embodied@ICCE2021: Embodied@ICCE2021 - Embodied Learning: Technology Design, Analytics & Practices. THE BERKELEY HOTEL PRATUNAM Bangkok, Thailand, November 22-23, 2021 |
Conference website | https://sites.google.com/view/la-reflect/embodied-learningicce2021 |
Submission link | https://easychair.org/conferences/?conf=embodiedicce2021 |
The 1st ICCE workshop on
EMBODIED Learning: Technology Design, Analytics & Practices.
Newer accounts of cognition and learning, such as 4E (embodied, embedded, extended and enacted) cognition suggest that cognition and learning are grounded in action (Menary, 2010; Newen et al., 2018). Hence learning design and assessment should be grounded in action. However, designing for embodied learning is relatively new within educational technology. Existing work is fragmented and fails to provide concrete design principles (e.g. Lindgren & Johnson-Glenberg, 2013; Malinverni & Peres, 2014; Abrahamson & Lindgren, 2014; Skulmowski & Rey, 2018) . Further, the benefits of embodied learning are attractive yet elusive (Pande, 2020; Skulmovski & Rey, 2018).
In order to realize the hypothesized benefits of embodied learning, it is important to identify the learning mechanisms underlying embodied learning and quantify its benefits. Given the nature of embodied learning systems, it is necessary to use multimodal data to capture all learning interactions such as large and small body movements, speech and eye gaze in order to identify the learning mechanisms (Abrahamson et al, 2020). Analysis of embodied learning scenarios thus becomes challenging, but is intricately tied to design and its refinement. The goal of this workshop is to provide an interactive avenue for researchers to discuss a strongly theory-grounded approach to learning, TEL designs, learning analytics and findings related to embodied learning when deployed in various educational settings.
Scope of the workshop: Researchers and practitioners who are interested in the design and analysis of embodied learning and the design and analysis of technology environments for embodied learning are encouraged to submit their work. We welcome a variety of topics and research issues related to the design, development, and analysis of technology for embodied learning. The term embodied learning should be interpreted in its broadest sense (e.g. Skulmovski & Rey, 2018). The aim of this workshop is to provide a platform for researchers to exchange ideas and share practices about how technology can be used to leverage design and understanding of embodied learning.
Topics and research issues of the workshop include but are not be limited to:
-
Learning environment design based on embodied cognition theory
-
Pedagogical approaches for interactive TEL design based on embodied cognition and learning theories
-
Assessment of technology-enhanced embodied learning – techniques, tools, and innovative approaches
-
Multimodal learning analytics methods to identify interaction processes or mechanisms underlying embodied learning
-
Learner modeling techniques for embodied and/or interactive learning
-
Feedback in the context of technology-enhanced embodied learning
-
Benefits of embodied learning in underrepresented domains such as liberal arts and humanities
-
Designs of embodied learning interventions for diversity and inclusion of underrepresented and/or differently-abled communities of learners
-
Embodied learning designs for online, remote, and asynchronous settings
-
Practitioners view and faculty development for adopting technology-enhanced embodied learning
A paper submitted to the Embodied Learning workshop must contain at least one of the following:
Design Paper- This could be the description of a prototype system, or innovative curricular material, or a model based on embodied cognition and learning.
Analytics Paper - This could include modeling dynamics of embodied learning with multi-modal data.
Evaluation Paper - This should be a formal educational research study, having a strong empirical basis, drawing on relevant research methods.
Practitioners Paper - This could be a pilot or a large-scale deployment of system/material in practice, along with some evidence of effectiveness.
Position paper - Theoretical papers regarding the role of technology in embodied learning.
Schedule
-
online schedule TBA.
Important Dates
-
Initial paper submission: July 22, 2021
-
Notification of acceptance: August 2, 2021
-
Author Registration deadline: TBD
-
Camera-Ready deadline: August 16, 2021
Submissions
All submissions to the workshop must follow the format of the Proceedings Template
https://icce2021.apsce.net/wp-content/uploads/2021/02/ICCE2021-PaperTemplate.doc
Submission Categories
-
Full paper: 8-10 pages
-
Short paper: 5-6 pages
-
DIscussion paper: 2-3 pages
Submit papers using EasyChair: https://easychair.org/conferences/?conf=emblicce2021
Organizing Committee
Rwitajit Majumdar (Kyoto University, Japan)
Aditi Kothiyal (Swiss Federal Institute of Technology Lausanne (EPFL), Switzerland)
Prajakt Pande (Roskilde University, Denmark)
Shitanshu Mishra (MGIEP UNESCO, India)
Jayakrishnan Madathil Warriem (IIT Madras, India)