TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| A | |
| abstract interpretation | |
| accuracy | |
| actors | |
| Algebraic invariants | |
| Algorithm | |
| Algorithmic game theory | |
| Asynchronous Automata | |
| Asynchrony | |
| Automata | |
| axiomatisation | |
| axiomatization | |
| Axiomatizations | |
| B | |
| behavioural distance | |
| Bidding games | |
| Binary relations | |
| bisimilarity | |
| bisimulation | |
| bisimulation semantics | |
| Branching bisimulation | |
| C | |
| Cascade Product | |
| causality | |
| CCSP | |
| circular proofs | |
| closure | |
| co-induction | |
| coalgebra | |
| complete lattices | |
| completeness | |
| computability | |
| computational effects | |
| concurrency | |
| Concurrency theory | |
| Concurrent Kleene algebra | |
| Configuration structures | |
| congruence | |
| consensus problem | |
| continuity | |
| convex sets of distributions monad | |
| Counter machine | |
| counter machines | |
| Cut-off for reachability | |
| Cutpoint isolation problem | |
| D | |
| data releases | |
| deadlock freedom | |
| decidability | |
| derivative language | |
| deterministic membership problem | |
| deterministic timed automata | |
| Distributed and reversible computation | |
| distributed systems | |
| E | |
| Equational theories | |
| Erlang | |
| exact learning | |
| F | |
| FIFO machines | |
| finite-memory determinacy | |
| fixpoint equation systems | |
| Flattability | |
| Formal semantics | |
| Formal Verification | |
| G | |
| Game theory | |
| garbage collection | |
| Graph homomorphisms | |
| Graph properties | |
| guarded expression | |
| H | |
| Heard-Of model | |
| Hybrid automata | |
| Hyperlogics | |
| Hyperproperties | |
| I | |
| Ideal Completions for WSTS | |
| Imperative programming | |
| Inductive invariant | |
| Infinite-state system | |
| Infinite-state Verification | |
| K | |
| Kleene algebra with tests | |
| Krohn Rhodes Decomposition | |
| L | |
| labelled Markov chains | |
| labelled transition systems | |
| lattice theory | |
| lax extension | |
| Letter-bounded context-free languages | |
| Levy's zero-one law | |
| linear logic | |
| linear time-branching time spectrum | |
| M | |
| machine learning | |
| Markov chain | |
| Markov Decision Process | |
| Markov decision processes | |
| Mazurkiewicz traces | |
| mean-payoff | |
| memoryless determinacy | |
| metrics | |
| modal logic | |
| Model Checking | |
| Model-free reinforcement learning | |
| Models of distributed computing | |
| Monte Carlo tree search | |
| mu-calculus | |
| multi push down | |
| multi-dimension | |
| multiparty compatibility | |
| N | |
| nominal automata | |
| nondeterminism | |
| O | |
| observations | |
| One-Counter Automata | |
| optimal strategies | |
| P | |
| parallel composition | |
| Parameterized Verification | |
| parity | |
| parity games | |
| parity objectives | |
| Petri nets | |
| Polynomial programs | |
| Polynomial ranking functions | |
| poorman bidding | |
| privacy | |
| probabilistic choices | |
| Probabilistic finite automata | |
| probabilities | |
| Process algebra | |
| Process algebras and calculi | |
| Process calculus | |
| Program verification | |
| proof theory | |
| Q | |
| quantitative equational theories | |
| R | |
| Randomisation | |
| Reachability | |
| Reachability Analysis | |
| Reachability games | |
| Reachability problem | |
| reactive systems | |
| recursion | |
| References | |
| Refinement types | |
| regular functiona | |
| Relation algebras | |
| Rendez-vous Networks | |
| residual automata | |
| Reversible CCS | |
| reversible computing | |
| Richman bidding | |
| Robustness | |
| S | |
| Safe Exploration | |
| Safe Reinforcement Learning | |
| Safety | |
| security | |
| Security Protocols | |
| Semi-algebraic sets | |
| separability | |
| sequent calculus | |
| session types | |
| simulation | |
| soundness and completeness | |
| static analysis | |
| Stochastic games | |
| straight line | |
| string constraints | |
| subtyping | |
| symbolic advice | |
| T | |
| Temporal Logic over traces | |
| termination detection | |
| time-outs | |
| timed automata | |
| Top | |
| total variation distances | |
| transducers | |
| two-player games on graphs | |
| Type equality | |
| type theory | |
| U | |
| unambiguity | |
| underapproximation | |
| Unit | |
| universality | |
| up-to techniques | |
| V | |
| Vector Addidtion Systems | |
| Vector addition system | |
| vector addition systems | |
| Vector addition systems with states | |
| verification | |
| W | |
| Weak bisimulation | |
| weighted automata | |
| Weighted games | |
| Weighted graphs | |
| Weighted transducers | |
| Wreath Product | |