CFP
EXAG 2021: Experimental AI in Games 2021 Virtual Conference N/A, Canada, October 11-12, 2021 |
Conference website | http://www.exag.org/ |
Submission link | https://easychair.org/conferences/?conf=exag2021 |
The Experimental AI in Games Workshop aims to foster experimentation in game AI research and all forms of game development. Papers and demos can be submitted to EasyChair until Aug 2. More information can be found on the exag.org site. We look forward to seeing your amazing, weird, and out-of-the-box experimental work!
Submission Guidelines
EXAG 2021 will be accepting papers to two different tracks:
- Research Track (2-6 pages, excluding references): Papers submitted for oral presentation. These will be incorporated into the proceedings and presented as 10 to 20-minute talks during paper sessions. Research track papers must be anonymized for double-blind review.
- Practitioner Track (500 words abstract): Short articles by game developers, artists, and other practitioners on the use of artificial intelligence in games, art, and other entertainment artifacts. These will be highlighted by 5-10 minute talks in a special track of the workshop. Ideally these will also use the AAAI format, but for the initial submission, any PDF format is fine; we’ll assign an editor to assist with the formatting of accepted work. Demos are welcome as an addendum to either submission type. Practitioner track papers are not required to be anonymized.
Papers must follow the AAAI format
List of Topics
- In keeping with this year’s AIIDE theme, we specifically invite papers and systems that introduce systems and frameworks that help progress the research field.
- New technology or tools made possible by AI—anything from roguelike Unexplored’s procedurally-generated dungeons and puzzles to stealth game Third Eye Crime’s visualization of AI logic.
- New games and related projects powered by academic research, e.g., Sure Footing and Bad News.
- Better living through AI—improving the game development and design process via new or newly applied AI techniques, from intelligent design tools to automated QA.
- AI in physical/embodied play environments.
- AI in support of mixed-initiative co-creative play.
- New applications of traditional AI techniques, e.g., Left 4 Dead’s drama manager or Black and White’s learning creatures.
- Cross-pollination from AI subfields not typically involved in games—anything from computational linguistics to machine vision.
- Case studies on the provenance of widely adopted technologies that were once considered experimental, e.g., the history of behavior trees.
- Reports on failed experiments related to any topic in our purview with a particular focus on how others can learn from your experience.
- Not sure if your topic is a fit? Drop us a line!
Committees
Organizing committee
- Quinn Kybartas (McGill University)
- Mads Johansen (IT University of Copenhagen)
- M Charity (New York University)
Contact
All questions about submissions should be emailed to exag20xx@gmail.com.