TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
| \ | |
| \omega-regular objectives | |
| A | |
| abstraction refinement | |
| Active learning | |
| Advice automata | |
| Asynchronous Automata | |
| Automata Learning | |
| Automata on infinite words | |
| axiomatic memory consistency model | |
| B | |
| Binary decision diagram | |
| Boolean abstraction | |
| Boolean networks | |
| broadcast protocols | |
| Büchi games | |
| C | |
| certification | |
| characteristic samples | |
| Coloured Kripke structures | |
| Complementation | |
| completeness | |
| concurrent systems | |
| configurable systems | |
| cooperative verification | |
| CTL* synthesis | |
| CTL* verification | |
| Cutoffs | |
| Cyber-Physical Systems | |
| D | |
| decremental algorithms | |
| Deductive Verification | |
| Deep Reinforcement Learning | |
| Determinization | |
| diagnosis | |
| Distributed Systems | |
| dynamic algorithms | |
| E | |
| Event-recording automata | |
| Existential Horn Clauses | |
| explanations | |
| Expressive reactive systems | |
| F | |
| fairness | |
| Falsification | |
| First-Order Logic | |
| First-Order Logic Applications | |
| First-Order Transition Systems | |
| formal methods | |
| formal verification | |
| Functional Synthesis | |
| G | |
| Games | |
| games on graphs | |
| Graph neural network | |
| H | |
| hedge automata | |
| higher-order logics | |
| History-determinism | |
| Hybrid CTL | |
| HyperLTL | |
| I | |
| Incremental SMT solving | |
| K | |
| Koopman Operator Linearization | |
| L | |
| learning computational models | |
| linear programming relaxation | |
| Local search | |
| LTL modulo theories | |
| M | |
| Markov decision processes | |
| metric first-order temporal logic | |
| Mixed trigonometric-polynomial | |
| Model checking | |
| monitoring | |
| N | |
| Nominal automata | |
| O | |
| operational semantics | |
| P | |
| parallel programming language | |
| Parameterized Verification | |
| partial order reduction | |
| passive learning | |
| program verification | |
| push-down transducers | |
| Q | |
| Query learning | |
| R | |
| Reactive synthesis | |
| Reconfiguration | |
| robust policies | |
| runtime monitoring | |
| S | |
| Safety Verification | |
| Satisfiability | |
| seriializability | |
| Signal Temporal Logic | |
| SMT | |
| software engineering | |
| software verification | |
| soundness | |
| stochastic games | |
| strategies and memory | |
| String theory | |
| system models | |
| T | |
| Test case generation | |
| Time-Sensitive Networking | |
| Trace exploration | |
| transactions | |
| two-player games | |
| Two-player zero-sum games | |
| V | |
| validity checking | |
| W | |
| Weighted games | |
| Word equation | |
| X | |
| XML | |
| XSD | |
| XSLT | |