CoG2022: IEEE Conference on Games 2022 Beijing, China, August 21-24, 2022 |
Conference website | https://ieee-cog.org/2022 |
Submission link | https://easychair.org/conferences/?conf=cog2022 |
Submission deadline | March 1, 2022 |
IEEE Conference on Games (CoG) 2022 will be held from August 21st to 24th, 2022 at Beijing, China. This is the first time for the IEEE CIS flagship conference CoG to come to China, welcomed by the boosting game industry and academia in China and all the world. The topic will focus on novel AI (Artificial Intelligence) and CI (Computational Intelligence) in games. More information can be accessed at the website https://ieee-cog.org/2022.
IEEE Conference on Games (CoG) originates from IEEE Conference on Computational Intelligence and Games (CIG) and has been renamed to CoG since 2019. Games not only establish one of the most profitable industries worldwide, but also offer a general and challenging environment for the advance of Artificial Intelligence (AI) and Computational Intelligence (CI). The annual IEEE Conference on Games (IEEE CoG) brings together leading researchers and practitioners from academia and industry in the field of games to discuss recent advances and explore future directions. It covers all topics in the field of games, from game design to game intelligence, among scientific, technical, and engineering aspects.
List of Topics
Since it is the first time IEEE CoG is to be held in China, we hope the arrival of this event will immensely attract the interest of Chinese researchers and practitioners to this field, and gather in Beijing, China, to exchange latest achievements and innovative ideas with international participants from all over the world. In addition to existing topics, this year we would like to draw participants’ attention to the progress of AI and CI in games, and discuss the potential directions of applying newest AI/CI theories, algorithms, methods, and concepts to the field of games. IEEE CoG 2022 will include presentations of peer-reviewed papers, invited talks by high-profile industry and academic leaders, panels, posters and demos. We welcome papers related to all aspects of games, including, but not limited to, the following broad subject areas:
- Artificial/Computational Intelligence in Games
- Deep learning in games
- Reinforcement learning in games
- Evolutionary computation in games
- Fuzzy systems in games
- Multi-agent systems in games
- Tree-search methods in games
- Knowledge-based methods in games
- Artificial General intelligence in games
- Game theory
- Game Design
- Procedural content generation
- Game balance
- Automatic game parameter tuning
- Game Technologies
- Multimedia technologies in games
- Game interfaces and user interaction
- Virtual and augmented reality
- Game adaptation and content generation
- Player modeling
- Affective modeling and emotion recognition
- Character development
- Virtual cinematography
- Game Benchmarks and Competitions
- Integrated game environment
- State-of-the-art game AI
- General game playing
- Game to Real World
- Game education
- Simulation training
Important Dates
Submission type | Deadline | Notification |
---|---|---|
Competitions, Tutorials, and Special Session Proposals | 15th January | 12th February |
Regular Papers (Full Technical Papers) | 1st March | 30th April |
Auxiliary Papers (Short, Competition, Vision, and Demo) | 14th May | 14th June |
Travel grants | 14th May | 4th June |
Games Industry Talks | 11th June | 25th June |
Early bird (and author) registration | 30th June | |
Conference | 21st–24th August |
Submissions
All paper submissions should follow the recommended IEEE conference author guidelines. MS Word and LaTeX templates can be found at: https://www.ieee.org/conferences_events/conferences/publishing/templates.html
All submitted papers will be fully peer-reviewed, and accepted papers will be published in the conference proceedings and on IEEE Xplore. Short papers will be allocated poster presentations and short oral presentations if time and space permits; vision papers will be allocated regular oral presentation slots; competition papers will be allocated short or regular oral presentations. Reviewing standards for competition papers are as high as for regular CoG papers, and standards for vision papers are higher. For the paper submission, authors need to follow this EasyChair link: (https://easychair.org/conferences/?conf=cog2022)
Committees
Advisory Chairs
- Bo Xu (Chinese Academy of Sciences, CAS)
- Risto Miikkulainen (University of Texas at Austin)
General Chairs
- Dongbin Zhao (CAS)
- Simon M. Lucas(Queen Mary University of London, QMUL)
Program Chairs
- Diego Pérez Liébana (QMUL)
- Yuanheng Zhu (CAS)
- Jialin Liu (SUSTech)
Local Chair
- Qichao Zhang (CAS)
Keynote Chairs
- Julian Togelius (New York Univ.)
- Zongqing Lu (Peking Univ.)
Tutorial Chairs
- R. Thawonmas (Ritsumeikan Univ.)
- Mark Winands (Maastricht Univ.)
Competition Chairs
- Xiaochuan Zhang(Chongqing Univ. Tech.)
- Raluca D. Gaina (QMUL)
Industry Chairs
- Quan Yuan (Inspir.ai)
- Hongliang Li (ByteDance.com)
Special Session Chairs
- Jianye Hao (Huawei Noah’s Ark)
- Mike Preuss (Univ. Leiden)
Finance Chair
- Yaran Chen (CAS)
Proceedings Chair
- Ding Wang (Beijing University of Technology)
Demonstrations Chairs
- Xiali Li (Minzu University of China)
- Haoran Li (CAS)
Publicity Chairs
- Sanaz Mostaghim (Otto von Guericke University Magdeburg)
- Xiaohan Zhang (CAS)
Media Chairs
- Ning Lu (CAS)
- Cristiana Pacheco (QMUL)
Diversity & Inclusion Chair
- Luntong Li (CAS)
Webmaster
- Shasha Liu(CAS)
Contact
Last but not least, more information can be accessed at the website https://ieee-cog.org/2022. Should you have more suggestions or questions, please get in touch with the general chairs: Dongbin Zhao (dongbin.zhao@ia.ac.cn) and Simon M. Lucas (simon.lucas@qmul.ac.uk).