counter machine
counter machines
Cut-off for reachability
Cutpoint isolation problem
D
data releases
deadlock freedom
decidability
derivative language
deterministic membership problem
deterministic timed automata
Distributed and reversible computation
distributed systems
E
Equational theories
Erlang
exact learning
F
FIFO machines
finite-memory determinacy
fixpoint equation systems
Flattability
Formal semantics
Formal Verification
G
Game theory
garbage collection
Graph homomorphisms
Graph properties
guarded expression
H
Heard-Of model
Hybrid automata
Hyperlogics
Hyperproperties
I
Ideal Completions for WSTS
Imperative programming
Inductive invariant
Infinite-state system
Infinite-state Verification
K
Kleene algebra with tests
Krohn Rhodes Decomposition
L
labelled Markov chains
labelled transition systems
lattice theory
lax extension
Letter-bounded context-free languages
Levy's zero-one law
linear logic
linear time-branching time spectrum
M
machine learning
Markov chain
Markov Decision Process
Markov decision processes
Mazurkiewicz traces
mean-payoff
memoryless determinacy
metrics
modal logic
Model Checking
Model-free reinforcement learning
Models of distributed computing
Monte Carlo tree search
mu-calculus
multi push down
multi-dimension
multiparty compatibility
N
nominal automata
nondeterminism 
O
observations
One-Counter Automata
optimal strategies
P
parallel composition
Parameterized Verification
parity
parity games
parity objectives
Petri nets
Polynomial programs
Polynomial ranking functions
poorman bidding
privacy
probabilistic choices
Probabilistic finite automata
probabilities 
Process algebra
Process algebras and calculi
Process calculus
Program verification
proof theory
Q
quantitative equational theories
R
Randomisation
Reachability
Reachability Analysis
Reachability games
Reachability problem
reactive systems
recursion
References
Refinement types
regular functiona
Relation algebras
Rendez-vous Networks
residual automata
Reversible CCS
reversible computing
Richman bidding
Robustness
S
Safe Exploration
Safe Reinforcement Learning
Safety
security
Security Protocols
Semi-algebraic sets
separability
sequent calculus
session types
simulation
soundness and completeness
static analysis
Stochastic games
straight line
string constraints
subtyping
symbolic advice
T
Temporal Logic over traces
termination detection
time-outs
timed automata
Top
total variation distances
transducers
two-player games on graphs
Type equality
type theory
U
unambiguity
underapproximation
Unit
universality
up-to techniques
V
Vector Addidtion Systems
Vector addition system
vector addition systems
Vector addition systems with states
verification
W
Weak bisimulation
weighted automata
Weighted games
Weighted graphs
Weighted transducers
Wreath Product