Endgame22: Looking for the Endgame; DiGRA 2022 workshop Jagiellonian University Krakow, Poland, July 7-11, 2022 |
Conference website | https://digra2022.org/ |
Submission link | https://easychair.org/conferences/?conf=endgame22 |
Abstract registration deadline | March 31, 2022 |
Submission deadline | March 31, 2022 |
Looking for the endgame: re-envisioning the role of senior professors.
A Workshop at the Digital Games Research Association (DiGRA) 2022 Conference
NOTE: New location and dates: Jagiellonian University, Krakow, July 7th - 11th 2022.
Important Dates:
DiGRA 2022: July 7th - 11th, 2022
Abstract and Short biography, Submission Due: (until further notice) March 31st 2022. *
Notification of Acceptance: April 15th, 2022.
Call for Participation: Research on games is a relatively new field, but still sufficiently established that the original trailblazers now are well-established researchers and scholars, swamped by university and community service, with major responsibilities to students, colleagues, organisations, employers, and society. Simultaneously this group is still so young that there are very few true seniors, emeriti professors, who might act as inspiration and support for scholars deeply embedded in the wide range of activities of an academic who is the most senior in their field at their institution. In the time-poor lives of senior academics, inspiration, innovation, and space for further growth is rare and precious, and this workshop aims at finding ways to share the tips and tricks our fellows use.
We invite abstracts of 200 words (excluding any links or references) broadly centered on the topic above that speak to your personal interpretation of the subject, what you feel is important for senior academics in this space to know given your experiences, and your own strategies for inspiration, innovation, mentorship of both junior colleagues, and/or continued advocacy and representation of the field. Specifically, we are interested in attracting senior professors and emeriti in fields ranging from game studies, game design, game art, game development, etc. as these fields are both distinct but interrelated, with a careful eye towards representing unique approaches world-wide across multiple and varied types of programs, research efforts, and universities. No more than 30 participants will be chosen from submissions based in part on the abstracts submitted and in part on a half-page biography.
This workshop is intended for senior members of the field and academic community. E.g. have a minimum of a decade of post-PhD academic work in a games or games adjacent field, are full professors (or equivalent), have been recognized as fellows or equivalent by academic societies and organizations, have graduated numerous PhD students of their own, and so forth. We invite the interpretation of engagement to be liberal, in order to open up for adjuncts and independent scholars who experience the problems of seniority in game studies, but do not currently have a firm academic position.
Examples of relevant topics:
- How to renew stable academic networks.
- Collaborating while under tight deadlines and with scant support systems.
- Handling complex bureaucratic environments.
- Finding the focus and balance when the major research projects/centres, journals, scholarly associations, managing degree programs, writing review statements for international colleagues promotions and grant proposals... – all seem to require 100+ % of your time.
- Making the 20th lecture on X feel stronger and better than, but still as fresh and vibrant as, that first lecture.
- Developing new research ideas within systemic constraints.
- Handling transitions to different roles: in administration, at different universities, outside the academic sector, or into retirement.
- Supporting diversity, growth and rejuvenation.
Feel free to choose among these for inspiration, or add other topics that you find are pressing, but are not sufficiently discussed in your community or among your peers.
Workshop Format: The “Endgame” Workshop will be run as a six-hour roundtable with time for a lunch break. All participants will have engagement opportunities. There will be four sessions, developed by the organizing committee, based on the submissions of the participants. Each session will have an elected chair and an elected secretary, chosen among the participants. These sessions will not be paper-presentations, but contain topics chosen from the submitted abstracts, where the participants will be expected to initiate and support conversations on their topics.
Selection Process:
The organizing committee will review the abstracts and CVs and select the participants as generously as time and space allows in this context. The final topics of the workshop roundtable will depend on which topics end up being most represented among the participants.
Organizing Committee: Torill Mortensen, ITU and Nord University; Hanna Wirman, ITU; Mia Consalvo, Concordia University; Bart Simon, Concordia University; Frans Mäyrä, Tampere University; Kristine Jørgensen, University of Bergen; Jose Zagal, The University of Utah; Andy Phelps, American University and the University of Canterbury
To Submit: To submit a proposal for inclusion in the workshop, please submit your 200 word abstract and half-page biography in Easychair no later than midnight (anywhere in the world), March 31st, 2022.*
Please take note of the restrictions: only the first 200 words and the first half-page of the bio will be read.
We look forward to a vibrant and significant workshop, and to seeing you in Krakow, Poland, in the summer of new hope, 2022!
But if you can't make it: The organisers are commmitted to this conversation, and will make certain to have an online alternative for connection and conversation.
* Edits: This page has been edited twice, first when the conference moved from Mexico to Poland, and April to July, next edit was to align the submission dates with the early bird dates of the conference.