G2BDAI 2017: Workshop on Games, Gamification ,Big Data and AI Shenzhen, China, September 11-13, 2017 |
Conference website | http://simutools.org |
Abstract registration deadline | March 15, 2017 |
First CfP will be circulated | March 25, 2017 |
Full Paper Submission | May 1, 2017 |
Submission deadline | May 1, 2017 |
Short Paper, Poster and Demo Submission | May 19, 2017 |
Notification and Registration opens | June 12, 2017 |
Camera-ready Submission | July 10, 2017 |
Start of Workshop | September 11, 2017 |
End of Workshop | September 13, 2017 |
G2BDAI 2017 is an annual International Workshop on Game, Gamification ,Big Data and Artificial Intelligence, collocated with SimuTools 2017. The workshop focuses on a broad range of research challenges in the field of games, gamification ,big data and AI, and their interplays to enhance simulation modeling and analysis, addressing current and future trends in simulation techniques, models, practices and software.
Hence, we invite conceptual, methodological, and empirical papers using wide-range approaches, and we also strongly encourage researchers unable to participate in the conference to submit articles for this call. The interested contributors are encouraged to contribute their research works based on undermentioned extensive list of topics, but are not limited to:
Topic 1: Introduction - overview of gamification Topic 4: Applications
Subtopic 01: Introduction Subtopic 01: Gamification in entertainment
Subtopic 02: Game elements Subtopic 02: Gamification in healthcare
Subtopic 03: Game design techniques Subtopic 03: Gamification in retails/tourisms
Topic 2: Gamification Subtopic 04: Gamification in education
Subtopic 01: Game mechanics Subtopic 05: Gamification in software development
Subtopic 02: Motivation analysis Subtopic 06: Gamification in science
Subtopic 03: Design processes Topic 5: Future of gamification
Subtopic 04: Virtual economy Subtopic 01: Future of gamification: business perspective
Subtopic 05: Translational gamification Subtopic 01: Future of gamification: technology perspective
Subtopic 06: Gamification measurement and analytics
Topic 3: Enabling Technologies
Subtopic 01: Wearable devices and systems
Subtopic 02: Emotion detection
Subtopic 03: Virtual and augmented reality
Subtopic 04: Virtual currencies
Subtopic 05: Big data intelligence and AI for gamification
Subtopic 06: Cloud computing for gamification
Submission Guidelines
Papers must be written in English and must not exceed 10 pages. Submitted papers must not have been submitted for review or published (partially or completely) elsewhere. Papers will be assessed based on originality, correctness, relevance, and quality of writing. In exceptional circumstances (such as papers evidently out of scope) may not receive full-length reviews and may be rejected summarily. At least one author of each accepted paper is required to register and present the work in person at the conference. Short papers of 4 to 6 pages and one-page posters describing work in progress can also be submitted in the short paper category.
Every paper will be peer-reviewed by at least three reviewers.
All papers are submitted by email: lzwqhk@163.com and the submissions will be handled electronically.
Paper accepted in G2BDAI 2017 will be further invited for extension to be included in a book published by IEEE-Wiley. All presented papers in the workshop will be published in the proceedings of the main workshop and submitted to ACM Digital Library .
Committees
Program Committee
tentative
Organizer
- Professor LUO Zongwei, Southern University of Science and Technology, Shenzhen, China
Sponsors
Invited Speakers
Contact
All questions about submissions should be emailed to Prof. LUO Zongwei (e-mail: luozw@sustc.edu.cn ).