ICETM2022: 1st International Conference on Entertainment Technology and Management (ICETM2022) University of Aizu & University of Western Macedonia Aizu-Wakamatsu, Japan, January 25-28, 2022 |
Conference website | https://ent-tech-management.org/ |
Submission link | https://easychair.org/conferences/?conf=icetm2022 |
Abstract registration deadline | December 3, 2021 |
Submission deadline | December 3, 2021 |
Welcome to the 2022 1st International Conference on Entertainment Technology and Management (ICETM2022) to be hosted at the University of Aizu in Aizu-Wakamatsu, Japan, from January 25-28, 2022.
The event will be hosted and partially funded by THE UNIVERSITY OF AIZU, and sponsored by the ETLTC and the ACM Chapter on Elearning and Technical Communication.
Entertainment technology is the discipline of using manufactured or created components to enhance or make possible any sort of entertainment experience. This is an international forum for discussions on recent advances in the fields of entertainment technology and management.
This international conference will focus on how entertainment technology and human life are often inseparable in the current society and has a cyclical co-dependence. Such technology impacts the environment, people, and society as a whole. This forum will aim to explore how new advanced entertainment technology has impacted our lives and how it will impact the future of education, and our society, in general.
Submission Guidelines
All papers must be original and not simultaneously submitted to another journal or conference. The following paper categories are welcome:
- Full papers
- Posters
List of Topics
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Infotainment, edutainment
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Digital interactivity, interactive TV, virtual/augmented reality
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Gameplay design, mobile gaming
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Persistent worlds, alternative reality gaming
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Ubiquitous computing, responsive environments
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Affective/haptic interfaces, tangible media
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3D modeling, animation technology
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Constructionist learning technologies
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Digital psychodrama/therapeutic entertainment technologies
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Sociable media
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Inspirational interfaces, computational aesthetics
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Interactive animatronic robotics
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Remix design
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Transmedia storytelling, viral/guerrilla marketing
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Social/cultural issues in media production
Committees
General Chair
George Fragulis, University of Western Macedonia, Greece
Technical Program Committee Chair
- Debopriyo Roy - University of Aizu, Japan
- Ana Cristina Garcia Luna Romero - University of Monterrey, Mexico
Program Co-Chair
- Hiram Alejandro Cantu Campos - University of Monterrey, Mexico
Honorary Chairs
- Toshiaki Miyazaki – President, The Univ. of Aizu, Japan
- John Brine - Research Associate, Dept. of Computer Science, Univ. of Waikato, Hamilton, New Zealand
Organizing committee
- Debopriyo Roy – Univ. of Aizu, JPPeter Ilic - Univ. of Aizu, JP
- Neil Johnson - University of Sunderland, UK
- Ana Cristina Garcia Luna Romero - University of Monterrey, Mexico
- Hiram Alejandro Cantu Campos - University of Monterrey, Mexico
- George Fragulis, University of Western Macedonia, Greece
- Wolfgang Ziegler – Karlsruhe University of Applied Sciences, GermanyTatsuki Kawaguchi - Univ. of Aizu, JP
- Michał B. Paradowski - University of Warsaw, Poland
- John Brine - University of Waikato, New ZealandEunjeong Park, Sunchon National University
- Evgeny Pyshkin, Univ. of Aizu, JP
- William L. Martens, The University of Sydney, Australia
Advisory Committee
- Wolfgang Ziegler – Karlsruhe University of Applied Sciences, Germany
- Thilak Hapugahage Chaminda – Lanka Nippon Biztech Institute (LNBTI), Sri Lanka
- Kazunori Nozawa – Ritsumeikan Univ, JP
- Kiyomi Okamoto – The Univ. of Kitakyushu, JP
- Bradley Irwin - Nihon University, JP
- Anubhav Bhatia - VP Engineering- SAP Labs, Member-Forbes Technical Council, IEEE Senior Member
Publication & Registration Chair
- Debopriyo Roy – Univ. of Aizu, JP
Invited Speakers
- to be announced
Publication
ICETM2022 proceedings will be published in :
- The accepted full papers (5000-7000 words approx.) from the conference will be automatically published in the International Journal of Entertainment Technology and Management (IJEntTM) - a newly introduced peer-reviewed scientific journal published by Inderscience, UK. www.inderscience.com/ijenttm.
Submitted papers will have to go through a standard blind review process before acceptance/rejection.
- Shorter papers will be considered for publication in the SHS Web of Conferences online conference proceedings with standard indexing.
- Abstracts (300-400 words) and extended abstracts (2 pages), and full-page posters, will be published in the ACM chapter book of abstracts and posters with an ISSN.
Venue
The conference will be held at the University of Aizu in Aizu-Wakamatsu, Japan, from January 25-28, 2022.
Contact
All questions about submissions should be emailed to etltc.conf@gmail.com
Sponsors
to be announced