SocialVR 2020: Social Virtual Reality Workshop at CHI 2020 Hawaiʻi Convention Center Honolulu, HI, United States, April 24-26, 2020 |
Conference website | https://www.socialvr-ws.com |
Submission link | https://easychair.org/conferences/?conf=socialvr2020 |
Submission deadline | February 27, 2020 |
This workshop is intended to raise interdisciplinary discussions on social VR as an emerging immersive remote communication tool.
Submission Guidelines
We invite academics from all fields, e.g., computer science, psychology, HCI/UX, sociology, and designers, developers, practitioners, governmental policymakers to help drive a research agenda for technologies, evaluation protocols, interaction techniques, application areas and research ethics for social VR.
This workshop invites submission of position papers: 2-4 pages in SIGCHI Extend Abstract format (reference excluded).
List of Topics
The submission paper should cover but not limited to the following topics:
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Social VR Technologies. What is the current status of technology (e.g. capturing, reconstruction, render- ing)? What are the technological requirements for improving social VR experiences in terms of quality of interaction, privacy protection etc.?
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Evaluation Protocols for Social VR Experiences. How to adequately evaluate different aspects of com- munication in social VR both subjectively (e.g., self- reports) and objectively (e.g., physiological sensors)? How to develop Quality of Experience (QoE) metrics for social VR?
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Interaction Techniques for Social VR. Should the interaction techniques replicate the real-world ones through the aid of multi-sensory simulation? Or should the interaction techniques extend beyond the reality?
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Applications for social VR. What can be the use cases of social VR? What are the requirements for building such social VR applications?
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Research Ethics of Social VR. What are the ethical considerations conducting research on social VR or using it as a research tool? What are the risks that are foreseeable with the widespread use of social VR (e.g., long-term immersion, neglect of the social and physical environment, content, and privacy)?
Committees
Organizing committee
- Jie Li
- Vinoba Vinayagamoorthy
- Raz Schwartz
- Wijnand IJsselsteijn
- David A. Shamma
- Pablo Cesar
Contact
j.li@cwi.nl