ICGJ 2021: 6th International Conference on Game Jams, Hackathons and Game Creation Events August 2, 2021 |
Submission link | https://easychair.org/conferences/?conf=icgj2021 |
We are pleased to announce the sixth annual International Conference on Game Jams, Hackathons, and Game Creation Events (ICGJ 2021). ICGJ is an interdisciplinary conference for educators, researchers, professionals, and event organizers across various fields related to game jams and hackathons. The one-day conference will be hosted online and is virtually co-located with Foundations of Digital Games (FDG 2021). The conference builds on an expanding number of conferences, workshops series and research evaluating, enhancing, and improving game creation events. The proceedings are planned to be published in the ACM Digital Library.
You can check the previous ICGJ proceedings available in the ACM Digital Library
Submission Guidelines
Four categories of original submissions are considered:
- Full Papers: Full papers should be 6-8 pages long, ready for publication in the conference proceedings.
- Short Papers: Short papers should be no more than 4 pages long, ready for publication in the conference proceedings.
- Game Jam or Hackathon Event Reports: Game jam or hackathon event reports are for participants who want to present a report on a game jam or a hackathon at the conference. Reports should highlight lessons learned and eventually provide guidelines about event format, dynamics and organization. The evaluation will be based on usefulness of the takeaway. Event Reports should be no more than 4 pages, ready for publication in the conference proceedings.
- Game Jam Game or Project Showcase Reports: Game jam game or project showcase reports should be no more than 2 pages. The showcase submission should include a summary of the development of the game or project. Each report must include a link to the file that was submitted to a game jam or hackathon. We highly encourage submissions to include a link to a demo video of the project (no longer than 5 minutes). These will be featured on the conference Web site but will not be published in the conference proceedings.
Full and short paper submissions will undergo a double-blind review process. The previous conference proceedings have been published in the ACM Digital Library, the same is expected for 2021. Paper submissions should utilize ACM template which is available at https://www.acm.org/publications/taps/word-template-workflow. These submissions need to be anonymized (remove all authors and affiliations) and uploaded to EasyChair before the deadline.
Event and showcase report submissions will undergo a single-blind review process. Selected submissions will be published on the ICGJ 2021 website and presented at the conference. Report submissions should utilize ACM template which is available at https://www.acm.org/publications/taps/word-template-workflow. These submissions do NOT need to be anonymized. They should be uploaded to EasyChair before the deadline.
List of Topics
Game jams and hackathons have become popular activities with their own unique cultures and the communities they spring. Often held in confined spaces for a limited duration of time, these activities offer enormous technological and social benefits for their participants. Studies can be conducted around the technical creation aspect of the activity, as well as on emerging social and educational dynamics. The research area today has a diverse and dedicated following of scholars. We especially invite contributions describing how COVID-19 has impacted game jams and hackathons: how they were managed online, lessons learned, etc.
- Communication skills
- Community building
- Creativity
- Educational dimension of game jams and hackathons
- Game design issues in game jams
- Games Done Quick
- Game jam and hackathon attendance: who and why?
- Game jam and hackathon impacts
- Game jam and hackathon methodologies
- Game jam and hackathon resources and assets
- Group dynamics
- Ideation
- Incentives and rewards in game jams and hackathons
- Learning in game jams and hackathons
- Makerspaces
- Online game jams and hackathons
- Rapid game development
- Team formation
- Theme development
Committees
Organizing committee
- Conference Chair: Kiev Gama, Federal University of Pernambuco (Brazil)
- Program Chairs: Jeanette Falk, Aarhus University (Denmark) & Alexey Izvalov, Flight Academy of the National Aviation University (Ukraine)
- Proceedings Chair: Gorm Lai, Goldsmiths, University of London (UK)
Publication
ICGJ 2021 proceedings will be published in the ACM Digital Library
Important Dates
- Monday,
April 26thMay 5th - Submission deadline - Friday, June 4th - Decision Notification
- Monday, July 5th - Camera Ready
- Monday, August 2nd - ICGJ'21
Venue
The conference will be held online.
Contact
All questions about submissions should be emailed to icgj2021 at easychair dot org