EmotionIMX 2022: Considering Emotions in Multimedia Experience ACM International Conference on Interactive Media Experiences Aveiro, Portugal, June 22-24, 2022 |
Conference website | https://emotionimx.ls2n.fr/ |
Submission link | https://easychair.org/conferences/?conf=emotionimx2022 |
Submission deadline | April 1, 2022 |
Considering Emotions in Multimedia Experience
Emotions are fundamental to human experience, as they impact cognition, perception, and daily tasks (e.g., communication). The Emotion IMX workshop aims to bring together researchers and industries from various fields (including, but not limited to, computer science, design, and cognitive science) to discuss challenges in considering affects and emotions for interactive and media experiences (i.e., to assess and/or improve these experiences) from an interdisciplinary perspective.
More specifically, we propose to address the following questions:
- Why study emotions? For which applications?
- How to categorise, describe, analyse, quantify, represent emotions?
- How to take into account emotions in the design and evaluation phases of multimedia experiences?
- What are the recent advances in automated emotion recognition? What are the challenges in their evaluation?
- What are the different ways of dealing with emotions in interactive media experiences?
- What are the existing and future challenges? What are the limitations?
Submission Guidelines
Context
Emotions play an essential role in perception, decision making, communication and, consequently, human experience. Emotions have been investigated for the past few decades in a wide range of fields including: psychology, sociology, neuroscience, cognitive science, and more recently, computer science with the advent of affective computing, or emotion artificial intelligence (AI). Affective computing is the research and development of systems able to recognise, interpret, process, and simulate human emotions, but the field has come under increasing scrutiny and contestation for certain biased social predictive applications. Interactive and immersive media experiences can take users’ emotions into account in a wide variety of ways, and at different levels. This raises several technical, ethical, psychological, design, ethical, and usage questions that this workshop wishes to address.
Call for papers
We are seeking papers that include, but are not limited to, the following topics:
- Affective computing / emotion AI
- Facial expression recognition (FER)
- Multimodal affect recognition
- Affective speech processing / analysis
- Design, development, evaluation of annotation tools
- Empirical methods for emotion elicitation
- Affect recognition in augmented reality (AR) and virtual reality (VR)
- Impact of affective states on performance and experiences
- Metaverse (building affective systems)
- Emotional design, roles of emotions in user experience (UX) / user interface (UI)
- Case studies on emotional media experiences
Important dates
Submission deadline: March 16th, 2022
Notification of acceptance: April 20th, 2022
Camera ready submission: May 6th, 2022
Emotion IMX workshop: June 22nd, 2022
Committee
The Emotion IMX workshop is co-organised by the LS2N, Nantes University, France, and the Digital Design Lab, Nantes Atlantique Design School, France, with the support of West Creative Industries, a cluster in the Pays de la Loire French region.
Lucie Lévêque (lucie.leveque@univ-nantes.fr) is a Postdoctoral Researcher within the Image Perception Interaction team of Nantes Laboratory of Digital Sciences (LS2N), Nantes University, France. Her current research focuses on methodologies for studying the acceptability of artificial intelligence technologies from a multidisciplinary and user-centric perspective. She received the Ph.D. degree from the School of Computer Science and Engineering, Cardiff University, United Kingdom, in 2019, with a thesis entitled “Analysing and quantifying visual experience in medical imaging”. She is now vice chair of the Video Quality Experts Group (VQEG) on Quality Assessment for Health Applications.
Matthieu Perreira Da Silva (matthieu.perreiradasilva@univ-nantes.fr) is an Associate Professor at Polytech Nantes. He carries out his research within the Image Perception Interaction team of the Nantes Laboratory of Digital Sciences (LS2N). He is co-responsible for the Visual Computing course of the Computer Science master's degree at Nantes University. His research mainly focuses on studying and modeling human perception, as well as evaluating the quality of experience. He has been involved for several years in interdisciplinary projects combining IT, design, psychology, ophthalmology, psychiatry, etc. Since 2020, he has been the scientific co-manager (with Patrick Le Callet) of the Halle 6 XP-Lab, a userlab at Nantes University dedicated to the analysis of uses and of user experience.
Patrick Le Callet (patrick.le-callet@univ-nantes.fr) is Professor Emeritus at Polytech Nantes. He is an IEEE Fellow. His research focuses on understanding human perception and its use for cognitive algorithms. More particularly, he works on the substrates of visual perception using artificial intelligence for experimental methods or characterisation protocols. He applies the perception principles to develop new learning algorithms or applications related to the quality of experience or the optimisation of various services (human-machine cooperation, multimedia, etc.). He is co-author of more than 500 publications and communications, as well as co-inventor of 16 international patents. He supervised the work of 30 doctoral theses, including 6 CIFRE, developed by students with varied backgrounds (signal and image processing, computer science, or cognitive psychology). He has served as associate editor of numerous journals such as IEEE TIP, IEEE STSP, IEEE TCSVT, SPRINGER EURASIP Journal on Image and Video Processing, and SPIE JEI. He sits on technical committees of learned societies as an elected member: IEEE IVMSP-TC (2015- to present) and IEEE MMSP-TC (2015-to present), EURASIP SAT (Special Areas Team on Image and Video Processing). He also co-chairs activities in the standardisation committees dealing with the evaluation of the quality of experience (VQEG, IEEE-SA HFVE). He was Associate Chair at ACM TVX 2017, and at ACM TVX 2018.
Frédérique Krupa (f.krupa@lecolededesign.com) is the Director of the Digital Design Lab at the Nantes Atlantique Design School, specialising in UX design research methods for immersive and tangible user experiences. With 30 years of experience teaching interaction design, UX / UI, and mixed methods of design research at schools like RISD, Parsons New School, and University of the Arts, she brings 25 years of UX design experience working for companies like Virtools and Dassault Systèmes. She received her Ph.D. in Design from the University of Paris 1 Panthéon-Sorbonne, followed by post doctoral research at the experimental computer science school 42 in Machine Learning. In addition to co-chairing the Interdisciplinary Innovation Platform in Artificial Intelligence & Acceptability (PII IA&A), her current research focuses on developing UX methods for machine learning, inclusive design, and ethical AI.
Contact
For any question, please send an email to lucie.leveque@univ-nantes.fr.