Tags:creative approaches, gamification, media education, media technologies and virtual practices
Abstract:
The educational system has undergone significant transformations in recent decades, the main catalyst of which is the development of the information sphere of society. Both individual elements and the structural, substantive content are modified and updated. Among the vectors that determine the dynamics and direction of this process is the growing socio-cultural role of the media as a globalization platform and the main type of communication. The change of the information code - digitalization of the media sphere, creation of new media platforms of social interaction initiates the need to build an educational system that meets the demands of today. Among the many factors that are currently relevant in educational approaches are media technologies. Their role in the training of specialists in various fields is growing symptomatically, as it is associated with the functions of "new media", which for the subject of activity become transgressive guidelines for constructing reality. The educational and further professional activity of a social worker needs to be reconsidered in the context of innovative strategies. Their formation based on modern principles of "new media": interactivity of communication and gamification of virtual practices. In social work at different levels of activity of the representatives of this sphere, media competencies are in demand, which include mastery of instrumental methods of implementing game, virtual, art practices as a motivational resource, technology of initiating social activity, cultural-adaptive and creative orientation of social assistance clients.
Media Technologies and Virtual Practices in Creative Approaches to Educational Training of a Social Worker