DNDP2023: Digital Nudging and Digital Persuasion Eindhoven University of Technology, Eindhoven, The Netherlands Eindhoven, Netherlands, April 19-21, 2023 |
Conference website | https://dndp2023.wordpress.com/ |
Submission link | https://easychair.org/conferences/?conf=dndp2023 |
Abstract registration deadline | March 14, 2023 |
Submission deadline | March 14, 2023 |
This workshop is aimed to support citizens and stakeholders in the application of digital nudging and persuasion strategies to increase individuals’ competency and self-efficacy beliefs for goal attainment. The workshop allows them to engage in solving different nudge and persuasion-based tasks via technology-mediated solutions. Thus, the anticipated output is to enhance the capacity of using digital nudging and persuasion techniques to achieve a more sustainable behavioral change in individuals for a healthy community.
Submission Guidelines
All papers must be original and not simultaneously submitted to another journal or conference. The following paper categories are welcome:
- Submission: 7th March 2023
- Notification: 25th March 2023
- Camera-Ready Version: 8 April 2023
- Submission: LNCS format, 5+ pages
For the simulation-based session, we will run each stage with and without nudging and measure self-efficacy/competence at different points (e.g., just after getting feedback).
- Stage 1: simulation (building scenarios)
- Stage 2: short exercise e.g., abstract
- Stage 3: bigger deliverable of any tasks
List of Topics
Our goal is to provide an opportunity for scholars and researchers to submit their original contributions on the design, implementation and evaluation of new nudging and persuasive technologies aiding key areas including
- Digital nudging and persuasion, gamification, game-design elements, and game-based solutions
- Sustainable behavioral change towards education outcomes/health outcomes
- Choice architecture for sustainable future
- Novel visualizations of behavioral data
- Citizen and stakeholder empowerment and engagement, competency, and self-efficacy
- Theory and model-based design/co-designs for solutions
- Design thinking and stakeholder-centric design for nudging
- Empirical analysis of nudge-based interventions
- Metaverse and Metacity concept and its applications and services to connect citizens
- Human interaction with advanced AI (ChatGPT and other chatbot services)
- Other areas that are linked to nudging and persuasion
We are interested in theoretically, empirically, and/or methodologically focused contributions focused on supporting social sustainability through education, green health and environmental awareness activities, novel designs/co-designs and evaluations of mobile applications and services, AR/VR/MR, games, and social media applications and services. Systematic review articles are considered for review as well.
Committees
Program Committee
- Porras, Jari (LUT University, Finland)
- Kehoe, Joseph (SETU, Ireland)
- O’Broin, Daire (SETU, Ireland)
- Liliana Costa (University of Aveiro, Portugal)
- Fanny Vainionpää (University of Oulu, Finland)
- Caraban, Ana (Instituto Superior Técnico + Interactive Technology Institute, Portugal)
- Haque, Sanaul (LUT University, Finland)
- Micael Sousa (University of Coimbra, Portugal)
- Mishra, Rohit (TU Delft, The Netherlands)
Organizing committee
- Fanny Vainionpää (University of Oulu, Finland)
- Caraban, Ana (Instituto Superior Técnico + Interactive Technology Institute, Portugal)
- Haque, Sanaul (LUT University, Finland)
- Ashok Tripathi (LUT University, Finland)
Contact
For any queries and clarifications please contact either of the below -
- fanny.vainiopaa@oulu.fi
- sanaul.haque@lut.fi