ICVL2021: The 16th International Conference on Virtual Learning Online Bucharest, Romania, November 20, 2021 |
Conference website | http://c3.icvl.eu/2021 |
Submission link | https://easychair.org/conferences/?conf=icvl2021 |
Abstract registration deadline | October 31, 2021 |
Submission deadline | October 31, 2021 |
ICVL 2021 is dedicated to the centenary of Lotfi A. Zadeh (1965, fuzzy sets, soft computing) and to Dr. Ștefan Odobleja, forerunner of Generalized Cybernetics and Artificial Intelligence.
Submission Guidelines
All papers must be original and not simultaneously submitted to another journal or conference.
- All papers for the Proceedings should not exceed 10 pages in length. See Guidelines.
- All papers must be typed in Microsoft Word using Times New Roman and a 11-point font.
- All papers must be typed, single-spaced, on regular A4 paper (21 x 29.7 cm), and fully justified.
- Margins should be set to 4.4 cm top and bottom, 3.7 cm left and right.
- No headers, footers, or endnotes.
- Use italics in place of underlines.
- The first paragraph after a heading should not be indented. In the second and following paragraphs the first line should be indented 0.5 cm and do not skip lines between paragraphs.
- All major headings should be bold, capitalized, set to 12-point font, and with one space around headings.
- All sub-headings should be bold, left justified with an initial capital for each word (Title case), set to 11-point font.
- Check grammar and spelling of the manuscript.
- Use Easychair to upload papers.
List of Topics
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Research papers - Major Topics
The papers describing advances in the theory and practice of Virtual Environments for Education and Training (VEL&T), Virtual Reality (VR), Computer Vision (CV), Information and Knowledge Processing (I&KP), as well as practical results and original applications. The education category includes both the use of Web Technologies, Computer Graphics and Virtual Reality / Augmented Reality Applications, New tools, methods, pedagogy and psychology, Case studies of Web Technologies and Streaming Multimedia Applications in Education, experience in preparation of courseware. Design and Development of Massive Open Online Courses (MOOCs)
Thematic Areas / Sections
- MODELS & METHODOLOGIES (M&M):
- Innovative Teaching and Learning Technologies
- Web-based Methods and Tools in Traditional, Online Education and Training
- Collaborative E-Learning, E-Pedagogy,
- Design and Development of Online Courseware
- Massive Open Online Courses (MOOCs)
- Information and Knowledge Processing
- Knowledge Representation and Ontologism
- Cognitive Modelling and Intelligent systems
- Algorithms and Programming for Modelling
- TECHNOLOGIES & VIRTUAL LABORATORY (TECH):
- Innovative Web-based Teaching and Learning Technologies
- Advanced Distributed Learning (ADL) technologies
- Web, Virtual Reality/AR (Augmented Reality) and mixed technologies
- New Computer Technologies, Virtual Engineering/Science Laboratory
- Web-based Education (WBE), Web-based Training (WBT)
- New Technologies for e-Learning, e-Training and e-Skills
- New Technologies for Massive Open Online Courses (MOOCs)
- Educational Technology, Web-Lecturing Technology
- Mobile E-Learning, Communication Technology Applications
- Computer Graphics, Computational Geometry and Computer Vision
- Intelligent Virtual Environment
- SOFTWARE SOLUTIONS (SOFT):
- New software environments for education & training
- Software and management for education
- Software for Massive Open Online Courses (MOOCs)
- Virtual Reality Applications in Web-based Education
- Computer Graphics, Computer Vision, VR/AR(Augmented Reality) and mixed-based applications for education & training, business, medicine, industry and other sciences
- Multi-agent Technology Applications in WBE and WBT
- Streaming Multimedia Applications in Learning
- Scientific Web-based Laboratories and Virtual Labs
- Software Computing in Virtual Reality and Artificial Intelligence
- Avatars and Intelligent Agents
- "Intel® Education" - Innovation in education and research (IntelEdu) (Section proposed by Intel Company) [www.intel.com/education]:
- Digital Curriculum, collaborative rich-media applications, student software, teacher software
- Improved Learning Methods, interactive and collaborative methods to help teachers incorporate technology into their lesson plans and enable students to learn anytime, anywhere
- New Technologies and Software for Massive Open Online Courses (MOOCs)
- Professional Development, readily available training to help teachers acquire the necessary ICT skills
- Connectivity and Technology, group projects and improve communication among teachers, students, parents and administrators
Topics of interest include but are not limited to:
- VIRTUAL ENVIRONMENTS FOR LEARNING (VEL)
- VIRTUAL REALITY (VR) AND AUGMENTED REALITY (AR)
- KNOWLEDGE PROCESSING (KP)
Committees
General Chair
Prof. Radu Jugureanu, eLearning & eTraining senior expert (Romania) |
Technical Program Chair
Dr. Olimpius Istrate, University of Bucharest, Faculty of Psychology and Education Sciences, Romania | http://www.ad-astra.ro/, https://iteach.ro/profesor/olimpius.istrate |
Associate General Chairs
Dr. Grigore Albeanu, Professor of Computer Science, Spiru Haret University, Research Center for Mathematics and Informatics (Romania) | http://www.ad-astra.ro/ |
Dr. Adrian Adăscăliţei, Professor at Technical University "Gh. Asachi" of Iasi, Romania| http://ad-astra.ro |
Dr. Dorin Mircea Popovici, Professor of Computer Science, Ovidius University of Constanta (Romania) / CERV- European Center for Virtual Reality (France), http://www.ad-astra.ro/ |
Publication
ICVL2021 proceedings will be published by Bucharest University Press (ISSN 1844-8933)
Venue
The conference will be held ONLINE.
Contact
All questions about submissions should be emailed to g.albeanu.mi@spiruharet.ro