MIG 2020: Motion, Interaction, and Games Zucker Family Graduate Education Center N. Charleston, SC, United States, October 16-18, 2020 |
Conference website | https://computing.clemson.edu/vcl/mig2020/ |
Submission link | https://easychair.org/conferences/?conf=mig2020 |
Abstract registration deadline | August 21, 2020 |
Submission deadline | August 21, 2020 |
Motion plays a crucial role in interactive applications, such as VR, AR, and video games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Motion is currently studied in many different research areas, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in the area.
The goal of the Motion, Interaction and Games conference is to bring together researchers from this variety of fields to present their most recent results, to initiate collaborations, and to contribute to the establishment of the research area. The conference will consist of regular paper sessions, poster presentations, and as well as presentations by a selection of internationally renowned speakers in all areas related to interactive systems and simulation. The conference includes entertaining cultural and social events that foster casual and friendly interactions among the participants.
Submission Guidelines
All papers must be original and not simultaneously submitted to another journal or conference. The following paper categories are welcome:
Full papers
We invite submissions of original, high-quality papers in any of the topics of interest mentioned above or any related topic. Each submission should be 7-10 pages in length. The review process will be double-blind, which means that paper submissions must be anonymous and include the unique paper ID that will be assigned upon creating a submission using the online system. Papers should not have previously appeared in, or be currently submitted to, any other conference or journal. All papers will be reviewed carefully by the International Program Committee members.
Accepted papers will be presented during sessions at the conference. The papers will be archived in the ACM Digital Libraries with their own DOIs. In this year, authors of selected best papers will be referred to submit extended and significantly revised versions in the IEEE Transactions on Visualizations and Computer Graphics (TVCG, Impact Factor 3.78) and the Computers & Graphics journal (C&G, Impact Factor: 1.302).
Posters
We also invite submissions of poster papers in any of the topics of interest and related areas. Each submission should be 1-2 pages in length. Two types of work can be submitted directly for poster presentation: (i) Work that has been published elsewhere but is of particular relevance to the MIG community can be submitted as a poster. This work and the venue in which it as published should be identified in the abstract; (ii) Work that is of interest to the MIG community but is not yet mature enough to appear as a paper. Posters will not appear in the official MIG proceedings or in the ACM Digital library but will appear in an online database for distribution at author’s discretion.
List of Topics
- Animation systems
- Behavioral animation
- Character animation
- Clothes, skin and hair
- Crowd simulation
- Deformable models
- Facial animation
- Game interaction and player experience
- Game technology
- Gesture recognition
- Group and crowd behavior
- Human motion analysis
- Interaction in virtual and augmented reality
- Interactive storytelling in games
- Machine learning techniques for animation
- Motion capture & retargeting
- Motion control
- Motion in performing arts
- Motion in sports
- Motion rehabilitation systems
- Multimodal interaction: haptics, sound, etc.
- Navigation & path planning
- Particle systems
- Physics-based animation
- Real-time fluids
- Virtual humans
Committees
Conference Chairs
- Victor Zordan, Clemson University
- Ioannis Karamouzas, Clemson University
Program Chairs
- Stephen J. Guy, University of Minnesota
- Shinjiro Sueda, Texas A&M University
Venue
ACM/SIGGRAPH MIG2020 will be hosted at Zucker Family Graduate Education Center, N. Charleston, South Carolina
Contact
All questions about submissions should be emailed to motioningames@gmail.com.