CGI 2021: Computer Graphics International 2021 Biotech Geneva, Switzerland, September 6-10, 2021 |
Conference website | http://www.cgs-network.org/cgi21/ |
Submission link | https://easychair.org/conferences/?conf=cgi2021 |
Submission deadline | February 25, 2021 |
COMPUTER GRAPHICS INTERNATIONAL CGI 2021, Geneva, Switzerland, 6-10 September 2021
Computer Graphics International (CGI) 2021 will be held in Geneva, Switzerland on September 6-10, 2021. CGI is one of the oldest annual international conferences on Computer Graphics in the world. Researchers are invited to share their experiences and novel achievements in various fields. Former CGI conferences have been held in Yokohama, Japan, Heraklion, Greece, Strasbourg, France, Sydney, Australia, Bintan, Indonesia, Calgary, Canada and was virtual in 2020. This year, CGI is organized by MIRALab, University of Geneva, Switzerland together with the Computer Graphics Society (CGS).
Geneva is Switzerland’s second largest city, known as the City of Peace, and is home, among other things, to the European headquarters of UN, CERN and many museums.The conference will be held at the beautiful campus of Biotech (https://www.campusbiotech.ch/en/).
IMPORTANT DATES
Conference, Tutorials and Workshops September 6-10, 2021
Visual Computer Journal papers submission
Submission deadline: February 25, 2021
Paper notification: June 30, 2021
CGI proceedings book papers submission
Submission deadline: June 1, 2021
Paper notification June 30, 2021
Camera-ready July 20, 2021
CALL FOR VISUAL COMPUTER JOURNAL PAPERS (FIRST CALL)
The scientific program of the conference will include accepted papers from the first call for papers and these accepted papers will be published in the Visual Computer Journal (impact factor 1.45) by Springer-Verlag.
The accepted papers from the second call for papers will be included in the CGI conference proceedings published by LNCS, Springer.
Note that for both call for papers, the review process is double blind, which requires the paper and all supplemental materials to be anonymous. Ensure that self-referencing is anonymous (refer to your full name rather than “I” or “we”). Avoid providing information that may identify the authors in the acknowledgements (e.g. co-workers and grant IDs) and in the supplemental material (e.g. titles in the movies, or attached papers). Avoid providing links to websites that identify the authors. Violation of any of these guidelines will lead to rejection without review.
We invite original contributions that advance the state-of-the-art in topics related to:
- Rendering Techniques
- Geometric Computing
- Virtual and Augmented Reality
- Shape and Surface Modeling
- Physically Based Modeling
- Computer Vision for Computer Graphics
- Scientific Visualization
- Data Compression for Graphics
- Medical Imaging
- Computation Geometry
- Image Based Rendering
- Computational Photography
- Computer Animation
- Visual Analytics
- Shape Analysis and Image Retrieval
- Volume Rendering
- Solid Modelling
- Geometric Modelling
- Computational Fabrication
- Image Processing
- 3D Reconstruction
- Global Illumination
- Graphical Human-Computer Interaction
- Human Modelling
- Image Analysis
- Saliency Methods
- Shape Matching
- Sketch-based Modelling
- Robotics and Vision
- Stylized Rendering
- Textures
- Pattern Recognition
- Machine Learning for Graphics
CALL FOR SPRINGER LNCS PROCEEDINGS PAPERS (SECOND CALL)
The scientific program of the conference will include accepted papers from the first call for papers and these accepted papers will be published in the Visual Computer Journal (impact factor 1.45) by Springer-Verlag.
The accepted papers from the second call for papers will be included in the CGI conference proceedings published by LNCS, Springer.
Note that for both call for papers, the review process is double blind, which requires the paper and all supplemental materials to be anonymous. Ensure that self-referencing is anonymous (refer to your full name rather than “I” or “we”). Avoid providing information that may identify the authors in the acknowledgements (e.g. co-workers and grant IDs) and in the supplemental material (e.g. titles in the movies, or attached papers). Avoid providing links to websites that identify the authors. Violation of any of these guidelines will lead to rejection without review.
We invite original contributions that advance the state-of-the-art in topics related to:
- Rendering Techniques
- Geometric Computing
- Virtual and Augmented Reality
- Shape and Surface Modeling
- Physically Based Modeling
- Computer Vision for Computer Graphics
- Scientific Visualization
- Data Compression for Graphics
- Medical Imaging
- Computation Geometry
- Image Based Rendering
- Computational Photography
- Computer Animation
- Visual Analytics
- Shape Analysis and Image Retrieval
- Volume Rendering
- Solid Modelling
- Geometric Modelling
- Computational Fabrication
- Image Processing
- 3D Reconstruction
- Global Illumination
- Graphical Human-Computer Interaction
- Human Modelling
- Image Analysis
- Saliency Methods
- Shape Matching
- Sketch-based Modelling
- Robotics and Vision
- Stylized Rendering
- Textures
- Pattern Recognition
- Machine Learning for Graphics
- Interactive Computer Graphics
Committees
Conference Chairs
Victoria Interrante, University Of Minnesota, USA
Nadia Magnenat Thalmann, University of Geneva, Switzerland
Program Chairs
First track, papers submitted to CGI to be selected for Visual Computer George Papagiannakis, University of Creete and Daniel Thalmann, EPFL, Switzerland
Second track, papers submitted to CGI to be selected for LNCS book Jinman Kim, Sydney University, Australia and Bin Sheng, Jiao Tong University, China
Publication LNCS Chair
Marina Gavrilova, University of Calgary, Canada
Contact
For any questions regarding
- the conference programme,
- publications,
- invitations for accepted papers.
Please contact the local organizing committee by email at: