HPG 2017: High-Performance Graphics 2017 Los Angeles, CA, United States, July 28-30, 2017 |
Conference website | http://www.highperformancegraphics.org/2017/cfp |
Submission deadline | April 21, 2017 |
We are pleased to announce High-Performance Graphics 2017. High-Performance Graphics is the leading international forum for performance-oriented graphics and imaging systems research including innovative algorithms, efficient implementations, languages, compilers, parallelism, hardware, and architectures for high-performance graphics. The conference brings together researchers, engineers, and architects to discuss the complex interactions of parallel hardware, novel programming models, and efficient algorithms in the design of systems for current and future graphics and visual computing applications.
Special Session
This year we are introducing a special session on languages and compilers, recognizing their increasingly important role in leveraging high performance architectures. This session will include invited talks from the industry and academia as well as selected papers from the papers track.
Conference Info
High-Performance Graphics is co-sponsored by Eurographics and ACM SIGGRAPH. The program features three days of paper and industry presentations, with ample time for discussions during breaks, lunches, and the conference banquet. The conference is co-located with SIGGRAPH 2017 in Los Angeles, USA, and will take place on July 28-30, 2017.
Papers Track
We invite original and innovative performance-oriented contributions to the design of hardware architectures, programming systems, and algorithms for all areas of graphics, including rendering, virtual and augmented reality, ray-tracing, physics, and animation. We also invite contributions to the emerging areas in visual computing such as high-performance computer vision and image processing. Topics include (but are not limited to):
- Hardware and systems for high-performance graphics
- Graphics hardware simulation, optimization, and performance measurement
- Shading architectures
- Novel fixed-function hardware design
- Hardware design for mobile, embedded, integrated, and low-power devices
- Cloud-accelerated graphics systems
- Hardware and software systems for emerging display technologies
- Novel display technologies
- Virtual and augmented reality systems
- Low-latency rendering and high-performance processing of sensor input
- High-resolution and high-dynamic range displays
- Real-time and interactive ray tracing hardware or software
- Spatial acceleration data structures
- Ray traversal, sorting, and intersection techniques
- Scheduling and shading for ray tracing
- High-performance computer vision and image processing techniques
- Algorithms for computational photography, video, and computer vision
- Hardware architectures for image and signal processors (ISPs)
- Performance analysis of computational photography and computer vision applications
- Machine/deep learning for high-performance graphics, computer vision, and image processing
- Programming models, languages, and compilation techniques
- Programming models and languages for graphics, vision, and image processing
- Compilation techniques for specialized architectures and parallel computing
- Shading language design and implementation
- Programming abstractions for interactive rendering pipelines
- Rendering algorithms
- Surface representations and tessellation algorithms
- Texturing and compression/decompression algorithms
- Interactive rendering algorithms (hardware or software)
- Visibility and illumination algorithms (shadows, rasterization, global illumination, …)
- Image sampling, reconstruction, and filtering techniques
- Parallel computing for graphics and visual computing applications
- Physics, sound processing, and animation
- Large data visualization
- Novel applications of GPU computing
More Information and Submission Instructions
For more information please visit http://www.highperformancegraphics.org