GAW'21: GAW'21: The Second Game Analytics Workshop Online August 2, 2021 |
Conference website | https://kutt.it/gaw21 |
Submission link | https://easychair.org/conferences/?conf=gaw21 |
Submission deadline | May 10, 2021 |
Hosted in conjunction with the 16th International Conference on the Foundations of Digital Games (FDG) 2021, The Second International Game Analytics Workshop (GAW'21) aims to act as a unifying point for researchers and practitioners interested in Game Analytics and to help connect industry and academia. Given the recent introduction of Game Analytics as a domain of research crossing into many of the traditional areas of games research, there is as yet a limited number of publications in the domain, and virtually no standards or accepted principles in the field, across research and industry. To address these issues the workshop aims to discuss and assess the state-of-the-art in Game Analytics and the current major challenges in the domain across industry and academia, including academia-industry collaborations, integrating applied and basic research and developing standards.
More information and news about the workshop are on https://kutt.it/gaw21
Call for Papers and Submission
Topics of interest include, but are not limited to:
-
Interactive and online machine learning methods for Game Analytics
-
Monte Carlo tree search
-
Hybrid and fuzzy AI solutions for Game Analytics
-
Matrix and tensor factorization models
-
Recommender Systems and games
-
Deep Learning methods for Game Analytics
-
Data-driven Matchmaking algorithms for games
-
Churn and conversion prediction in games
-
Fraud analysis in games
-
Pricing and promotions in online games
-
Data visualization in Game Analytics
-
Social network analysis in games
-
Esports analytics
-
Game economics
-
Communication and network analytics
-
Game Analytics in non-traditional environments
-
Other related emerging topics in Game Analytics
Please note: We are interested in submissions whether they are theoretical, technical, empirical, applied or any combination thereof. New algorithms or similar are not necessary, the focus of the workshop is on solving problems. Towards this end, papers that are non-technical, interdisciplinary or cross-disciplinary but which take on challenges in Game Analytics are of interest to the workshop. For example, submissions showcasing how to deal with the problem of communicating the results of analytical processes to designers, or papers who propose ways of merging analytics and user research, game analytics applied in education or even showcases how to use analytics for artistic expression - all are welcome.
Contributions for GAW'21 should be formatted for double blind review (i.e. without any author or affiliation information) and submitted through Easychair (will be available soon). The program committee will review all the submissions. Accepted papers will be published in ACM Proceedings of the Conference of Foundation of Digital Games (indexed by Scopus and Google Scholar).
Submission link will be available soon on https://kutt.it/gaw21
Submission Guidelines
All papers must be original and not simultaneously submitted to another journal or conference. The following paper categories are welcome:
-
Long/Short Papers: We invite both long (6-7 pages including references) and short (1-5 pages including references) papers describing complete works of research (for long papers) or work in progress (for short papers) covering theoretical and practical contribution in the area of Game Analytics. Long and short position and vision papers providing literature reviews and discussing emerging topics are also welcomed.
-
Application Notes: Short papers (1-5 pages including references) about a variety of analytics systems, tools or platforms that are (being) built to address industry problems. The papers in this category describe implementational details of their applications, the challenges faced during the development and deployment processes, experiences with maintenance of the application and/or benchmarking different hardware and software infrastructures.
-
Extended Abstracts: Researchers and practitioners are invited to submit an extended abstract (1-2 pages including references) describing their early ideas or already published Game Analytics work in conferences, journals, technical reports or books.
-
Tutorials: Researchers and practitioners are invited to submit suggestions for tutorials. Please contact Rafet.Sifa@iais.fraunhofer.de
Committees
Organizing committee
-
Rafet Sifa (Fraunhofer IAIS, Germany)
-
Anders Drachen (University of York DC Labs, UK)
-
Simon Demediuk (University of York DC Labs, UK)
Contact
All questions about submissions should be emailed to Rafet.Sifa@iais.fraunhofer.de