EURASIA GRAPHIC 2018: Eurasia Graphics 2018 Hasan Kalyoncu University Gaziantep, Turkey, November 16-17, 2018 |
Conference website | http://www.eurasiagraphics.org/ |
Submission link | https://easychair.org/conferences/?conf=eurasiagraphic2018 |
CALL FOR CONTRIBUTIONS
EURASIA GRAPHICS 2018
International Conference on Computer Graphics, Animation and Gaming November 16-17 2018, Hasan Kalyoncu University, Gaziantep, Turkey
We invite research contributions in the form of a full paper of up to 8 pages in length or as short paper of up to 4 pages in length. We invite contributions from any discipline, from computer science, communication studies, learning sciences, and psychology to the visual arts, humanities, public policy, and architecture. When submitting authors are requested to select one the following tracks that fits most closely with their submission.
All papers and posters will be published in the conference proceedings. We are also in the process of communicating with some indexed journal editors for publishing the selected full papers or extended version of the short papers in a special issue.
Important Dates:
- Submission Deadline of the Abstracts/Posters 24 October 2018
- Notification (not later than) 1 November 2018
- Conference Dates: 16-17 November 2018
- Full/Short paper conference (after the event) 1 February 2019
Posters:The posters should be printed on paper size A0 portrait (84.1cm x 118.9cm).
Virtual Reality/Augmented Reality/Mixed Reality
- Virtual humans and avatars
- Game interfaces for VR/AR/MR
- Computer graphics techniques for VR/AR/MR
- Multi-user and distributed VR/AR/MR
- 3D interaction for VR/AR/MR
- 3D selection and 3D manipulation
- Locomotion and navigation in virtual environments
- Perception, presence, immersion, and cognition
- Mixed-Reality and Augmented Reality for Games
- Interactive storytelling in 360° videos
- Applications of VR/AR/MR
- Ethical issues in VR/AR/MR
- Educational Virtual Reality Games
- Educational Augmented Reality Games
Computer Games
- Games development and methodology
- Games design and game genres
- Level design
- Animation, graphics, and visualization
- Sound design and music composition
- Game AI and believable characters
- Character development and narrative
- Cognitive psychology and gaming
- Player experience, player psychology, player behavior
- Gender in games
- Procedural content generation
- MUDs, MMOGs, MMORPGsr
- Games for mobile, handheld, and connected systems
- Economic or mathematical games
- Board and card games
- Serious games
- Game based learning
- Digital game based learning
- Pedagogical approaches in educational games
- Gamification in Education
- Designing and/or developing educational games
Various technologies in game