TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| 2 | |
| 2D/3D Modularization | |
| 3 | |
| 3D animation | |
| 3D Computer Graphics | |
| 3D Human-Computer Interaction | |
| 3D root model reconstruction | |
| A | |
| AI | |
| Animation | |
| Applied Perception | |
| AR眼鏡 | |
| assessment | |
| Asymmetrical Collaborative Bodily Play | |
| Asymmetrical virtual reality | |
| Automatic feeding system | |
| Automatic optical inspection | |
| B | |
| Behavior Modeling | |
| Big Data Analytics | |
| Bio-feedback Interaction:生理訊號是一種利用生物學訊號(如心跳、呼吸、肌肉收縮等)的反饋機制,幫助人們控制自己的生理狀態,並且在訓練時可以獲得及時的反饋。 | |
| Bodily play | |
| C | |
| cart-pulling animation | |
| CNN | |
| coherence | |
| collaboration | |
| Collaborative and social computing | |
| Collaborative exertion game | |
| color harmony | |
| Content Generation | |
| CSWin Transformer | |
| D | |
| deep learning | |
| differentiable visual computing | |
| disability | |
| E | |
| Empathy | |
| Exergame | |
| G | |
| Graphical user interface | |
| H | |
| helmet mounted displays | |
| Human-centered computing | |
| Human-Computer Interaction | |
| human-robot interaction | |
| I | |
| icon colorization | |
| Image and video generation | |
| Image and video synthesis | |
| image collage | |
| Image collection visualization | |
| Intelligent | |
| irregular shape layout | |
| L | |
| LOD | |
| M | |
| Machine Learning | |
| map art | |
| MAViNet | |
| Mobile VR | |
| Modularization Visual Objects | |
| multiagent | |
| multiagent environment | |
| N | |
| neural networks | |
| NFT型態虛擬寵物 | |
| O | |
| object transportation | |
| Omniverse | |
| P | |
| palette | |
| Person perspectives | |
| Plantar Pressure & Gait Analysis | |
| Psychology:是一門研究人類和動物的行為、思想和情感的學科。它關注人類和動物的行為模式、人類和動物的認知和知覺、情感、人格、人類和動物發展的歷程、學習和記憶、心理健康和心理疾病等方面。 | |
| Public Display Interaction:是指人們在公共場所進行互動,並利用公共展示屏幕等設備來支持或促進他們之間的交流。 | |
| R | |
| Refraction distortion | |
| reinforcement learning | |
| rigging | |
| Root system architecture | |
| S | |
| self-organizing map | |
| Simulated Social Dialogue | |
| Small Talk Modeling | |
| Smart Insole Design | |
| Social interaction | |
| social persuasion:是指通過與他人互動來影響他們的態度、信念、行為或決策的過程。 | |
| Stable Diffusion Model | |
| STEM | |
| Style transfer video | |
| T | |
| Tangible User Interface | |
| texture mapping | |
| U | |
| U-net | |
| UNETR | |
| Unity3D | |
| User Evaluation | |
| V | |
| vector graphics | |
| Virtual Agents | |
| Virtual Crowds | |
| Virtual Environments | |
| Virtual Humans | |
| Virtual Reality | |
| Vision + graphics | |
| visual computing | |
| volume graphics | |
| voxel-based modeling | |
| W | |
| Women in Graphics | |
| Women in Virtual Reality | |
| Women in XR | |
| Word2vec | |
| 三 | |
| 三維機器學習, | |
| 三維細胞影像, | |
| 三角面化 | |
| 互 | |
| 互動設計 | |
| 人 | |
| 人臉提取 | |
| 去 | |
| 去識別化 | |
| 單 | |
| 單細胞辨識, | |
| 圖 | |
| 圖像生成 | |
| 圖學 | |
| 報 | |
| 報告 | |
| 場 | |
| 場景重建 | |
| 多 | |
| 多螢幕顯示 | |
| 室 | |
| 室內設計 | |
| 家 | |
| 家具佈置 | |
| 年 | |
| 年度 | |
| 幾 | |
| 幾何體結構 | |
| 影 | |
| 影像處理 | |
| 影片爬蟲 | |
| 心 | |
| 心肌分割 | |
| 心臟分割 | |
| 握 | |
| 握力運動 | |
| 文 | |
| 文本閱讀 | |
| 時 | |
| 時尚 | |
| 暈 | |
| 暈眩副作用 | |
| 樂 | |
| 樂高 | |
| 標 | |
| 標記分水嶺變換 | |
| 模 | |
| 模型簡化 | |
| 流 | |
| 流行服裝 | |
| 深 | |
| 深度學習 | |
| 牙 | |
| 牙齒分割 | |
| 物 | |
| 物件偵測 | |
| 物聯網 | |
| 細 | |
| 細節層次 | |
| 細胞辨識神經網路, | |
| 網 | |
| 網格平滑化 | |
| 編 | |
| 編碼器-解碼器網路架構 | |
| 虛 | |
| 虛擬實境 | |
| 虛擬生命存在感 | |
| 表 | |
| 表面分群 | |
| 遊 | |
| 遊戲化 | |
| 醫 | |
| 醫學影像分割 | |
| 風 | |
| 風格化 | |