SE-Games 2020: 1st International Workshop on Games for Software Engineering Education and Training |
Website | http://se-games.org/ |
Submission link | https://easychair.org/conferences/?conf=segames2020 |
Submission deadline | May 30, 2020 |
Workshop Days | November 9, 2020 |
The SE-Games workshop is intended to serve as a platform for researchers and practitioners from the fields of software engineering, SE teaching and training as well as game development, who share the common goal of improving the methods of teaching and training software engineering by designing and applying game-based environments such as serious games, game-based learning, and gamification.
The workshop calls for proposals of new game designs and implementations, discussions of novel ideas or challenges, and experience reports. Driven by the paper presentations, we will discuss the approaches and ideas in a highly-collaborative atmosphere. The key to these interactions is again the use of playful and game-based techniques to further develop the proposed games together.
Submission Guidelines
All papers must be original and not simultaneously submitted to another journal or conference. The following paper categories are welcome:
- Short Papers (4 pages): presenting research results or research-in-progress, i.e. work in an early stage, not yet evaluated.
- Position Papers (4 pages): discussing an arguable opinion about a relevant issue, such as challenges, problems, promising ideas or visions.
- Experience Reports (4 pages): reflecting experiences from game development and/or application in SE teaching and training.
- Extended Abstracts (1 page) in the scope of the workshop topics (see above) are also accepted.
All submissions must be written in English and conform to the IEEE conference template (double column format).
For evaluating the submissions, a double-blind review will be applied. For this purpose, the papers need to be anonymized by the authors for the initial submission. For details, please consult the author checklist provided by CSEE&T 2020. Each submission is reviewed by at least two PC members. All submissions are judged on the basis of its originality, relevance to the workshop topics and clarity as well as regarding the potential to evolve the proposed approach or idea.
Papers (in terms of short papers, position papers and experience reports) accepted for publication will be included into the joint CSEE&T conference proceedings published by IEEE. For this, it is required that at least one author of each accepted paper must register for the workshop and present their paper.
List of Topics
- Game-based environments, games and game designs (such as serious games, gamification, and game-based learning) for learning, teaching and training software engineering as well as fostering motivation (also in terms of work-in-progress)
- which comprises digital (e.g. 3D/video) as well as non-digital (e.g. board, card) games to support learning and motivation in activities such as programming, software design and architecture, software maintenance and refactoring, conceptual modeling, requirements engineering, debugging, software testing, etc.
- also including game-based environments in specific SE application areas (e.g. web or mobile development, machine/deep learning) as well as for specific SE methodologies (e.g. agile development, DevOps).
- Conceptual and methodological aspects of SE games such as game mechanics, dynamics, and aesthetics (e.g. feedback-mechanisms or graphical views), as well as game models, frameworks and ontologies, etc.
- Technical aspects of SE games such as game demos or software prototypes, as well as game architectures and patterns, etc.
- Empirical aspects of SE games such as game-play studies, user studies, surveys, experiments, case studies and experience reports.
- Position statements on challenges, problems, visions, ideas and designs for games/gamification in SE education and training.
Committees
Program Committee
- Joan Arnedo-Moreno, Universitat Oberta de Catalunya (UOC), Spain
- Kay Berkling, Cooperative State University Karlsruhe, Germany
- Jeremy Bradbury, Ontario Tech University (UOIT), Canada
- Kai Erenli, University of Applied Sciences BFI Vienna, Austria
- Stefan Göbel, Technical University Darmstadt, Germany
- Christiane Gresse von Wangenheim, Federal University of Santa Catarina (UFSC), Brazil
- Thorsten Haendler, University of Applied Sciences BFI Vienna and WU Vienna, Austria
- Igor Miladinovic, University of Applied Sciences Campus Vienna, Austria
- Gustaf Neumann, Vienna University of Economics and Business (WU Vienna), Austria
- Patrick O'Shea, Appalachian State University, USA
- Sigrid Schefer-Wenzl, University of Applied Sciences Campus Vienna, Austria
Organizing committee
- Thorsten Haendler, University of Applied Sciences BFI Vienna and WU Vienna, Austria
- Gustaf Neumann, Vienna University of Economics and Business (WU Vienna), Austria
Venue
The 1st International Workshop on Games for Software Engineering Education and Training (SE-Games) is co-located with CSEET in Munich, Germany (July 28 to 31, 2020).
Contact
All questions about submissions should be emailed to info@se-games.org.