GSC2019: GameSoundCon 2019 Millennium Biltmore Hotel Los Angeles, CA, United States, October 29-30, 2019 |
Conference website | http://www.GameSoundCon.com |
Submission link | https://easychair.org/conferences/?conf=gsc2019 |
Submission deadline | June 8, 2019 |
IMPORTANT:
Due to issues with the EasyChair servers, the submission deadline will be extended beyond the original May 31 date
If you are having trouble submitting your proposal, please try again in a day or so or email me at brian@gamesoundcon.com.
updated May 30, 3pm PST
Date/Location:
The Millennium Biltmore Hotel in downtown Los Angeles, October 29-30 2019
GameSoundCon is the leading professional conference for Video Game Music, Sound Design, Virtual Reality Audio & Interactive Audio Research.
The 2-day conference program covers the creative, technical and business/career aspects of game audio as well as academic research into the subject. The 6 conference tracks include lectures and presentations, panel sessions as well as workshops on all topics releated to audio for interactive entertainment, video games and virtual/augmented/mixed reality. GameSoundCon comprises 6 separate tracks:
Session Tracks & Topics
Game Audio Pro: Talks/sessions relating to any and all aspects of music and sound design for games. Game Audio Pro sessions are geared towards those with significant experience working on games. Topics may include:
- Game audio Post-morta
- Interesting uses of interactive music
- Business/legal issues in game audio
- Career/industry
- Game Audio Orchestration/Mixing Production
- Game audio tools, techniques, processes
- Voice Over
- Any other topics suitable for those with significant experience in game audio
Game Audio Essentials: Game Audio Essentials sessions are for those with little or no direct experience in game audio, including topics such as:
- Composing interactive music
- Game audio tools
- How game audio is integrated into a video game
- "Spatial audio 101"
- Essential topics in the business of game audio
- Game Audio Technology Essentials
- Any other topics suitable for those with low/moderate experience in game audio.
Audio For Virtual & Augmented Reality: Virtual Reality, Augmented Realilty, Extended Reality, Mixed Reality Audio including:
- Creative challenges in audio for VR/AR
- VR game post-morta
- VR/AR/MR toolsets and workflows
- Cutting edge research into spatial audio
- "Spatial audio 101"
- Virtual environment modelling
- Psychoacoustics and perception
- Any other topics suitable in audio for VR/AR/MR
Game Audio Research: Industry and/or Academic research in interactive audio. Sessions in this track mayinclude cutting edge research across a number of different areas and need not necessarily be immediately applicable to the industry (but perhaps some years down the road may be) Topics may include:
- Physical modelling of sounds
- Synthesis/Modelling techniques
- Generative/Algorithmic music synthesis/composition
- AI-based sound/composition tools
- Interesting UI/Input technologies
- Digitial Signal Processing
- Voice/Speech synthesis
- Any other forward-looking research into interactive audio technologies
Game Audio Studies: Academic research into aesthetics of Game music and sound design/Ludomusicology
- Historical analyses of game music and/or sound design
- Scholarly analysis of game music
- Analysis of music/sound design for particular games
- Video game music/sound and society
- Society/trends in game music
- Physiological reactions to game music/sound
- Other topics
Game Dialogue and Performance: Sessions covering game dialogue & performance
- Legal/Contractual issues
- Game Voice Directing & Casting
- Recording and Logistics
- Dialog Production
- Asset Tracking & Localization
Submission Guidelines
Submissions should include
- Talk Title
- Recommended Track (Pro, Essentials, VR/AR, Research, Studies or Dialogue & Performance)
- A 2-3 paragraph abstract of your proposed talk / panel
- If submitting a panel, include a list of the panelists and include them as co-authors
- If submitting a panel, it is expected that the panel consist of diverse participants
- Preferred duration (25 minute, 50 minute)
- A description of the audience takeaway-- what will attendees gain from attending this talk?
- A 1 paragraph bio. Include prior speaking experience (AES, GDC, etc.)
- Link to website (optional)
Upload additional information (slides, paper, additional submission information) in a PDF at the bottom of the submission page
Registration
Speakers and panelists will receive a complimentary registration to GameSoundCon 2019.
More Information
For other information, please visit the conference website: www.GameSoundCon.com