CTDG2020: 1st Workshop on Digital Games for Digital Literacy and Computational Thinking Luzzu Conference Center Bugibba, Malta, September 15-18, 2020 |
Conference website | http://compthink.institutedigitalgames.com/ |
Submission link | https://easychair.org/conferences/?conf=ctdg2020 |
Submission deadline | June 8, 2020 |
Camera Ready deadline | July 12, 2020 |
The goal of this workshop is to advance knowledge, improve theoretical understanding and disseminate practices for the teaching and learning of Digital Literacy and Computational Thinking through digital games, by bringing together researchers, game designers and developers, and educators, and foster discussion about the current state of the field.
We invite contributions from within and across any discipline committed to advancing knowledge on the foundations of games: computer science and engineering, humanities and social sciences, arts and design, mathematics and natural sciences.
Digital Literacy and Computational Thinking Education enhanced through digital games has gathered substantial academic interest in recent years. Digital Literacy does not only involve functional and operational skills, and the ability to use digital media, but encompasses skills such as critical and analytical thinking for understanding, decoding, and analysing embedded ideas, values, and messages, and further considering the social and cultural context these media are situated in.
Similarly, Computational Thinking involves higher order cognitive skills such as planning, systematic thinking, algorithmic building and problem solving, with interdisciplinary implications particularly for navigating the digital world and recognising emerging phenomena such as the construction of algorithmic identities, filter bubbles, misinformation and disinformation, and bias.
Submission Guidelines
We welcome submissions as either full papers (8 pages) describing novel research or short papers (4 pages) describing work in progress. Due to a tight review schedule, papers over 8 pages may be rejected without review.
Papers will receive double-blind peer reviews. All papers are guaranteed at least three reviews. All papers should anonymized and submitted in the ACM SIGCONF version of the ACM Master Template (https://www.acm.org/publications/taps/word-template-workflow). Contributions should be submitted via the EasyChair site (https://easychair.org/conferences/?conf=ctdg2020).
All papers must be original and not simultaneously submitted to another journal or conference.
List of Topics
We invite contributions from within and across any discipline committed to advancing knowledge on the foundations of games: computer science and engineering, humanities and social sciences, arts and design, mathematics and natural sciences.
Papers may cover a variety of topics relevant to digital games enhanced computational thinking and digital literacy education, including but not limited to:
• Digital literacy and game based learning • Computational thinking and digital games • Digital Games Literacy • Digital games and scientific thinking • Game design for digital literacy, computational thinking, and scientific thinking • Game development for digital literacy, computational thinking, and scientific thinking • Case studies of implementation of game based learning for digital literacy and/or • Computational thinking in formal education settings • Games for digital literacy and/or computational thinking in formal and non-formal learning settings • Hybrid and non-digital games for digital literacy and/or computational thinking • Digital games as cultural media • Teaching and learning about Artificial Intelligence and/or Machine Learning through digital games - AI literacy • Theoretical implications of digital literacy and/or computational thinking through game based learning • AI in games for computational thinking • Learner and educator modeling and profiling • Generative systems for enhancing computational thinking • Computational Thinking Education by developing digital games
Committees
Program Committee
- TBA
Organizing committee
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Iro Voulgari Institute of Digital Games, University of Malta / Department of Early Childhood Education, National and Kapodistrian University of Athens
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Michail Giannakos Department of Computer Science, NTNU
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Georgios N. Yannakakis Institute of Digital Games, University of Malta
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David Melhart (Web Chair) Institute of Digital Games, University of Malta
Publication
Depending on the submissions the organizers consider guest editing a special issue on game-based digital literacy and computational thinking in one of the following journals: ACM Transactions on Computing Education, IEEE Transactions on Education, Entertainment Computing, and IEEE Transactions on Games
Venue
The workshop will hosted by the FDG2020 Conference, 15-18 September 2020 Malta, The workshop will hosted by the FDG2020 Conference, 15-18 September 2020 Malta. The conference will take place online through the Zoom videoconferencing platform. Details on the date and time of the workshop will be made available closer to the date of the event.
Contact
All questions about submissions should be emailed to fdg2020compthink[at]gmail.com