GSeL2017: Game and Simulation enhanced Learning: A PedRIO Conference University of Plymouth Plymouth, UK, November 17, 2017 |
Submission link | https://easychair.org/conferences/?conf=gsel2017 |
Abstract registration deadline | July 31, 2017 |
Submission deadline | September 15, 2017 |
The academic and pedagogic research communities perceive Game-Based Learning (GBL) as a form of learning that can supplement and enhance current classroom-based education practices at all levels (de Freitas, 2013; de Freitas, Ott, Popescu and Stanescu, 2013; Hainey, Connolly, Boyle, Wilson and Razak, 2016). GBL refers to the adoption of games in education (de Freitas et al., 2013; Hainey et al., 2016). The term has a long tradition in the theory and practice of pedagogy and psychology. Although it was initially not related to computers, today the term is broadly perceived as ‘digital game based learning’ (Martens et al., 2008). GBL can be adopted to improve the users’ “critical thinking and “problem-solving (Bottino et al., 2007). GBL has been used to teach a diverse range of subjects to children and adults (de Freitas, 2013; de Freitas et al., 2013; Ke, 2016). The earliest known GBL games for educational purposes were war games, a finding that might explain the trend in the diverse number of ‘first person’ shooting games available within the entertainment games market today (de Freitas, 2013). Simulations have been widely used to support training needs across various fields such as military, medical, surgical and business. The trend of using simulations, according to de Freitas (2013) might have had an impact on how games are being integrated into the education context.
Submission Guidelines
All papers must be original and not simultaneously submitted to another journal or conference. The following paper categories are welcome:
The conference will integrate both traditional and innovative formats, providing opportunities to present and publish high-quality research in formats which stimulate creative collaboration and idea generation. This mix of classic and progressive formats will be valuable for the conference participants and for the advancement of the GSeL community. Therefore, we welcome innovating and engaging presentation styles incorporated into traditional research paper strands alongside workshops, poster sessions and demonstrations.
We welcome extended abstracts for full papers (max. 1000 words) or short papers & posters (max. 500 words). We also invite submissions of short abstracts (300 words) for workshops, which could include demonstrations, world café sessions, or idea generation.
The submission formats are:
- Full papers (extended abstract max. 1,000 words; final max. 6,000 words)
- Short papers (extended abstract max. 500 words; final max. 3,000 words)
- Workshops (max. 300 words) which can include:
- Demonstrations
- World cafe sessions
- Idea generation session
- Hackathons (max. 500 words)
- Posters (Max 300 words)
List of Topics
- Adaptive design for GSeL
- Game design models and design patterns for GSeL
- Integration and deployment of GSeL in the classroom
- Mobile development and augmented reality for GSeL
- Role of instructors in GSeL
- Gamification & Social Game Mechanics
- Virtual & Mixed reality and GSeL
- Assessment and learning analytics in the context of GSeL
- Evaluation challenges for GSeL
Committees
Program Committee
- Dr Arunangsu Chatterjee
- Dr Lynne Wyness
- Prof Pauline Kneale
Organizing committee
- Dr Thomas Gale
- Dr Jonathan Moizer
- Dr Dan Livingstone
- Prof Mike Phillips
- Dr Arunangsu Chatterjee
- Dr Lynne Wyness
- Prof Neil Witt
Venue
Rolle Building, University of Plymouth, Plymouth
Contact
All questions about submissions should be emailed to arunangsu.chatterjee@plymouth.ac.uk