SeGAH 2022: 10th International Conference on Serious Games and Applications for Health University of Technology Sydney Sydney, Australia, August 10-12, 2022 |
Conference website | https://www.segah.org/2022/index.html |
Submission link | https://easychair.org/conferences/?conf=segah2022 |
The 10th IEEE International Conference on Serious Games and Applications for Health, IEEE SEGAH 2022, will be held in Sydney, Australia, from 10 - 12 of August 2022, at the University of Technology Sydney (UTS). The overall objectives of the conference are the discussion and sharing of knowledge, experiences, and scientific and technical results, related to state-of-the-art solutions and technologies on serious games and applications for health and healthcare, as well as the demonstration of advanced products and technologies.
https://www.segah.org/2022/index.html
List of Topics
We particularly welcome research on topics in the following areas:
- Artificial Intelligence for Novel Game Interactions
- Game Human-Computer Interaction
- Game Theory and Multi-Agent Systems
- Narrative and Interactive Entertainment
- Procedural Content Generation and IA for Game Design
- Augmented Reality in Games
- Simulation
- Virtual environments
- Patient education
- Game-based learning
- Exercising and active living
- Natural user interface
- Human-computer interface
- Assistive technologies
- Accessibility
- Diagnosis
- Algorithms
- Game design and development
- Artificial intelligence
- Signal processing
- E-learning and Education
- Public Health Informatics
- Telemedicine and real-time monitoring
- Clinical training
- Healthcare professionals training
- Rehabilitation
- Public health education
- Medical imaging processing, Analysis and Visualization
- Augmented reality for Minimally-invasive surgery
- Techniques and tools for Minimally-invasive surgery
- Robotic surgical Procedures
- Robotic instruments for surgery
- Tracking and sensing
- Input devices
- Immersive projection and display technology
- Haptics technologies
- Audio technologies
- Modeling and simulation
- Computer graphics techniques
- Avatars
- Virtual Environments and Intelligent Agents
- Locomotion and navigation in virtual environments
- Multi‐user and distributed computing
- VR systems and toolkits
- Perception and cognition
- Teleoperation and telepresence
- Artificial Intelligence
- Applications
- Smart devices
- Displays
- Power management
- UX/UI design
- Sensors and actuators
- Sensor and Body networks
- Data Collection and Privacy
- Smart textiles
- Wearable development: biocompaitibility; functionality, quality and reliability
- Applications
- Artificial Intelligence
- Big Data and Internet-of-Things
- Procedural content generation
- Game analytics
- Emotion recognition
- Imitation learning
- Deep reinforcement learning
- Player modeling
- Intelligent interactive narrative
Committees
Organizing committee
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General Chair
João L. Vilaça, 2Ai - IPCA, PortugalJaime Garcia, UTS Games Studio, Sydney
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Treasure Chair
Nuno Rodrigues, 2Ai - IPCA, Portugal
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Programme Chair
Nuno Dias, 2Ai - IPCA, PortugalWilliam Raffe, UTS Games Studio, Sydney
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Submissions Chair
Duarte Duque, 2Ai - IPCA, Portugal
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Proceedings Chair
Eva Oliveira, 2Ai - IPCA, Portugal
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Publicity Chair
Pedro Morais, 2Ai - IPCA, Portugal
Venue
The conference will be held at University of Technology Sydney (UTS).
The UTS campus is located within Sydney’s growing education, innovation and creative hub at the southern gateway to Sydney's central business district. Our vibrant campus is next door to Central Station and part of a precinct that's home to the ABC, the Powerhouse Museum, TAFE Ultimo, the International Convention Centre (ICC), Darling Harbour, and Chinatown. Our campus design reflects our commitment to future-focused learning, high-impact research, and effective partnerships with industry and the community.
Contact
Questions about the conference should be directed to the organizers through the email secretariat@segah.org