CasCre 2022: Casual Creators Workshop 2022 ACM Conference on Creativity & Cognition Venice, Italy, June 20, 2022 |
Conference website | https://mkremins.github.io/casual-creators-workshop |
Submission link | https://easychair.org/conferences/?conf=cascre2022 |
Submission Guidelines
All papers must be original and not simultaneously submitted to another journal or conference. The following paper categories are welcome:
The Casual Creators Workshop aims to foster experimentation and build community around the topic of casual creators: a recently-defined genre of creativity support tools that are specifically designed to support autotelic creativity, or creativity for its own sake. We also hope to promote discussion of the creative practices that emerge around casual creators, which are often casual, unskilled, ephemeral, and social. We're interested in a wide variety of topics related to casual creators and casual creativity. Here's some things we'd love to see represented within the workshop:
- Reports on the design and development of new casual creators
- Analyses and comparisons of existing casual creators, including papers that identify, name and survey distinct subgenres of casual creators
- Approaches to human-centered evaluation of casual creators
- Theories of creativity that address autotelic creativity, creativity in non-expert users, or ephemeral and experiential creativity
- Casual creativity in a social or performative context (e.g. livestreaming, quilting bees, online crafting communities, Jackbox-style)
- Learnings about casual creativity from existing fields and communities of practice (e.g. museum interaction design, improvisation, arts education, crafting kits)
- Casual creator design inspiration from game design and other play design fields, or casual creators embedded in game contexts (e.g. character creators, house-decoration minigames)
- Casual creator design inspiration from "little languages": small or approachable domain-specific programming languages
- Mixed-initiative co-creativity: AI and humans making things together
- Casual creators as intervention in computational creativity: taking computational creativity systems and making them interactive as a means of interrogation or critique
- Novel tools (motion control, neural interface, GANs/ML) that compromise direct user control, but may complement the less-controlled interaction of a casual creato
- Casual creators for unexpected use cases, such as health, political, educational, or persuasive purposes, i.e. "serious casual creators"
- The workshop accepts three kinds of submissions: regular, short and position papers.
Committees
Organizing committee
- Max Kreminski
- Jasmine Otto
- Tamara Duplantis
- Kate Compton
Contact
All questions about submissions should be emailed to
- mkremins@ucsc.edu
- katecompton@northwestern.edu