Screen and Beyond 2020: Exploring Wearable Output Modalities - Screens & Beyond |
Website | http://techfashion.design/screens-beyond/ |
Submission link | https://easychair.org/conferences/?conf=screenandbeyond2020 |
As wearable technologies are becoming an increasingly popular tool for data collection, smart clothing and accessories have also started to be adorned with different output modalities, e.g. screens, lights, scents, thermal, vibrotactile, and shape-changing. With these output features, wearable technologies are capable of conveying information or meaning and reacting to various data from sensors placed on the body, or the surrounding environment. However, designing wearable displays is still a complex task since wearable technologies, in contrast to other interactive objects share the same design space with traditional clothes and accessories. Their design should also consider wearables’social and cultural roles, e.g., in expressing style and/or appropriateness for a context.
This one-day workshop gathers together researchers, designers, and practitioners that are working with wearable design and aims to provide a venue to discuss specific challenges, opportunities, and lessons learned around designing different on-body output modalities in various contexts of use. What sorts of criteria do we have while designing a wearable with a certain modality? How do we shape the modalities in order to communicate meanings/information on the body? How do cultural and social challenges influence the design of different modalities?
Submission Guidelines
The workshop invites submission of novel implementations, case studies, methodological notes, and position papers. We encourage multi-disciplinary participation around to topic with a background in, but not limited to, HCI, design, arts, fashion, and social sciences. We invite interested candidates to submit a pictorial, a format popularized by the ACM, Designing interactive systems (DIS) Conference. Submissions (in PDF only) should be sent to caglar.genc[at]ulapland.fi . They will be peer-reviewed based on their relevance to the workshop theme and potential for contributing to discussions. Prior to the workshop date, the accepted pictorials will be made available through the workshop website.
Please note that we require at least one author of each accepted position paper to attend the workshop.
Themes
During the workshop, discussions will be structure into three main themes:
- Design decisions and criteria. We will identify the aims of different output modalities on wearable technologies. Why do participants choose to include a particular modality in their wearable design? What are the motivations behind certain form factors, body placements, materials, or information representation styles in their design?
- Conveying intended meaning/information. We will discuss the positive and negative aspects of certain output modalities in terms of their capability to convey intended meaning and/or information. What types of information/meanings do participants try to convey with different modalities? Which properties of a certain modality make it suitable to convey the intended information/meaning?
- Social and cultural acceptability. We will discuss the characteristics of output modalities that are challenging and/or advantageous for social and cultural acceptability. How do participants consider the social and cultural challenges in terms of appearance and interaction while designing wearables with a particular output modality? What is the influence of the targeted user and context of use on the design of the modality?
Organizers
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Caglar Genc (main contact) is a post-doctoral researcher at the University of Lapland, the faculty of Art and Design. During his Ph.D., he researched the relationship between fashion and computation to design wearable displays.
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Ashley Colley is a post-doctoral researcher in the UX team at the University of Lapland. He has an extensive background as a creative technologist, e.g. wellness tracking and interactive prototypes.
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Oguz ’Oz’ Buruk is a Marie Curie Fellow in the Gamification Group at Tampere University, Tampere, Finland. He holds a Ph.D. in Interaction Design (2017) from Koç University-Arçelik Research Center for Creative Industries (KUAR). His work focuses on designing playful wearables and he leads two research projects focusing on integrating wearables to mainstream gaming and extended reality environments.
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Minna Pakanen is an assistant professor in the Socio-technical Design group at the Department of Engineering at Aarhus University. She holds a Ph.D. in Information Processing Science at the University of Oulu, Finland. Her research focuses on co-design, interaction design, and crafting of on-body technology and tangible everyday objects for the healthcare domain, as well as developing methods for anticipated UX evaluations with visual/tangible materials. She also teaches a Master’s level course on designing wearables.
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Jan Gugenheimer (www.gugenheimer.com) is an Assistant Professor at Telecom-Paris/Institute Polytechnique des Paris. His research explores mixed reality technology and focuses on upcoming social challenges for mixed reality and how to embed this technology into the fabric of our daily lives.
Venue
The workshop will be held in NordiCHI'20.
Contact
All questions about submissions should be emailed to caglar.genc@ulapland.fi.